Banished

Banished

Rocks Respawn
47 Comments
Lpck 12 Oct, 2020 @ 1:32am 
这个模块将允许岩石和矿石在整个地图中重新播种。每个实体每年有1/50的机会重新播种一次。
虽然这可能会使游戏更容易,但我制作这个模型的主要原因是为了防止我的地图在游戏后期显得如此贫瘠和无聊,因为它将允许岩石为曾经荒凉的土地增加一些变化。
它将适用于现有的保存。它不应该与任何东西相冲突。
msl 6 Jul, 2019 @ 9:55am 
oh please, can I remove (deactivate)this mod in the game? I want to deactivate it in the save game
mjcaboose3 16 Nov, 2018 @ 2:32pm 
I am running into the same issue as Ghostik. any way to keep from crashing?
TheGhostik 16 Jul, 2018 @ 8:49am 
Any way to disable this mod on my save without my game crashing? I could disable every other mod but not this one
小六 12 Jul, 2018 @ 11:43pm 
这个模型将允许岩石和矿石在整个地图上重新播种。每一个实体每年有1 / 50的机会重新播种。
虽然这可能会使游戏更容易,但我制作这个mod的主要原因是为了防止我的地图在游戏后期看起来如此贫瘠和乏味,因为它将允许岩石在曾经荒凉的土地上增加一些多样性。
它将在现有的保存上工作。它不应该与任何东西发生冲突。
Loffas 1 Feb, 2018 @ 4:02pm 
There is a "Iron respawn" on banishedinfo.com/mods . Could you get that mod on to steam workshop? Would be appretiated.
BR Loffas
Slothcat 30 Jan, 2018 @ 5:29pm 
Lack of pheromones most likely.
VOID CONTROL 14 Jun, 2017 @ 8:43pm 
Next on VSauce: why don't rocks reproduce?
Brisbykins 21 May, 2017 @ 3:40pm 
This worked for me. I actually saw a rocks respawning near my village. Thanks!
Argakyan 10 Jul, 2016 @ 11:28am 
I couldn't really tell if any rocks or ores respawned in my latest 55 years savegame - might there be an issue?
killjumper 27 May, 2016 @ 1:14pm 
You can't deactivate this mod, if you wound do it your game crash.
Der_Scanner 9 May, 2016 @ 7:02am 
After some hours there spawn no new stones/ores.

Is it urgent to high up the priority?
Quae 24 Feb, 2016 @ 3:42pm 
Thank you! I always gimped myself early game by trying to keep rocks on the map for the aesthetic.
EternalProductions 22 Dec, 2015 @ 2:44pm 
Thanks for the Mod :-)
Owlchemist  [author] 27 Apr, 2015 @ 11:19am 
Yep.
Kikyo 27 Apr, 2015 @ 5:48am 
is this mod work with CC Excellent Adventure ?
KrG 25 Apr, 2015 @ 10:24am 
That's Really NICE
Gaming_Joker 17 Apr, 2015 @ 12:50pm 
Leider noch etwas fehlerhaft ansonsten währe er super benutzbar
Xolvir 26 Feb, 2015 @ 9:44pm 
So they won't spawn inside a farm field/market or other building? If so, I would expect to see "_____ was crushed by a rock" a lot more often...
assobanana76 26 Feb, 2015 @ 12:55am 
but the stones will be reborn in the exact spot on the map where they were born first?
and will be of the same size?
with this mod would really perfect the stone collector!
Archone 14 Feb, 2015 @ 11:30am 
@Maal, if they are reseeded. there cant be more ores/rocks than there were at the beginning of the game.
And that also means, that it will take more than 50years to fully restock the world on those resources
Maal 28 Jan, 2015 @ 10:50pm 
I assume that, after 50 years, the amount of rocks on the map should roughly double?
Owlchemist  [author] 24 Jan, 2015 @ 3:21am 
Foresters will collect rock and iron already. I think the Fountain mod has a stone collector, but I never tried it out personally. Either way, these rocks aren't going to respawn fast enough to keep a collector busy within a predefined area.
llama power 24 Jan, 2015 @ 2:40am 
nice, but can u also make a rock collector?
Hinkypuff 22 Jan, 2015 @ 6:25am 
@jjones_50 Search the workshop a little more thuroughly--there is already a mod that gives you an unlimited mine and quarry.
jjones_50 22 Jan, 2015 @ 3:40am 
Can you create a quarry like building that never runs out of rocks so you don't have a useless like building without having growing rocks everywhere? lol
MSDakaRocker 21 Jan, 2015 @ 7:21am 
Nice work, but that's some serious plate movement. Not the best place to build a house :D
Deso. 20 Jan, 2015 @ 11:27pm 
This mod is very usefull if you don't have mine / quarry at the begining, and is work with Colonial Charter mods. :)
euphorbius0815 20 Jan, 2015 @ 11:24pm 
nice idea:flying:
Owlchemist  [author] 20 Jan, 2015 @ 3:09pm 
I found the problem and updated the mod. Turns out, one of the [undocumented] variables didn't mean what I thought it meant.
Rockeye 20 Jan, 2015 @ 2:40pm 
Perhaps you should tone down the rock spawn rate about 10 times. Maybe add iron respawn too?
Zicon 20 Jan, 2015 @ 7:19am 
It may be on a short timescale, but after fifty years every unused part of the map is covered with rocks, even displacing trees.
Owlchemist  [author] 20 Jan, 2015 @ 5:00am 
Err...really? It should be a pretty subtle change :X
Zicon 20 Jan, 2015 @ 1:05am 
Whoa. Rocks, rocks and more rocks. I have rocks everywhere . My foresters are bringing in more rock than logs every year!
Itharus 19 Jan, 2015 @ 11:00pm 
And so the invasion of the Rock People begins...
decebal 18 Jan, 2015 @ 7:12pm 
Stop the rock, can't stop the rock!
It's erosion at play here folks!
Mad Dissonance 18 Jan, 2015 @ 4:05pm 
It;s almost annoying how fast they respawn, but the few boulders I had in my house yards were cool!!
Owlchemist  [author] 17 Jan, 2015 @ 5:44am 
@flip241 - just pretend they're emerging from the depths. Tectonic shifts and all that fun stuff...a lot can happen in 50 years! ;)
Hikø 17 Jan, 2015 @ 2:37am 
good work bro.
SukeBear 16 Jan, 2015 @ 9:01pm 
OMG...THE ROCKS ARE MULTIPLYING!
地瓜之秀 16 Jan, 2015 @ 6:03pm 
nice
deadrun 16 Jan, 2015 @ 7:28am 
Great idea! Yay for sustainable resources! XD
Owlchemist  [author] 15 Jan, 2015 @ 7:52pm 
@Sonti - yep, stone and iron already work like trees. They just didn't have any reseed values. Wasn't too hard to punch in a few numbers :)
USDA Certified Big Naturals 15 Jan, 2015 @ 7:17pm 
trees already reseed
Farago 15 Jan, 2015 @ 6:16pm 
good one, something similar exists for trees and iron?
Arrek 15 Jan, 2015 @ 5:39pm 
Nifty, should make the flat maps more bearable without extensive trading.
delvr 15 Jan, 2015 @ 2:24pm 
Great idea, and I agree with your main reason for it - I don't want an easier game but I do like a few boulders decorating my city. Good work!