Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If the original author starts maintaining this again, then I'll take this down
Change one of the lnes near the bottom from
if(item.Content.SubtypeName == assembler.material)
to
if(item.Content.SubtypeId.ToString() == assembler.material)
Should work happily after that.
Example: Assembler {SteelPlate:4000}
If you misspell with Steelplate or SteelPlates it wont work.
And you need some storage area with {Storage} so it know where to count.
Go to your control panel.
Select all (ctrl+a).
Add owner "ME".
[YES]...
See if it works then.
This fixes issues with timer blocks, scripts, button panels... etc...
i started a new world and it seems to work now. must be something with either, my old world or the mods it used.
Thanx for the assistance.
BTW thanx for the quick responce :D
So it seems the program block responds, tested by switching off one assembler and the programming block switched it on again.
Seems like the limits are not working?
I got it set up as follows "Assembler {Steelplate:5000}" and i'm on 32,5k steel plates in the storage container marked "Cargo {Storage}".
Awesome mod takes away a lot of time wasted queue components, and Automation.
Who doesn't love automation LD
Superconductor, hslaSteel, AzimuthSuperchargerComponent
Error:
"Script execution terminated, script is too complex. Please edit and rebuilt script."
Is anyone else getting this???
Is there a limit on the max number of assemblers you can have making a single product???
Happens after about 10 seconds on a 3-second timer when my assemblers are turned on, when they're turned off it runs without issues.
If only it was more complete tho, oh well i will complete the rest my self.
man I need the list so bad
made 3k+ radio components during night cause of wrong name, now disassembling it =)
25x184mm NATO Ammo Container: "NATO_25x184mm"
5.56x45mm NATO Magazine: "NATO_5p56x45mm"
200mm Missile Container: "Missile200mm"
What is the correct name for:
25x184mm NATO Ammo Container;
5.56x45mm NATO Magazine;
200mm Missile Containe?
A few tips that I changed myself in the code, but that you might want to consider: Use ( ) instead of { } for the names of containers - at least I could not use { } in the namespace without copy pasting it into the game. This might be a language/keyboard issue, though. Also, consider adding an easily editable string at the top of the code, to simplify changing the cargo container search parameter from {aas} to something more convenient of your choice.
Great script/idea, I'm looking forward to seeing future updates!