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Version 2.1 has been released, introducing a couple of extra ship hulls and allowing Satellites to be used with the shipset's station hulls.
Also, make sure you have the DOF shipset library installed (doesn't have to be enabled). I know you probably do already, seeing as the Vasari shipsets and DOF stuff all work, but it's still worth repeating. :P
Also, is it possible that you're running out of memory? It was a big patch, I wouldn't be surprised if the shipsets' sizes were quadrupled.
Version 2.0 of the 'Unity of the Advent' shipset has been released! Remember, everybody, you'll need to download dolynick's DOF shipset support library in order to continue using the shipset.
I have just received a substantial amount of SOASE models converted to .xsi (should be just about every model for each of the major races, based on my quick glance) and a tool with which to correctly extract .dds textures. The results are these:
1. This shipset and the TEC one will be overhauled with better textures and models, as well as a bunch of models that weren't in Prometeu's shipset. (Yay, Coronata! :D)
2. There's a Vasari shipset on the way with all the bells and whistles these two are getting! :D
No timeline currently exists for any of these updates, as I still have a substantial amount of converting to do before model and texture alike become usable in SR2, but it is coming nonetheless. I'll announce these updates again as they near release.
However, what you say you're doing is wrong. You have to write new materials with their own shaders and texture references, not replace existing shipsets' files and pray it doesn't go wrong.
Slashimus: Yes. I just answered your question in the reverter's comments.
Does the Hex limit Reverter essentially re-enable default vanilla behaviour for hulls in your shipsets? Or am I misunderstanding its function?
I personally use MilkShape, though I know Exa's had quite a bit of success working with Wings3D to make the 'Exa's Wars' and 'Remnant Warlord' shipsets.
but after where can i put them in star ruler2 ?? dont see anything for put my model in mod star ruler 2 ??
can yu give me the directory for that pls ^^
i want model ship than galactic armory (the mod of star ruler 1) hiigaran and veygr ships(homeworld2)
i can import model with wing 3d but i dont now how to put in star ruler2 mod .....hall is in english and dont find where is moding ships in the making mod...
I would want to realize chips mod to ^^
However, my own investigation suggests that this may only be the case if dealing with one texture file. The final result needs to be one .obj file and one .png file. (Well, actually you'd ideally want 5 .png files, but SE5 shipsets only have a diffuse map, so let's stick with one .png)
To combine the UVs you just need to combine the objects.
"In order to combine the objects, select both objects and press CTRL+J. Which ever object is active will be used as the final object, merging the first one into it.
Upon combining the objects the UVs will also be combined, allowing you to organize as you wish without needing to re-unwrap the UVs."
Still, if you manage to get it to work correctly, I'd be more than happy to write up the shipset code. (Not that it's a terribly hard piece of work.)
Though I am going to work first so if you want to try first your welcome to it. ;)
I'll push some default designs for this thing to the Workshop as soon as I'm done with my current work for ABEM.