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I know it doesnt really belong here but is the easiest way for me to contact you (I guess).
I would like to ask how you manage to create the FOB-Presets for your Liberation.
Could you tell me how to create those or link a Tutorial or something?
will you add a Tanoa version when Apex is coming?
I play your mission often with friends and it would be fantastic exploring Tanoa on this way ;-)
How can i do it? In SP i had no option and on a hostet MP i was alone in the squad.
Saveable scenarios have a bunch of technical issues. The biggest one is updates, if you update from 1.4 to 1.5 without a restart, the scripts from 1.4 will keep running, and I'll get a bunch of bug reports about that. The next biggest one is performance, it's good to cleanup leftover objects and containers once in a while.
However you can modify your own version of the mission, removing line 2 of init.sqf will enable saving. You can either modify the pbo from steam or grab the sources here:
https://github.com/GreuhZbug/greuh_liberation.Altis
@jubernuaght
You have to edit the classnames.sqf file and put whatever classnames you want to see in the mission. Either modify the pbo or use the sources, link above ;)
Porting the mission to another map is done by copy pasting the Altis version into a new scenario on whichever island you want, then editing the markers that are used to place flags and camps in the ingame editor. The new 3D editor helps a lot with that.
Okay, thank you :)
Thanks! I know where i have to change everything (it's allready done) :D
Also am I allowed to upload it in the Steamworkshop (with Link to yours).
And I know that you can't really do anything against it but i still want to ask because i would also respect if you didn't want me to do it...
For the changes you want to do, you shall edit classnames.sqf in the mission root folder. If you need anything feel free to contact me on steam ;)
I just wanted to ask you if I am allowed to maybe convert your Mission to the OPTRE Mod. So changing vehicles, weapons and so on. I would change some more stuff, but of course I wouldn't remove you as the Author.
@=RRR= Cpt.Meow14: this is because I use UI time instead of simulation time for the match timers. Good catch, I'll get it corrected in 1.5 later on.
@TJXXX: I believe this was already asked, anyway yes I will put something in 1.5 for people like you who'd rather lead a squad.
Also figured out earlier that at some point (can't tell when, the mission's been running for more than 30 hours) player will start spawning all over the map. There might be a bug at some point. Will bring more details next time that happens. Now stop reading my comments and get a break ;)
Would love to see an option to enable/disable folded mortars in arsenal (some people abuse it).
C:\Users\Zbug\Documents\Arma 3\Saved\steam