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( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=196994731 )
They do work but they actually reduce the fire scale by 1, dust has 1.5, so dust is still flammable with the remainder being .5.
Well its patched, forgot I had that little nasty coding technique from the past.
尘埃之屋 - 删减内容,估计你知道它的作用。
蓝色蘑菇(食物)- 在海难模组下作为一款解毒剂存在,永不腐烂。
观察戒指(装备)- 类似于灯笼,但是永远不会耗尽燃料。
传送之石(道具)- 将你传送到你曾建立的保存点。
智慧吊饰(装备)- 修复主角的装备并持续提供生命恢复。
战斗挂饰(装备)- 将人物特性提供的伤害倍率从1.33倍调整到2倍。
保存地点(建筑)- 建立一个保存点供传送之石使用。
尘埃卫星(面具)- 缓慢恢复理智,并且遮住大部分的脸部——就像在原版游戏中那样。同时提供不错的防雨和防晒功能。
阿西拉之刃(武器)- 传说之刃,它是由血月中孕育出来的,无限耐久,攻击力等于黑暗之剑。
制作:
强化阿西拉之刃 - 加入大量的金块强化阿西拉之刃,但会降低10%的移动速率。
密斯拉之袍 - 制作一个跟原版游戏中一样的密斯拉之袍,它在巨人统治模组下可以提供大量的防护,但最好不要在夏天穿 - 因为它很热。
生命值:100
饥饿值:100
精神值:100
人物特性:
无所畏惧:从不惧怕任何敌人,也正因为如此,在任何敌人周围都没有精神值损失。
湮于黑暗:在黑暗中感到舒适,在黑暗中提高精神值恢复。
天生杀手:《尘埃》的秘密使其成为一个依靠刺杀和潜行的刺客,在大多数武器上获得额外33%的伤害加成。此外,刺客的身板意味着其从不依靠蛮力取胜,这导致它的生命值较低。
密斯拉教之袍:冬天时不会冻僵,但不幸的是,他的长袍是可燃的,受到火焰伤害时,将承受50%的额外伤害。
这个人物是基于一款名为“灰尘:幸福的轨迹”的独立游戏在我的业余时间下制作的,所以当出现BUG时请截图给我,好让我看看我该怎么修复它们。
Hello Kingtiger609, I noticed your pack and I was wondering if you might ever make a Ori character at some point, one of my favorite characters and couldn't find him here. I'm not requesting you to make him I just wondering if it is ever planned?
Just picked up your pack though and I'm going to have a look at it, it seems interesting.
Also I think a kind of Disadvantage for the Blade of Ahrah is that it could slow down your speed by about 5% or so, so you can't just run in, swing and run out, dealing ridiculous damage and not taking any.