Space Engineers

Space Engineers

[Obsolete] Natural Gravity - make asteroids have ship-pulling gravity
363 Comments
Victoria, Angel of the void 8 Jun, 2022 @ 11:17am 
Probably works better than actual planets.
:steammocking:
Fullercloth2201 28 Nov, 2021 @ 12:14am 
could still be used as you can make a real big asteroid witch has its own gravitational pull like irl
vizthex 4 Nov, 2020 @ 12:26pm 
it's hard to believe planets are already 4 or 5 years old, damn.
Novum33 22 Mar, 2020 @ 1:05pm 
please fix it
sakuhanaX3 18 Nov, 2018 @ 3:30pm 
doesent work :steamsad:
Renay Edor 3 Aug, 2018 @ 9:19pm 
Could you still update this? Even if planets make it defunct, asteroids with their own gravity is still semi-realistic, and as some others have said, their computers can't handle planets but still want the fun of fighting against natural gravity wells
Lysander 29 May, 2018 @ 2:51pm 
Please keep this going. My computer cant handle planets. This is the only way for me to simulate it...
Ducky 2 Feb, 2018 @ 5:43pm 
i wish this mod would update, had so much fun back in the day.
:(
Novum33 16 Jan, 2018 @ 5:10pm 
:(
Novum33 16 Jan, 2018 @ 5:10pm 
:(
Master Anon 20 Jul, 2017 @ 9:25am 
can i put it on a ship and counteract "natural" gravity of a planet?
Iamus 22 Jan, 2017 @ 11:16am 
+Nikolas I'm not sure this mod works in that way. As stated in the description, it is a sphereical gravgen
Digi  [author] 22 Jan, 2017 @ 2:32am 
Sure, but I think this is too old and out of date to be of any use.
Nikolas March 21 Jan, 2017 @ 8:49pm 
i would like permission to use this mod to help create a jump interdictor please :D
Para 30 Aug, 2016 @ 1:15pm 
I can run planets but I still wanted a mod to add natural gravity to asteroids
xCeezyx 29 Aug, 2016 @ 6:50pm 
YES
pokeface119 13 Aug, 2016 @ 11:04am 
I'd say this is still important since (Some of us Can't Run Planets) adding gravity to asteriods seems legit.
Visentinel 24 Jul, 2016 @ 3:50am 
would love to see this working again
-₪EPIC₪- Fail 8 Jul, 2016 @ 4:46pm 
dropped mod?
-₪EPIC₪- Fail 14 May, 2016 @ 2:53pm 
any idea why it crashes yet?
The Noob You Hate. 12 Apr, 2016 @ 2:26pm 
:(
Someone who knows nothing 27 Mar, 2016 @ 2:03am 
you can still use it if planets LAG you to much by you i mean me :steamsad:
КОТЯРА 21 Mar, 2016 @ 12:01am 
(:steamsad:
Digi  [author] 20 Mar, 2016 @ 2:05am 
This mod seems to cause the game to freeze and crash without any errors after loading even an empty world in v01.126.007 and since it doesn't give me any errors I have no idea what causes it :(
Iamus 12 Mar, 2016 @ 11:41am 
@KOTRPA details help. A vauge "fix it" doesn;t give enough information to actually fix it.
Digi  [author] 12 Mar, 2016 @ 9:07am 
There's nothing to fix from what I can see.
КОТЯРА 12 Mar, 2016 @ 8:29am 
PLEASE FIX IT FOR NEW UPDATE!!!!!!!!!!!! PLEEEEASE!!!:steamhappy:
Big Ron 6 Mar, 2016 @ 1:51pm 
Thank you Digi, I'll give it a shot!
Digi  [author] 6 Mar, 2016 @ 7:16am 
Well I fixed the compile issues and it should work now unless something else got broken through the game updates.
Big Ron 5 Mar, 2016 @ 11:03pm 
Doesn't work! typing the commands in the chat isn't doing anything :steamsad:
Lathy...or is it 5 Mar, 2016 @ 4:45pm 
Hey, Digi, any chance you could be persuaded to bring this one back to life? Many moons around planets are actually captured asteroids, and it would be cool to be able to simulate this in-game.
Iamus 21 Dec, 2015 @ 11:40pm 
I really enjoyed this mod, before planets. I have given it a positive review. I am just going through my subscriptions, and removing old/outdate/nolonger worked on, mods.

This was one of my most used mods, and I am impressed by the quality of the mod. It was really well done, and you should be proud. Thank you for hundreds of hours of enjoyment.
AryxCami 21 Nov, 2015 @ 4:34am 
Good mod, it means that all DX9 users Can (kind of) enjoy planets :steamhappy:
Digi  [author] 15 Nov, 2015 @ 8:45pm 
@aaronfranke
Without the log I can't really help, upload it to pastebin.com or something.
Mr.Nobody 15 Nov, 2015 @ 8:21pm 
and you can use it to still make huge grav cannons
Mr.Nobody 15 Nov, 2015 @ 8:20pm 
you will be remembered you litterly gave me hours of entertainment here is a link of me messing with your mod i was enjoying it
https://www.youtube.com/watch?v=QrsF1avIWbw
aaronfranke 15 Nov, 2015 @ 4:55pm 
"It should still work but there's no reason to work on it anymore XD"

This mod causes constant crashes when used on a world with planets, so no it doesn't work. From what I could gather from the logs, some issue with planets conflicting with the asteroid generator is causing this mod to crash the game to desktop.
Energy 15 Nov, 2015 @ 11:24am 
@Digi If you want to make somethign worth while for planets, add re-entry effects or effects when you break the speed of sound.
Digi  [author] 15 Nov, 2015 @ 7:39am 
Nope, quite obsolete :P
Huge asteroids aren't good at all and you're better off making a custom planet instead which'll use way less RAM and have way more customization.
Energy 15 Nov, 2015 @ 7:33am 
This mod is not obsolete. It still has a use. You can give Gravity to your own made planets, or asteroids. It lost some of its use with this new planet update, but it still has a use.
Lonewolf 15 Nov, 2015 @ 1:55am 
Notice it was marked obsolete. Thanks for giving us gravity. This allowed us to do so much whilst waiting for planets.
Zenithas 13 Nov, 2015 @ 10:49pm 
Thank you for the effort taken; the planets update seems to render this both obsolete and bugged. My thanks for the wonderful work you had done prior!
MrFox 13 Nov, 2015 @ 5:55pm 
Loved this mod Digi one of the best i have ever used!!! but now it time to retire this D;
OssomUmbra 12 Nov, 2015 @ 12:26pm 
Thank you for letting us simulate planets until today, I hope you continue making new and brilliant mods!
goatstonail 5 Nov, 2015 @ 4:14pm 
digi, sorry, i took a very long time to reply, Mass_limit is set to 0, not important now though, ive downloaded the planets Beta
lostsoul3471 23 Oct, 2015 @ 5:49pm 
I can confirm Valyn's issue, and the fix as well. /ng create drops 2 fields and to get it back to normal, /ng remove to get rid of the dupe.
Valyn 23 Oct, 2015 @ 4:08am 
I seem to be getting a double effect for the mod after the update. using the /ng create one time will make two grav points. I have to use the /ng remove to remove one of the extra grav points
gornyakmaniac 23 Oct, 2015 @ 1:15am 
Thank you!
Digi  [author] 23 Oct, 2015 @ 1:10am 
Fixed, hopefully no more surprises here xD
gornyakmaniac 22 Oct, 2015 @ 10:17pm 
same, it's broken :(