X Rebirth

X Rebirth

Titans Armoury
125 Comments
aladinaleks 2 Aug, 2021 @ 12:44pm 
С такой кучей модов половина из которых конфликтует друг с другом естественно что то может пойти не так .

Вот тут есть сборник модов которые работают в куче без проблем - https://apocalypse.moy.su/forum/180 Начинай новую игру со сборником или читай описание к каждому моду проверяй код который они заменяют и изменяют что бы ни кто не конфликтил и играй либо сборник качай.
olegmorgun20 2 Aug, 2021 @ 11:50am 
алебарда. копьё. призрак. сабля. у всех проблема с тяжёлыми генераторами. у некоторых они стоят развёрнутыми на 180 градусов
olegmorgun20 2 Aug, 2021 @ 10:35am 
это все моды...игру не начинал сначала.продолжил.
olegmorgun20 2 Aug, 2021 @ 10:34am 
nidaren_ice_belt_vapour_stream/ nidaren_ledda_construction/ nidaren_stronger_ship_hulls/
number_of_ships_and_stations/ omicron_ship_upgrades/ playershipyards/ quiet_money_aututransfer/ recyclewrecks/ responsible_managers/ responsible_managers_ls/
revealthingz/ secretstash/ ship_classification_names_v2/ show resources/ Show Skills/ showmeyourfactionplease/ sidebarextender/ sidebarextender/ stationsmod/ stationsmod/
stronger_ship_hulls_cwir/ supertransport/ tempzonestationbuilder/ tempzonestationbuilder_nosy/
terrankyoto/ terranosaka/ terranosaka/ terratechs_speedpatch/ terratechs_thehullpatch/
terratechs_thehullpatch/ trade menu cargo hold filter/ trader_menu_fix/ vanfimmod_7/ w.e_mct/
weaponplatform_mk3/ ws_265986059/ xenon_g/ xenonhunt3_hard/ yat2.
olegmorgun20 2 Aug, 2021 @ 10:33am 
devriesfreelancerstart/ do_not_shoot_non-combat_drones/ ego_dlc_2/ ego_dlc_teladi_outpost/
emy_bps/ emy_dvbu/ emy_tor_cv/ engineer_fix/ equip_drones_at_the_shipyard/ extra_surplus_info/ faster capital ships/ faster capital ships/ fbrs/ fearless teladi/ galaxystationrange/ handelsupdate_station/ headquarter/ hunterships/ litauen_capital_ship_bridge/ lmrs/ longjumps/ menu_transaction_patch/ minefield/ mm_carriers/
mods_options_menu/ more crew/ more_enhanced_money_transfer/ newoj/
olegmorgun20 2 Aug, 2021 @ 10:33am 
albion_skunk_upgrade/ alexalsp_bss/ alexalsp_emy_tobs/ alexalsp_m_s_ship_class/ alexalsp_ship/ angel618_escort/ angel618_molten archon adequate / autocrew/ autolooter/ automated_emergency_jump/ autotrain/ boardingtargetprotector/ brspawnnpc/ ces/ cf.mission_computer/ cf.mission_computer.removal/ combatrankbailout/ copilotconvo/ craftvirtualseminars/ craftvirtualseminars/ csilg/ csp/ csp_lostsectors/ denied space initiative/
aladinaleks 1 Aug, 2021 @ 12:05pm 
Дай названия кораблей с якобы багами я проверю у себя.
aladinaleks 1 Aug, 2021 @ 12:02pm 
Какие еще моды стоят ?
olegmorgun20 1 Aug, 2021 @ 10:08am 
смотрите свежие там выбрать надо
olegmorgun20 1 Aug, 2021 @ 10:06am 
скрины выложил в сообществе....по игре
olegmorgun20 1 Aug, 2021 @ 9:25am 
скрины в стиме есть
aladinaleks 1 Aug, 2021 @ 9:12am 
Скрины бы дал посмотреть. Но я не уверен, что автор тут еще бывает )) Все таки времени уже прошло ох как много.

Можешь еще тут написать попробовать - https://forum.egosoft.com/viewtopic.php?p=4489099

А тут с русским - https://apocalypse.moy.su/forum/180-896-2232-16-1422094704
olegmorgun20 1 Aug, 2021 @ 8:23am 
I have a problem with the construction of some ships, namely - heavy shield generators are built vertically on top of the ship and look like pipes on steam ships or steam locomotives. the ship of the "spear" type is built normally, but it has no drones at all. This is the situation with some small ships of the L-class .. the shield generator is also standing vertically on the ship.
aladinaleks 10 Mar, 2018 @ 8:37am 
yes
Draconix26 9 Mar, 2018 @ 7:34pm 
does this mod still work?
BadVolt 7 Oct, 2015 @ 12:05pm 
@Goliathmk2, main reason I wanted to disable addon - to install new software. UI freezed after I tried to buy software and forums told me this could be your addon. For some reason I was unsubscribed from TA and after I suscribed again, software purchaces started working fine. Any way, if I will ever need to disable addon I will use you new software, thank you!
Goliathmk2  [author] 7 Oct, 2015 @ 8:37am 
@BadVolt I can't figure out whats wrong, i've poked around buut my knowledge is very limited on the subject of "bugs".

But use this https://www.dropbox.com/sh/by5c3bcyqnlm828/AACxic0nIJSU_7OYQU8fOLJUa?dl=0
it's a simple patch file that worked for me, just unsubscribe, delete the folder in extensions if there is one and put this in it's place, i've removed files that make the mod usable so it's the same thing as having it uninstalled.

When you decide to start a new game delete this file.

Sorry I couldn't help more, this is first time this bug has happened.
BadVolt 7 Oct, 2015 @ 4:38am 
@Goliathmk2, sure. Here you go.
https://www.dropbox.com/s/gn1mc0afa0pzk9k/quicksave.xml?dl=0

I use lots of mods, I tried to disable all of them, but only after I disable TA game crashes. There are two options if I disable it: crash or black screen after loading. Also I tried to manually remove traces with "ta_" prefixes, but it made no difference.
Goliathmk2  [author] 7 Oct, 2015 @ 12:17am 
@BadVolt Can you send me your savegame please, i can't recreate the issue, also are all your savegames not working or is it just one?
Goliathmk2  [author] 6 Oct, 2015 @ 11:12pm 
i'll look into it, any other mods?
BadVolt 6 Oct, 2015 @ 11:53am 
I need help uninstalling this addon please. Adter I disable it and entering game it crashes at 95-100%. Any ideas how can I do it?
✠Deser✞🅵☣⚔⚔♏✠ 22 Jun, 2015 @ 3:01am 
Google translator at it's best lol!!!!!
Chris FR 27 Apr, 2015 @ 1:28pm 
Hi!! Your mod is terrible!! And i like him...but I have problem for the name of ships tey're name "textdnotfound" how i can make your mode in French please ?
Brian 23 Mar, 2015 @ 8:00am 
Ah, that worked. Cheers! Great mob btw, love the design of the ships. I always wanted a ship that just had loads of jet turrets. I just wish the halberd was a little faster, I have the "faster ships" mod installed and unfortunately all the other ships out pace it now.
Goliathmk2  [author] 23 Mar, 2015 @ 7:32am 
try saving the game and reloading it. it should be at the top rear of the ship the same location as the Lancer.
Brian 23 Mar, 2015 @ 7:29am 
Hey, can anyone tell me if the Halberd has a docking port? I can't seem to find it anywhere on the ship.
afederowicz 22 Mar, 2015 @ 11:16pm 
This is simply just TOO MUCH FUN DAMMIT !!!
Arcturus 21 Mar, 2015 @ 4:09pm 
Sweet! Right now I have been using Super Transport but the ships from there are too big and keep getting in the way.
Goliathmk2  [author] 20 Mar, 2015 @ 9:14pm 
Yes, I have those in my notepad list.
Arcturus 20 Mar, 2015 @ 10:44am 
Any plans to add some more trade vessels? The game needs more trade vessels like the scaldis.
Goliathmk2  [author] 17 Mar, 2015 @ 2:30am 
@darkone: Also I just remembered that the ships only spawn in barren heart.
Goliathmk2  [author] 17 Mar, 2015 @ 2:06am 
I would love to, I have future development all planned out, I know where I want to go with this but stress is preventing me from wanting to work on it. First I will have to get back into the game, I put XR at the back of the shelf for a little bit and i'll definitely get back into it after another major uodate or two.
darkone264 17 Mar, 2015 @ 2:00am 
really I love this mod I know your busy but would love to see some more. good luck
Goliathmk2  [author] 17 Mar, 2015 @ 1:57am 
I'm not gonna lie, I had actually forgotten about this mod until your comment just now "darkone". alot has been going on.
darkone264 17 Mar, 2015 @ 12:49am 
I have 1 of each of these ships I hav't actually fought 1 yet, after a recent patch their health seemed to be half, my cutlass is at 173% it was at 200% but its been fighting a bit
Goliathmk2  [author] 3 Mar, 2015 @ 8:40pm 
@innesbrad I was not aware about those waypoints thankyou. The Hornets Nest was mmade that way intentionally but changing the shields around is an enormous pain because the different shield generators are not centered on each other so i have to adjust the co ordinates for each of them, which will take time i'm not willing to give at the moment.
innesbrad 3 Mar, 2015 @ 12:03pm 
oh also that hornets nest has way to much shield.... it took my fleet of 5 bailors and several ships with the insanly huge cannons on them to take it down with in an hour and 1 tottaled the space station it was sent after while being killed by my fleet. by totalled i mean it knocked the space station into a burnt rubble heap and didn't even have its shield droped more than 3percent till my ships started firing.... its drones are uselless to protect it because it can't swarm more than like 30 at a time... needs a new combat scrip to be effective with the drones.
innesbrad 3 Mar, 2015 @ 11:58am 
hey i think you need to add way points to these designs, you can't hack them on boarding because they don't have hack points... its terible going against these when the ncps have them...
Goliathmk2  [author] 2 Mar, 2015 @ 5:54am 
yes
Faren (Lawful) 2 Mar, 2015 @ 5:40am 
Is this compatable with the mod that adds bridges to the larger ships?
Goliathmk2  [author] 18 Feb, 2015 @ 6:02am 
I know they are insanely overpowered, I haven't been doing anything related to the mod since the last update because i've had less free time recently, but could you tell me what your vannila fleet had and the opposing fleet had. (On another note what is this "Invasion" mission? is that the station raid?)
Stratos 18 Feb, 2015 @ 5:51am 
these ships are looking cool but they are really overpowered. Now when I accept a Invasion Mission there are 3 Cutlass spawning and destroying my vanilla fleet like paper
Fazer 9 Feb, 2015 @ 11:35pm 
but your L-class ships are the fastest in game, till your mod the fastest was the balor with a modded speed of 192m/s, so they are anbalanced anyway
Fazer 9 Feb, 2015 @ 11:31pm 
yepp, only topspeed, for reality it could be less acceleration but it's a game for balance with the other vessels let it like it is ;}
Goliathmk2  [author] 9 Feb, 2015 @ 10:11pm 
@fazer so what factors did you change? just top speed? or acceleration aswell?
Fazer 9 Feb, 2015 @ 9:47pm 
You can use the normal factor 2 (2x) for the XL-vessels, the L-Vessels are a bit unbalanced in original and way to fast so something between 1.5x and 1.75x should be more than fast enough. ;}
I use another speed mod and edited your ships this way and it workd fine.
Goliathmk2  [author] 9 Feb, 2015 @ 8:39pm 
@(Ru)ExT21: I'll think about it, I don't like the way it works, it makes all the ships freakishly fast so I don't really want to make a patch for it but I might, (maybe along with the next update).
ExT21 9 Feb, 2015 @ 4:14pm 
can make adaptation to faster ships mod?
Goliathmk2  [author] 7 Feb, 2015 @ 10:11pm 
I will update the description to disable auto-update, because I can't do it for you, (i don't know how), and I did post a warning saying that it "might happen" but it was probably poor placement on my part because I was unsure how many people would see it.
Fazer 7 Feb, 2015 @ 12:53am 
OK, downgrade the existing ships to the biggest L-class wessels should be a better way for this update, but it happend and that it happend without any warning is at least caused by the autoupdatesystem here in steam, where the user see nothing till he see the results in game. Updates without an specific permission or warning are the real problem. I hope the shipclasses will be in next updates like they are but disable autoupdate for this mod as well.
Please write a warning if something like this will happen again in one of your future updates.

Thanks for the ships, great work.
Take care of you.