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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Shout-out to @Hero Complex for the suggestion
inst:RemoveComponent("workable") under the line,
chestfunctions.AddChestItems(inst, items)
in all your scenarios except the altar one (since it never used a skull chest anyway). Just ran through it, and the scaled chests couldn't be burned or broken with a hammer. I don't know if that prevents it from being broken in other ways, but I'm just gonna assume it does and that's good enough for me.
So I guess it is best to replace them with normal chests
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN ADVERTIZE
░░░░░░░▀███▀█░▄░░ HIMSELF NOW THAT HE IS
░░░░░░▐▌▀▄▀▄▀▐▄░░ A DST CHARACTER!
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I think this mod would be good to add hostility and reward around the world with out setting any spawns to more especialy with renewable world were a larger number of hostiles will spawn around the world as the arenas are cleared.
not saying i know how to do that right now but i am sure i can work it out using additional set peices as a model
It's always nice to hear other people's adventures.
I'll put it to test right away.
this might help
http://forums.kleientertainment.com/topic/51587-1-of-a-kind-spawn-custom-setpiece/
if CLOCKWORKARENA ~= "disabled" then
AddRoomPreInit("FlowerPatch", function(room)
if not room.contents.countstaticlayouts then
room.contents.countstaticlayouts = {}
end
if PIGTORCHARENA == "easy" then
room.contents.countstaticlayouts["ArenaClockworkEasy"] = 1
elseif PIGTORCHARENA == "normal" then
room.contents.countstaticlayouts["ArenaClockwork"] = 1
else
room.contents.countstaticlayouts["ArenaClockworkHard"] = 1
end
end)
end
will be pig setting unless pig is disabled then will be hard
Just a suggestion. Cause if you know your kiting it makes these kinds of things pretty easy.
I have to ask what do you mean with more balanced. Is the loot too good or too bad?
As for the update, I've updated the mod twice a couple of hours ago and everything seemed in order. But I get what you're saying. I also got this messages while I'm playing telling me that one random mod or the other is out of date, even though they work just fine.
It seems to be an issue from the game itself from what I've read in this post:
http://forums.kleientertainment.com/topic/49123-character-mod-out-of-date/
I hope it gets fixed soon.
Meanwhile I'll try to make the best I can within my capability