Source Filmmaker

Source Filmmaker

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42 Comments
SamSzarko 22 Feb @ 2:49pm 
Thanks!
Something 6 Jan @ 4:18pm 
The platforms are too low for any actual trains. What is this, a subway for ANTS!?
Deep Blue Keaton |DD-PMC| |HM| 4 Dec, 2023 @ 1:07pm 
Do I need to update my TF2 files or can I leave them?
Mr. Egg :3 16 Jun, 2023 @ 6:17pm 
No fnaf? Watch me, I'm gonna put Freddy Fazbear in there, you can't stop me
5Criticals 7 Feb, 2021 @ 5:07am 
we need a night variant of this map as well, i maybe enjoy too much making posters in a dark environment.
Razzle Dazzle 6 Jul, 2020 @ 10:01am 
Any chance of making a night time variant as well?
Jelli 26 Apr, 2017 @ 5:00pm 
@Custard1: Thanks!
Custard1  [author] 26 Apr, 2017 @ 4:37am 
@Jelli

Its just outside the station next to the entrance to the station via the train tracks. Next to a garage door
Jelli 25 Apr, 2017 @ 6:37pm 
this is going to sound really stupid, but how do you "get" to the control substation?
That Random Dude 999999 14 Mar, 2017 @ 1:49pm 
im gonna make fnaf in this XD so dont be a baby custard about fnaf
PyroKinesis96 18 Feb, 2017 @ 4:19am 
Nicely done! I might do a train poster with this map, cuz i like trains :P
UnderKZ 24 Nov, 2016 @ 10:08am 
Nice map!
DogMould 12 Apr, 2016 @ 9:44am 
You could remake the train scene from The Matrix with this! :steamhappy:
SpyroTheGuardian 21 Mar, 2016 @ 2:48pm 
What are you doing here bandit xD
Bandit 12 Mar, 2016 @ 12:30am 
@blank7278
He said no in the description
Please come back when you've learned to read
Custard1  [author] 28 Feb, 2016 @ 11:59pm 
@blank7278
weeeellll toooooo baaaadd
The real sonic 28 Feb, 2016 @ 4:33am 
iiiiiiiiiiiii waannt fnaf 2 mappppppppppppppppppppppppppp!
Blu 21 Jul, 2015 @ 8:50am 
ok, thanks
Custard1  [author] 21 Jul, 2015 @ 12:42am 
Not at all, although I do like a mention in the comments
Blu 20 Jul, 2015 @ 1:47pm 
do i need permission to use this in a youtube video?
Gurt 21 Feb, 2015 @ 6:44pm 
"4. REFERENCE TO YOUR PREVIOUS WORKS"
Good luck with that for me because once SFM is done downloading I'll get to work on trying it out and making FNAF stuff.
Gurt 21 Feb, 2015 @ 6:43pm 
I searched for FNAF stuff and this popped up..
Custard1  [author] 20 Feb, 2015 @ 3:55pm 
@Kweh Kwa the Chocobo: Sure
bSixdouze 20 Feb, 2015 @ 4:23am 
Can I use this is some posters and small animations that will never be seen on youtube?
Super_ 4 Feb, 2015 @ 3:20pm 
@Custard1 Thanks man that means a lot hearing that from you! Once I saw this map go on the workshop it seemed completely perfect for a animation to work on (I mainly do all the planning in my head and rarely bother writing a script :P) I've also downloaded most of your maps include Longstretch but this map to me is so far the best one you've done so far! Keep up the great work and I gotta work to finish the full animation so hopefully, the full thing should be just as good as the preview! :D
Custard1  [author] 1 Feb, 2015 @ 12:45am 
@(KOTP) Superkiller2984 Compared to some of the other stuff I've seen with my maps, that looks pretty impressive. The atmosphere is right, and it looks like it has a fair amount of potential for the full version. I'm not sure where your up to, or what the script is, but if in need of another train map, be sure to check out my first map SFM_Longstretch. Also, I've subscribed to your channel and my name is Aet1en (No everyone, I don't upload videos, so don't bother checking my channel)
Super_ 31 Jan, 2015 @ 6:14am 
Sup man just to let you know I made a video using this map and posted on YouTube and gave you credit for the map's creation. Heres the link: https://www.youtube.com/watch?v=eClkkZT-Q48&x-yt-ts=1422579428&x-yt-cl=85114404 Also I think the map is totally awesome, would love to see some more train maps like this ;)
Custard1  [author] 30 Jan, 2015 @ 3:54am 
Not really relevant, but shout out to Kitty0706!! Next map gonna be dedicated to you buddy...
shaboingy 28 Jan, 2015 @ 5:01pm 
Looks great, might use it for something
Custard1  [author] 27 Jan, 2015 @ 11:39pm 
ok, Ill see if I can figure out a way to fix the lighting before school really starts taking my time away
PrivateerMan 27 Jan, 2015 @ 9:18am 
(Steam Again) Next, the lighting is a bit off on the open tracks. most looks fine, but some parts are oddly glowing when in the bridge's shadow, and vice versa.
Also, most buildings you used for the skybox have low-res textures, but I can't blame you for that. They were meant for long range skyboxes. BTW, the street the map is in is filled to the brim with hotels.

That's it so far for this map review. If I find more stuff, I'll be sue to inform you.
PrivateerMan 27 Jan, 2015 @ 9:09am 
Ooookay, I check the map out, and here's my nitpicking review:
The map is generally well made, with wide open spaces, good locations, and the subway really does look like a real one.
However , there's some things with it that just make zero sense.
First, I'll show the obvious: The windows under the "Mhanko" sign have misaligned textures (or something like that) and look horrendous! Also, the sign itself is floating above the roof it's on top of, even at a distance.
Next up, the big open room above the subway is completely empty of any real evidence that it's supposed to be a subway entry station or something (I don't have subways where I live, so it's likely nitpicking), without even doors, but I suppose they can be added via Scenebuilding.
Another small oddity I found was the "Garage Door" next to the "Guard Station" thing. If you go through it, you end up in the train tunnel, and that's a pretty stupid place to put such a prop.
Adeptus Alcoholis 27 Jan, 2015 @ 6:16am 
@Custard1 Good luck with Year 11, Nice map btw.
Custard1  [author] 27 Jan, 2015 @ 3:56am 
Are you being serious? Maybe it's the description...
Custard1  [author] 24 Jan, 2015 @ 3:25pm 
Ill think you'll find a lot. I had to use some pretty cheaty methods to get the lighting to work properly
PrivateerMan 24 Jan, 2015 @ 12:58pm 
As usual, I'm gonna check out this map to look for any... irregularities.
Gayboy Jerome 23 Jan, 2015 @ 8:38pm 
Oh man, I thought you were joking about ph_benlair, I'll be getting CS:S soon so you can use those models if need be.
Custard1  [author] 23 Jan, 2015 @ 3:20pm 
That's the idea. If my computer could handle more buildings, there was meant be much more...
Jax 23 Jan, 2015 @ 3:18pm 
Looks both lovely and practical
Custard1  [author] 23 Jan, 2015 @ 2:37pm 
I accidentally deleted a comment. Sorry whoever that was :P
Custard1  [author] 23 Jan, 2015 @ 4:17am 
@Static Thanks
Flamepunk 23 Jan, 2015 @ 3:18am 
This is extremely well done.
Well done.