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Level 1:
The effects and lighting were wack, but I like some of the concepts such as the falling ceiling and the boards you break.
The hint of the saferoom to the right would've caused extreme confusion to any players in a full party.
Level 2:
While I found the "pootis something here" I found it extremely confusing and was trying everything to jump onto the vents. I found out that you put the gnome in, which was funny when I found out.
I hated how long the timer was to shut off the alarm, which would be impossible to do.
Once I made it up the ladder, couldn't do anything beyond that. I tried to go up, but the boards on the window wouldn't break. I tried to go to the rooftop, and fell.
Final Judgement:
I tried my best to tolerate this map, but it really tested my patience and had lots of flaws with zombie spawning and guiding of the players.
On a scale of 1 to 10, I rate this map a 3 out of 10.
I'm out.
The map is unplayable and needs some serious fixing.
unsubbed.
I get the ramp to move after piling on gnomes but then where do you go?
the amount of zombies is stupid. I like to play on expert but after 20 restarts I had to try easy while trying to find out where to proceed (which I couldn't).
And what does the damn cola do?
I'm carrying it around like an idiot getting raped by zombies with no idea what to do with it.
Map totally sucks
the only way you can enjoy this map is to have the admin menu on and pretty much cheat
the puzles are clever but you can't enjoy the game or dooo the puzzles cause it clitches and you have to restart atain I mean it was a good idea but pourly developed. needs updates soon!. it is a good name no way out cause o all the times it gliched and got stuck on the elevator starting the rescue. etc.it really is no way out!.
to sum it up one of if not the only worst map i ever played.
Endless hordes even when there is not meant to be, the first puzzle is annoying, the 2nd one I did by pure luck as nothing really hinting at the ladders and when we got to the safe room? Oh ZOMBIES ON THE ELEVATOR, and we cannot shoot out of the top, only a LITTLLLEEEE bit you can shoot them from and its pure fluke you hit them. Not a good start when zombies spawn ontop of the safe room elevator
Very frustating and needs to be reworked on
After having enough of trying to figure it out while non ending waves of zombies spawned i skiped ahead to the last chapter where you're started in a very narrow tunnel that's a challenge to get out of in itself like, was this even playtested?
After getting out you're in a open area that after wandering around for minutes i couldn't find the way to summon the rescue if there even was one.
This campaign is very flawed and seemingly not even completely finished and is not recommended.