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on top of my head, i'd guess all that's needed is changing out the lines:
_bearing = getdir player;
_bearing = round (_bearing);
I goues you could alter it by multiplying the number aquired. (_bearing = getdir player;)
by changing ( round (_bearing); ) to also include multiplication before rounding. i.e. multiply by 17.777778
the system has changed so much that the mod doesnt download into standard structure anymore, only into workshop (for me)
it used to be downloaded into arma 3 root directory @modname
I appreciate the help again and sorry for the trouble.
1. Must press down compass key if not, no digital compass shown.
2. When the key is pressed down, it checks for if you have a compass in your inventory, and only calls for variable to show itself if you actually do have a compass.
There's basically 2 different checks for compass in this script, one that looks for the graphical overlay itself, and one that looks for the item named compass in your inventory.
The servers you connect to (most if not all) run security level of 1, which is that you cannot connect with foreign/edited .pbo files and most public servers run level 2 which equates to whitelisted mods only.
If it's the lack of compass which is the problem, then you could easily edit that part out of the script, with the actual script used is highlighted in the pictures above.
config.cpp and BillyDigitalCompass.sqf which is packed into .pbo format.
Utilizing CBA the way I have done makes it possible to load malicious scripts like cheat menus without battle-eye doing anything about it.
Might have been altered with the security changes to the game since I last used this script (mod) myself.
Too bad - I was hopeful.
I made this because reading the compass accurately can be difficult for me, and because the one other similar mod that does exactly the same as this one, does not include a compass check (and does not automatically toggle off when the key is released)