Arma 3
Billy's Digital Compass Bearing Reader
19 Comments
Elite Autiste  [author] 4 Jul, 2018 @ 10:08am 
_bearing = (getdir player * 17.777778);
Elite Autiste  [author] 4 Jul, 2018 @ 10:02am 
Probably, the scripts themselves are the ones in plaintext in one of the featured screenshots.

on top of my head, i'd guess all that's needed is changing out the lines:

_bearing = getdir player;
_bearing = round (_bearing);

I goues you could alter it by multiplying the number aquired. (_bearing = getdir player;)
by changing ( round (_bearing); ) to also include multiplication before rounding. i.e. multiply by 17.777778
patton446 4 Jul, 2018 @ 6:51am 
is there a way to incorporate mils bearing for use in say artilery?
Tobjv 13 Dec, 2016 @ 2:20pm 
Yeah, thats fine. it should download to the !workshop hidden folder option for everyone who will be wondering where it is.*
Elite Autiste  [author] 12 Dec, 2016 @ 5:50pm 
It should be signed now and there should be a bikey in a Keys folder in wherever.

the system has changed so much that the mod doesnt download into standard structure anymore, only into workshop (for me)

it used to be downloaded into arma 3 root directory @modname
Elite Autiste  [author] 12 Dec, 2016 @ 3:25pm 
I'll look into it, things have changed a lot since i uploaded this
Tobjv 12 Dec, 2016 @ 2:35pm 
Great mod, it is so hard to see the compass bearings for me. Any chance you can upload the Bikeys though? https://community.bistudio.com/wiki/Arma_3_Publisher says on how to do it.
~Nise~ 30 Sep, 2015 @ 7:21am 
Fair enough mate, i was new back when i wanted a toggleable rnage finder, now im used to the ingame scale and using the ingame scope range finders still use this though, people always just use the gps, but i prefer this simply because it keeps me using the compass
=GR=GrayWolf 2 Aug, 2015 @ 8:22am 
ha ha ha ... ok Very Strange. I just logged on and now it works. The indicator is halfway over the actual compass but it works.
I appreciate the help again and sorry for the trouble.
Elite Autiste  [author] 1 Aug, 2015 @ 3:17pm 
For the script to initialize the following conditions are required:

1. Must press down compass key if not, no digital compass shown.
2. When the key is pressed down, it checks for if you have a compass in your inventory, and only calls for variable to show itself if you actually do have a compass.


There's basically 2 different checks for compass in this script, one that looks for the graphical overlay itself, and one that looks for the item named compass in your inventory.
Elite Autiste  [author] 1 Aug, 2015 @ 3:08pm 
If you have CBA, and this mod activated alongside with an actual compass in your inventory, and it for some reason still not functioning. Then perhaps it's related to recent CBA updates, or the game update itself.

The servers you connect to (most if not all) run security level of 1, which is that you cannot connect with foreign/edited .pbo files and most public servers run level 2 which equates to whitelisted mods only.

If it's the lack of compass which is the problem, then you could easily edit that part out of the script, with the actual script used is highlighted in the pictures above.

config.cpp and BillyDigitalCompass.sqf which is packed into .pbo format.


Utilizing CBA the way I have done makes it possible to load malicious scripts like cheat menus without battle-eye doing anything about it.

Might have been altered with the security changes to the game since I last used this script (mod) myself.
Elite Autiste  [author] 1 Aug, 2015 @ 2:51pm 
And you have a compass in your equipment?
=GR=GrayWolf 1 Aug, 2015 @ 2:35pm 
Hi. Yes I did have CBA subscribed as well. When I said "... and by itself." I meant only with the mod and CBA.
Elite Autiste  [author] 1 Aug, 2015 @ 2:05am 
It requires @CBA (Community Base Addons) for arma 3.
=GR=GrayWolf 31 Jul, 2015 @ 10:19am 
I just subscribed to tried this mod. I tried it with other mods and by itself. Could not get it to work.
Too bad - I was hopeful.
Elite Autiste  [author] 27 Jun, 2015 @ 1:26am 
This could be edited all along to not include checks for if you are using compasses/rangefingers/binocculars, but that's kind of not the intent I made this for.

I made this because reading the compass accurately can be difficult for me, and because the one other similar mod that does exactly the same as this one, does not include a compass check (and does not automatically toggle off when the key is released)
Elite Autiste  [author] 27 Jun, 2015 @ 1:22am 
Toggling distance would be possible, but that'd be bit cheaty. There's a screenshot of the actual code used, you could probally tweak it calling for the variable to get the bearing to the distance from what you're looking at.
~Nise~ 26 Jun, 2015 @ 7:00pm 
this mods so usefull! maybe you could make a togglable distance mod! that would be super usefull for zeroing without a tws or having ti flick to the range finder over and over
Honza 29 Jan, 2015 @ 9:40am 
Great!All this needs is more subscribers!