Portal 2

Portal 2

Wheatley Battle Redux 2.0 (PART 1)
74 Comments
Anachronistic ALLOS  [author] 10 Feb @ 8:39am 
No, I threw the Portal Gun into a pit for a reason.

Also I don't update my Portal 2 maps anymore, you're about ten years too late.
Hendy 10 Feb @ 5:35am 
would you add a portal gun stand when we meet the courrupted core and add the white panel pipe to make easier
Anachronistic ALLOS  [author] 6 Apr, 2023 @ 5:54pm 
Ah, neat! (I mainly go by 'ALLOS', by the way--the 'Anachronistic' part of my name is just flavor text)
Rip Rip Rip 6 Apr, 2023 @ 2:09pm 
Hi! I made a video on this map and part 2! (Link: https://youtu.be/Fm17VrxC9Kg)
Anachronistic ALLOS  [author] 9 Jan, 2023 @ 9:40pm 
If pressing 'E' isn't working, I don't know what to tell you.
武勇 (sky) 9 Jan, 2023 @ 8:58pm 
cant pick up potatOS for some reason
ImmortalSponge 30 Nov, 2021 @ 7:19pm 
well, i like how you made "The Part Where He Kills You" into part of the Wheatley battle. Wheatley's my favorite character, and not enough maps are about That Part Where Death Occurs. i really like how you basically lose the portalgun, introducing a new mechanic into This Bit Where You Get Crushed. all in all, nice job on Said Bit Of Wheatley And Crushers.:steamhappy:
Anachronistic ALLOS  [author] 4 Feb, 2021 @ 4:34pm 
For most Source games it's just in the game's directory files, but for Portal 2 there's a specific intermediary step, covered here:

https://developer.valvesoftware.com/wiki/Level_Design_Introduction_(Portal_2)/Getting_Started
Anachronistic ALLOS  [author] 3 Feb, 2021 @ 7:14pm 
The Valve Developer Community has got you covered.

https://developer.valvesoftware.com/wiki/Main_Page
Anachronistic ALLOS  [author] 12 Sep, 2020 @ 2:00pm 
@Something [] Sorry, my Portal 2 days are over. However, there are plenty more 'Act 4 - Wheatley' chambers on the workshop.

@Running Boy 106 [] Hammer, Source Engine's actual level editor.
PuzzlingGGG 12 Sep, 2020 @ 7:57am 
How did you do this?
moonplane 23 Mar, 2020 @ 8:59pm 
good, there was no lag and also the atmosphere was my type.. could you please make puzzles like this? Thanks!
KitiarkaWeilon 29 Dec, 2019 @ 8:13am 
wooooooooooooooooooooow:steamhappy:
KitiarkaWeilon 29 Dec, 2019 @ 8:13am 
wow



Jariner 7 Aug, 2019 @ 5:48am 
when i play the map then it crashes
Thinker 13 Jul, 2018 @ 12:28pm 
As usuall, you continue to intreeg me. I'm amazed that you are able to make these....."extraordinary" test chambers. I hope that you will always tesr your "talent" to the limit in the future. Good luck.
Anachronistic ALLOS  [author] 4 Nov, 2017 @ 4:31pm 
Portal 2 itself actually repeats a few lines as well, but it's harder to notice since it's spaced out more there.
D YellowMadness 4 Nov, 2017 @ 3:52pm 
Certain lengthy lines were very noticably repeated & the "Yes, we get it." line seemed really out of place. The turret part was a little tedious. I like the atmosphere though & losing the portal gun during a section like this is a cool idea. I liked when I approached Wheatley's monitor & he said "Hello.".
pie3 2 Feb, 2017 @ 9:10am 
i completed this with bringing to the end a turret
Sev 27 Dec, 2016 @ 6:15pm 
ik*
Sev 27 Dec, 2016 @ 6:15pm 
in my PC is bad
Anachronistic ALLOS  [author] 27 Dec, 2016 @ 6:08pm 
Then you must have a pretty bad computer, because no one else has reported such lag.
Sev 27 Dec, 2016 @ 6:03pm 
really cool just laggy for me
Anachronistic ALLOS  [author] 22 Sep, 2016 @ 6:48pm 
Please don't spam.

If you're rarely listened to, then you have my condolences or whatever, but as a random content creator on the internet I can't help you with that.
CatRageQuitz 21 Sep, 2016 @ 10:38pm 
i realy like it!

NoahsWorld7147 17 Feb, 2016 @ 6:48pm 
boss rrrrruuuuuuuuuuunnnnnnnnnnnnnnnn
Anachronistic ALLOS  [author] 1 Jan, 2016 @ 5:24pm 
If you were asking for a Part 2 to be made, it's linked in the description already and it has been for about 11 months now.

Otherwise, thank you, Captain Obvious.
NoahsWorld7147 1 Jan, 2016 @ 10:32am 
part 2
boss
BiliousData 3 Dec, 2015 @ 7:51pm 
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Scotty 13 Nov, 2015 @ 10:06am 
Great fun! Love it! Really enjoyed the extra detail aswell, like when you go up the stairs near a moniter and Wheately says "Hello". Good work. :)
Anachronistic ALLOS  [author] 30 Oct, 2015 @ 12:55pm 
No.
Postal Merchant 30 Oct, 2015 @ 12:36pm 
could you make it co op?
Anachronistic ALLOS  [author] 11 Oct, 2015 @ 3:32am 
The nonsolid railing? Yes, I have been made aware of this, but I cannot do anything about it as the Publishing Tool won't let me edit files.
Spaceminnow 10 Oct, 2015 @ 10:08pm 
I took a picture of the wierd invisible hole spot. The invisible hole area is near the view point.

http://images.akamai.steamusercontent.com/ugc/383162071973383499/AEC2B1095B32565D0658C2963F581DC7F7552595/
Spaceminnow 10 Oct, 2015 @ 4:53pm 
I may like about 99.9 percent of it lol. There is a wierd invisible hole I found near the turret intro phase of the map. I may play it again later to show a picture of the location :)
Anachronistic ALLOS  [author] 2 Sep, 2015 @ 8:57pm 
Do you know how to operate a core plugin port meant to have an AI plugged in to interact with it?

Well, maybe if you're really adept with operating and physically hacking tech. But with the reactor core in danger of melting down, you don't exactly have time to figure out how to program the mainframe to send you corrupt cores. And if you did actually hack the core input and kept it with you while you tried to fight Wheatley, that'd be a bit of a problem with him tossing bombs at you, unless you made some sort of portable hacking device.




You could probably make a whole fan fiction based off of that. A hacker in Aperture.
Petutski 2 Sep, 2015 @ 7:56pm 
Beautiful visuals. Easy map. Lots of fun exploring! But... the potato is annoying!
Anachronistic ALLOS  [author] 1 Aug, 2015 @ 3:01pm 
I don't understand how this keeps happening! It shouldn't be possible. The faith plates are set to catapult any physics objects towards the player and the player to the next faith plate. trigger_catapults cannot be failing this often, and it's driving me mad that it keeps happening!

They told me about the stairs, and I thought spring-loaded catapults would be an exception!
Ivystar 1 Aug, 2015 @ 2:19pm 
AWESOME!!!!!!!
only problem is that sometimes the corrupted cores get stuck on the platforms and restart and i dont think theres a way to fix that:steamsad:
totes amaze balls 6 Jul, 2015 @ 6:23am 
This is awsome!!
VoidSquid 31 May, 2015 @ 8:23am 
awesome map! it took me awhile to find the exit too! i loved the first map so if this one gets better it must be amazing! that probably didnt make sence, but 10/10
Sherman VB 18 Apr, 2015 @ 6:31pm 
very good map but took me a minute to find the door
scream and fart compilation 17 Apr, 2015 @ 6:24pm 
XD
Anachronistic ALLOS  [author] 17 Apr, 2015 @ 5:43pm 
I'm sure he has an incredibly important meeting to attend. Can't be late, now can he?
scream and fart compilation 17 Apr, 2015 @ 12:34am 
I noticed a franken-cube in the observation room on the catwalk after the first faith plate during the spinny-blade wall part. Is this an easter egg?
mikemoody 3 Apr, 2015 @ 8:02pm 
Nice story line starting here. Keep it up this is real good.
RPG 2 Apr, 2015 @ 5:01am 
loved it, though I do wish there was a little thing to do with the turret on the ground of the test
Milking My Creature 24 Feb, 2015 @ 4:46pm 
me to

UpIsNotWhat 15 Feb, 2015 @ 6:52am 
i loved part 1
Anachronistic ALLOS  [author] 4 Feb, 2015 @ 6:06pm 
@shalevbona3 Well, Valve made the model only ever intending her to be either in a bird nest or on your portal gun, also in core input, so only so much I could do.

@ɹəʇsɐɯlɐʇɹ0d Did I use that texture? I'd worked for so long on this map, I can't even remember. And soundscapes, yeah, I am bad with remembering those. Glad you liked it!