Insurgency

Insurgency

khanashin_b8
47 Comments
RuthLesS 20 Mar, 2023 @ 10:37am 
how can i play with bots
rpoxo 18 Jan, 2020 @ 3:32am 
pls add minimap, really annoying to play without one
[FfF]G4RY BoURB!3R  [author] 22 Aug, 2016 @ 6:02am 
In the menu open the console and type
map khanashin_b8 hunt
Paanda 22 Aug, 2016 @ 2:52am 
it just opens uprising whit hunt when I try to play it from solo?
can't find the map file in the map folde as well ?

What more do I need to do then just "subscribe"
=BB= Pudfark 9 Apr, 2016 @ 1:02pm 
Thank You for updating. Adding to my server. :)
[FfF]G4RY BoURB!3R  [author] 20 Mar, 2016 @ 10:01am 
Now compatible with the news workshop systeme
Plastique45 - Legend 19 Oct, 2015 @ 7:32pm 
10-4 mon adjudant!
[FfF]G4RY BoURB!3R  [author] 19 Oct, 2015 @ 1:12am 
Ta carte graphique est un peu juste . dsl je ne peu rien faire pour arranger
Plastique45 - Legend 18 Oct, 2015 @ 7:09pm 
Je joue en COOP (checkpoint) en me conectant sur des serveur qui la host.
Mes specs: Intel i7 2.66GHz, 8GB RAM, NVIDIA 330M 512MB.
[FfF]G4RY BoURB!3R  [author] 18 Oct, 2015 @ 6:03pm 
Salut , c'est ma première map et elle n'est pas vraiment optimisé ....
Sur quel gametype joue tu ? lance tu la map sur ton propre pc et non un serveur dédié ?
quel est la config de ton pc ?
Plastique45 - Legend 18 Oct, 2015 @ 4:56pm 
Salut Bourbier!
Lorsque je regarde vers l'arrière des objectifs, j'ai 126 fps. Lorsque je regarde vers la zone ou l'on doit se déployer, j'ai 10 fps!
ordinaryguy 13 Sep, 2015 @ 10:11am 
thanks
[FfF]G4RY BoURB!3R  [author] 25 Jun, 2015 @ 5:48pm 
Hi NeX
Please test with this version :

http://teamfff.fr/ins/maps/khanashin_b8.bsp.bz2
http://teamfff.fr/ins/maps/khanashin_b8.nav.bz2
http://teamfff.fr/ins/maps/khanashin_b8.txt

it is compressed on bzip2 , need 7zip for decompresse
NeX 25 Jun, 2015 @ 5:43pm 
Just added this to my server, having a problem with Bots not going anywhere. They stay located in their spawn locations and don't seem to move about or pursue at all. They will fire on targets if they see them, but they won't move independently. Any ideas on how to fix this, or did I just do something wrong?
[FfF]G4RY BoURB!3R  [author] 1 May, 2015 @ 5:45pm 
@blasterJDAM : Salut , je n'utilise pas les version workshop de mes map sur mon serveur
Connecte toi sur mon serveur et la map se télécharge automatiquement
Si le probleme continue je t'invite a me rejoindre sur mon Teamspeak a cette addresse : teamfff.fr ( sans pass )
BLASTER [FR] 1 May, 2015 @ 2:59pm 
je me suis abonné, mais quand j'essaye de me connecter au serveur FFF lors de cette map cela ne marche pas une idée ? cordialement :)
EXPERIMENT 626 17 Apr, 2015 @ 8:03pm 
yeap i highly enjoy this map especially cuz of the color ! :)
[FfF]G4RY BoURB!3R  [author] 17 Apr, 2015 @ 11:50am 
Thanks You Horse :)
{sBc} ~H4O3R2S1E~ 17 Apr, 2015 @ 11:46am 
Its a good map.... a GREAT map when I am on the server.
EXPERIMENT 626 7 Feb, 2015 @ 6:11pm 
amazing map !!!!!!!!!!!!!!!!!!!!!!!!!
Inflames47 4 Feb, 2015 @ 11:01pm 
problems with bots on 16 plr coop server, seem to get stuck in the canyon at the end, not many bots in the beginning capturing points was un challenged by the bots anyone else having issues?
[FfF]G4RY BoURB!3R  [author] 4 Feb, 2015 @ 1:00am 
Thanks you :)
Mamba 3 Feb, 2015 @ 2:51pm 
Yah, a new NAV might help. Our clan had a good time with it last night. Pretty fun map, impressive indeed for a first map. A bit of a gauntlet considering all the open doors in the buildings and the lane angles, but hey, that does keep it challenging. Thanks!
[FfF]G4RY BoURB!3R  [author] 3 Feb, 2015 @ 1:43am 
Ha cool , my nav have a probleme , i make a update soon
You can resuplie at spawnpoint
Mamba 2 Feb, 2015 @ 4:11pm 
Welcome. BTW, once the new NAV was generated it worked properly...just tested (COOP) on our server. Bots did pursue up the stairs too.
Are there supposed to be resupplies after CP? Not seeing any.
[FfF]G4RY BoURB!3R  [author] 2 Feb, 2015 @ 2:13pm 
Ok thanks for reply
Mamba 2 Feb, 2015 @ 2:08pm 
I've tried this local and on our server; same problem....bots don't move. Have only tried COOP Checkpoint so far.
DaGolem 2 Feb, 2015 @ 1:23pm 
Was on a Server. Checking the next upate. Good luck
[FfF]G4RY BoURB!3R  [author] 2 Feb, 2015 @ 1:07pm 
Do you play on server or local ?
Can you please test start the map on local
click on practice in the menu and start training
open the console and type :
map workshop/383525894/khanashin_b8 hunt
[FfF]G4RY BoURB!3R  [author] 2 Feb, 2015 @ 1:05pm 
Sorry , i dont know where is the probleme for the bot , on some server is dont works ....
i make a update soon
DaGolem 2 Feb, 2015 @ 1:04pm 
AI is standing still. Waiting to be shoot :P
I like the lightning of this map...but without working AI unplayable
Mamba 2 Feb, 2015 @ 12:37pm 
Nice looking map. COOP does have the problems EMan666 noted. I'll try his workaround for now (tho' NAV generation takes fo-ev-ah), but hoping for a fixed release soon.
optimus prime 1 Feb, 2015 @ 1:40am 
map vraiment génial en mode nuit, ça vient de partout avec la difficulté qui va avec.
EMan666 31 Jan, 2015 @ 3:12pm 
I regenerated the NAV file. Now the bots move around the map instead of just standing around. I went into the TXT file and removed all game modes except CHECKPOINT and HUNT. I made CHECKPOINT the default for the day map and HUNT the default for the night map. Everythings working great now.
EMan666 30 Jan, 2015 @ 4:01pm 
I tried it in the mapcycle_cooperative.txt file. It doesn't work. It appears to add checkpoint or hunt to the map name and you get a map not found error.
[FfF]G4RY BoURB!3R  [author] 30 Jan, 2015 @ 3:59pm 
Do you use mapcycle_cooperative.txt ?
Add the gametype after the map name
khanashin_b8 checkpoint
khanashin_b8 hunt
it is works if you start the map in the console ?
rcon changelevel khanshin_b8 checkpoint
EMan666 30 Jan, 2015 @ 3:37pm 
An error for the scratchy reflections, or an error for the game type? Talking about the Steam map, if you go to your map from a checkpoint map, your map will play as a checkpoint map, because the game type was set by the previous map. Hunt is the same way, if I go to your map from a hunt map, your map will play as a hunt map. However, if I go to your map from a survival map, your map does not support survival, so it defaults to the first game type in the map, which is push. Since my server is a coop server, it doesn't support push, but it doesn't cause a console error either, it just sits there waiting for opposing players that will never join. The game at this point does turn on game mode voting to allow me to change game modes, but the game gets twitchy. For example, the character selection screen appears to scroll continuously, making it very hard to select a character.
Daimyo 30 Jan, 2015 @ 1:48pm 
When I tested in Coop, bots seem to stand still after they spawn.. good map otherwise
Arc 30 Jan, 2015 @ 5:14am 
Steam servers are behaving, i need to redownlload this multiple times...
[FfF]G4RY BoURB!3R  [author] 30 Jan, 2015 @ 4:55am 
It's time to testing now ! dont forget the night version
Arc 30 Jan, 2015 @ 4:52am 
How is it possible that i missed COOP map testing ??? :D
[FfF]G4RY BoURB!3R  [author] 29 Jan, 2015 @ 11:12pm 
@EMan666 : Do you have error in the console ?
EMan666 29 Jan, 2015 @ 10:14pm 
I've run into a couple of problems. Downloaded from Steam at first. Since the .txt file contains all game types I can't limit it to just checkpoint and hunt for my coop server. Unless you know a way to specify game type now. You used to be able to list map name followed by game type in the mapcyclefile. That no longer works. I then downloaded the map from gamebanana, since it's in 3 parts. I created a coop map that would only do checkpoint, and a hunt map that would only do hunt by altering the .txt file. This worked ok, but the reflections were bright and scratchy, like glass after a sand storm.
[FfF]G4RY BoURB!3R  [author] 29 Jan, 2015 @ 3:37pm 
@IronBudmeister : Thanks you !
The map is on beta , i'm working on it for polish all detail now
Have Fun !
IronBudmeister 29 Jan, 2015 @ 2:37pm 
wow, very impressive for a couple months of hammer experience. keep up the good work, and keep that map handy should another gamebanana map contest happen in the future. for constructive criticism's sake maybe make sure that the map, while it is indeed mainly a close-knit village, has a little more variation in ground height so its not necessarily one uniform plain? aside from experimenting with some more low level vegetation within the village i think the map is overall solid, nicely done
Captain MacFiga 29 Jan, 2015 @ 2:15pm 
Good Job le Gaga ;)