Space Engineers

Space Engineers

Midspace's Ship Speed 250L / 350S mod (skybox friendly)
16 Comments
frogit04 7 Nov, 2020 @ 6:59pm 
Has this mod aged well?
Screaming Angels  [author] 23 Nov, 2017 @ 4:22pm 
Travelling above 200 m/s with connectors and doors is no longer a problem.
Keen fixed the issue in the Major update for Physics
Juneboi 23 Nov, 2017 @ 3:42pm 
Is it still broken in the latest physics update?
Screaming Angels  [author] 2 Sep, 2017 @ 10:14pm 
There is a potential fix, except Keen devs are prioritizing other work.
Someone has posted a poll, to get the devs to fix it sooner. If you want this fixed sooner, please vote.
https://forum.keenswh.com/threads/7395457/
Sanki 26 Jul, 2017 @ 2:57pm 
still broken
Screaming Angels  [author] 2 Jun, 2017 @ 4:51pm 
@sankti : This mod only changes the maximum allowable speed. It has no influence on ships or physics. Any changes in physics are purely the result of the game itself.

Many players have already reported their ships acting weird with the latest Space Engineers update, and that is in games without mods.
I had a look at the 1500 max speed, and as my small test ship passed 200 m/s, it started slewing all over the place, and couldn't remain straight. I put some more thrusters on the back, and tried again, this time the ship remained stable up to 1500 m/s.
Sanki 2 Jun, 2017 @ 9:33am 
IT NEEDS UPDATE!
Sanki 1 Jun, 2017 @ 3:41pm 
something bad happening when reaching max speed, broken update broken everything again, FFS
Screaming Angels  [author] 4 Apr, 2016 @ 8:29pm 
Player maximum flying speed is always 5% more than the maximum ship speed.
Scorpion00021 4 Apr, 2016 @ 8:05pm 
Does this also increase the player speed?
TkdCoops 13 Jan, 2016 @ 2:39pm 
I knew of that issue, but I had tested this mod and the speed seemed to work with the weapons where some faster mods had serious issues. We have done more testing and in privately hosted games your mod is not ship breaking, but when you add any server lag and desync to the mix the ships say "bye bye" and essentially core themselves. I think I am going to drop this mod from our server and switch to a small ship only mod as the issue seems rather isolated to large ships.
Screaming Angels  [author] 13 Jan, 2016 @ 12:44pm 
@[SSA]TkdCoops : unfortunately bullets and missiles are coded to fire at a set velocity. They do not travel at ship velocity + their own velocity.
This has the unfortunate consequence of allowing ships to travel faster than the bullets and missiles they fire.
As far as I understand this issue has been around since the day Keen allowed max ship speed to be modified.
TkdCoops 13 Jan, 2016 @ 7:15am 
So we are running this on our server and one thing I am finding is that turretts seem to eat themselves and cause major damage to the ship as a result. Anyone else seen that? We have used this mod before without that issue, but the minute my turrets come on at full flight my ship gets cratered from the front end.
the cimmerian 18 Nov, 2015 @ 2:21pm 
haha i like craters ... i will give it a go .. thnx fro a fast reply .
Screaming Angels  [author] 18 Nov, 2015 @ 1:57pm 
Oh yes you can get around planets faster.
And get to planets faster.
As well as make craters faster.
the cimmerian 18 Nov, 2015 @ 10:37am 
does this work for the planets update ??? i.e could i use this to get around the planet faster ?