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https://i.imgur.com/b0yv4KP.png
I'll upload it once I'm done with the new features.
@name Eagle's Holo Car Modeler (E2 Mesh Core)
@inputs A
@persist E:entity Offset:vector AngOffset:angle Material:string
interval(50)
if(first()|duped()|dupefinished()){
Offset = vec(0,0,0)
AngOffset = ang(0,0,0)
Material = "models/debug/debugwhite"
E = entity():isConstrainedTo()
}
if(changed(E)&E){
meshCreate(1,"some object on my dropbox")
meshSetMaterial(1,Material)
meshSetPos(1,E:toWorld(Offset))
meshSetAng(1,E:toWorld(AngOffset))
meshParent(1,E)}
I updated the description and put some info in the changelogs, Please let me know of any issues you encounter!
I don't have much time to work on it currently so in the mean time, the meshSetURLTexture only works on raw images (png/jpg should work)
Bravo Thomasims
About the hologram-like-index-system, The current way of sending the info to clients would simply allow flooding them if it supported multiple meshes.
FYI, I made this when I first found out about meshes on the GMod wiki so the code is a little messy and full of quick fixes.
I'll come back to this addon later, when I feel like working on it again.
Why don't you take a look at what capsadmin did in the PAC for your extension
http://img11.hostingpics.net/pics/937512hl22015072714395659.png