Portal 2

Portal 2

What's Left Down There, Part 1
17 Comments
cgregg 14 Jun, 2016 @ 2:19pm 
Nicely done map. Simple but interesting. That misdirection at the end was good. More PTI/Hammer maps should have that sort of thing.
Petutski 15 Nov, 2015 @ 10:28am 
Nicely done, not too hard, lots of fun!
Orange  [author] 20 Feb, 2015 @ 11:41am 
Ok, Ill be sure to check it out
Anonymous_Koala 20 Feb, 2015 @ 10:33am 
If you wanna see what you can do in BEE2, check out my newest map. It's using trigger blocks to generate a very epic moment. You'll see.
Orange  [author] 20 Feb, 2015 @ 10:24am 
Thanks for the motivation! I look forward to making more :D
Anonymous_Koala 20 Feb, 2015 @ 9:57am 
It was nice, and the solution of the last puzzle gave me the ooohhhhh moment that Portal 2 gives me a lot, so yeah, awesome map.
big red foot 17 Feb, 2015 @ 1:50pm 
no need for 2nd cube. good map though
Orange  [author] 12 Feb, 2015 @ 2:12pm 
Thank's Bruh, Cant Revise the old chambers unfortunatly, Cant get access to the map file :/ So I just have to rely on doing better as I progress
yankee 12 Feb, 2015 @ 12:52pm 
The bug with the box being fizzled near an angled pannel is (at least I believe) a bug in portal, not in your level. You should just make sure that a fizzled box can be replaced ;-).

Anyhow: I understand that you are new too puzzle design and I am looking forward for future puzzles :-).
Orange  [author] 12 Feb, 2015 @ 12:31pm 
Yes, I am new to test chamber designing, There are lots of bugs and problems, of which are going to be improved in future tests, Also I do understand they are too easy, once again, I am new to this, Not very good at making hard chambers, They will get a lot more difficult as I progress in the series
yankee 12 Feb, 2015 @ 11:19am 
Hi, I played the whole series. Looks nice, but in my opinion the puzzles are way too easy. Also: In one of the puzzles I managed a cube to get fizzled near an angled panel (not sure why, but it is not the first time I encounter the problem, probably a bug...). Because there are no droppers that meant I needed to restart. Also in the first (or was it the second) I got stuck because I fell behind a static angled panel: I fetched the box and atempted to walk away with it instead of going back through the portal or jumping over the angled panel which failed pretty badly. (Difficult to describe, I hope you know what I mean).
Orange  [author] 7 Feb, 2015 @ 11:21am 
It was intended, You could have gone either way
chemicalzakary 7 Feb, 2015 @ 10:53am 
In the second room, after putting the cube on the button, I was able to simply walk all the way across by hugging the wall, bypassing the need for the side room. Not sure if intended.
Orange  [author] 6 Feb, 2015 @ 11:53am 
Thank's you, Yes it is supposed to start out pretty easy, They will get harder as the series progresses.
Cakeface 6 Feb, 2015 @ 11:37am 
This test is not bad. It is easy only because the placement of items leads to the solution without much puzzle solving effort. But it was still fun.
Orange  [author] 1 Feb, 2015 @ 5:50pm 
If I get enough good reviews and ratings then I will make a part 2!
Orange  [author] 1 Feb, 2015 @ 5:50pm 
Remember this mod requires BeeMod!