Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Last Stand v2
25 Comments
Luckylegs 19 Nov, 2018 @ 2:26pm 
Its a mod... I thought it was a map lol.
MafiaShrek420 18 Nov, 2018 @ 10:40pm 
do you have a server with this on
Luckylegs 11 Sep, 2018 @ 12:36am 
I hate when they put only one screen shot.
•҉The Flying Flail 3 Sep, 2018 @ 10:38am 
Deadliest Warrior 2 Plz Creb
=SM= MEOW 29 Oct, 2017 @ 5:48pm 
the mode is not working anymore for me. after installing mode, when I try to join, the game freezes at loading screen
Gimlet Gelt 14 Jul, 2017 @ 2:28pm 
I was kind of considering re-opening my server to run Last Stand only
Crustacean Soup  [author] 11 Apr, 2015 @ 10:18pm 
and now it is :)
Crustacean Soup  [author] 11 Apr, 2015 @ 4:53pm 
I'm also adding a HUD for that rules text and to show the multiplier, which is the only reason this isn't done yet...
Crustacean Soup  [author] 11 Apr, 2015 @ 4:49pm 
It's still confusing, though.

I'm going with the second plan, kind of. New in-game rules will display this when first spawning (big and in the centre of the screen where it can't be missed):


The defending team:
- is on its LAST STAND
- cannot respawn
- starts with bonus health
- gets points from kills, with a bonus multiplier

The attacking team:
- has the defenders outnumbered
- can respawn
- does not score points


hopefully that's simple enough. The multiplier will increase by 1 every X seconds (tuning...), and for every kill. Will try to see what other maps I can find that work well with this other than NoMercy. Moor and Arena might make sense if I create special variants of them...
Corgizer 16 Mar, 2015 @ 7:11am 
why anybody play this mod, this mod must be integrate at the original game, it's the best game mode
The Irish Canadian 23 Feb, 2015 @ 7:14pm 
Score doesn't have to have a multiplier either it could work similar to how DW killstreak extra points work just faster if that was easier.
Crustacean Soup  [author] 12 Feb, 2015 @ 12:15pm 
(of course, in the aforementioned scoring scheme, points are only awarded to the defending/"last standing" team)
Crustacean Soup  [author] 12 Feb, 2015 @ 11:37am 
If we wanted Last Stand to be 100% kill-based, and to have kills simply add to team score rather than scoring round victories (because the round victories seem to be confusing people, and also tend to reward clever/boring camping spots), then an idea:
- every kill you get adds to your score multiplier. More kills = more points per kill ==> lasting longer and getting more kills will start a snowball effect where your round begins to count for more points
-- then, game is over either when:
--- second team the play defender exceeds the score limit
--- if the first team to play defender exceeds the score limit, give the second team one more chance to beat them

BUT, I might need some UI to have the score multiplier show on the screen so it's not even more confusing than the current situation, which is a little bit of work.
Crustacean Soup  [author] 12 Feb, 2015 @ 11:37am 
So far from testing, I have (imho; there might be better ideas):
- Need to be pickier with the level choices. There aren't many that work well with this.
- Kills should be worth much more bonus time. I wouldn't want to make it purely kill-based though, there's a point where just surviving alone ought to be worth something . Maybe
- HUD markers should be smarter (i.e. work properly). Maybe always come up after a minute too?
- Defenders should have a buff, maybe bonus health
- Objective messaging needs to be more obvious and repeated in chat
Conatus 10 Feb, 2015 @ 9:08pm 
The idea is nice, but the defenders ought to all be kings, or be increased in health & damage, or something; the infinite waves thing might kinda overwelm them, especially if they're new or bad.
Voidbaby 10 Feb, 2015 @ 3:23am 
sounds great I'll try it
Negev Pro 7 Feb, 2015 @ 10:41pm 
Mission making man breh! Keep em coming! Btw a LTS TO might be cool, for ex. complete an objective, another wave of the team is spawned. Idk just a thought :P
♛KingBongHogger♛ 7 Feb, 2015 @ 6:23pm 
Another good one already? Damn bro you're like a machine hahaha
Initiation 7 Feb, 2015 @ 2:23pm 
Quite interesting
Rat Crusher 9000 7 Feb, 2015 @ 7:25am 
This sounds great.
Olorin 7 Feb, 2015 @ 3:12am 
Looks damn cool !
Tech Priest 7 Feb, 2015 @ 3:01am 
Cool
Cody 3 Feb, 2015 @ 7:43pm 
Sounds interesting
The Irish Canadian 3 Feb, 2015 @ 3:25pm 
This looks like a great mod for people who like LTS!
Crustacean Soup  [author] 1 Feb, 2015 @ 1:17pm 
I'm a little afraid of spawn-related bugs in this one because it's derived from LTS, so please let me know if anything goes weird.