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I have no idea what this has to do with fake water simulation
I'm interested in highlighting your Grav Walks & Tubes.
Friend Request me & we'll go from there.
Go check out the grav-boots
Not that this mod wasn't AWESOME before grav-boots were a thing
Sad
All it's really good for now is some sweet lookin' catwalks
However, it would be nice if this mod desabled magboots, so people who prefer this method could balance their games.
i can't seem to get a vertical catwalk setup to work right
Been a while since last update, and it seems to work as adverticed. However, I am curious if you (after many updates to SE) can create these with a fixed grav-field, set to 2.5x2.5x2.5?
As they mass less than 1/7th of the vanilla generator, It would be nice if they could not match it point for point in performance.
If you could and would do this, I would think it ok to reduce the cost/weight of your blocks even more.
Is this possible?
Would you be willing to do it?
If I ever try to recreate the Fool's Errand, I'll be using these.
could there be an elevator/lift varient added?
a normall railess (obviously wihtought a button but we can manage) catwalk with a slightly smaller then 1x1 collision so we can use it in lift shafts and such and reatin gravity? since power flows through pistons and such.
apart from a lack of a mod that removes the box-gravity-gen ive been looking forward to including this mod in my 'realism' collection but im worried about the poly cound and issues you say you have with graphics?
P.S: Does this behave on planets already, or is that something that will still need some work in the future? :P
If you need help making them available for DX-11 do please let me know! :D
I am more than happy to help make your mod ready for both DX-9 and DX-11. :D