Space Engineers

Space Engineers

[DX11] Grav-Walk
274 Comments
Thelegend5550 15 Mar, 2021 @ 6:52pm 
critical error, not functioning
MisterMann 21 Aug, 2020 @ 3:26pm 
If anything, is there just a version of this without the gravitational part and just a way to edit the blue lights? I just really like the design of these, gives the pathways a bit more flash when walking as well as cutting out the need to have as many lights around.
SpartanWar118 8 Jul, 2020 @ 7:52am 
@Rusted Droid
I have no idea what this has to do with fake water simulation
The Murakumo 26 May, 2020 @ 6:35am 
Are you in need of a YouTuber to spotlight your mods?
I'm interested in highlighting your Grav Walks & Tubes.
Friend Request me & we'll go from there.
ABlueHairedFox 9 May, 2020 @ 12:47pm 
I feel like the textures are from Ratchet & Clank: A crack in time
Rusted Droid 29 Jul, 2019 @ 9:57am 
@SpartanWar118 If you want to simulate fake water then a mod like this will be not obsolete.
SpartanWar118 2 Feb, 2019 @ 8:45pm 
I don't know why you'd want to try to fix a mod that does what vanilla already does
Go check out the grav-boots

Not that this mod wasn't AWESOME before grav-boots were a thing
Voric 8 Dec, 2018 @ 4:10am 
@0z1k
Sad
0z1k  [author] 6 Nov, 2018 @ 2:23pm 
We've pretty much moved on a while ago. We haven't kept up at all with the API or other game changes needed to get back into it. We kept them updated for as long as we could mantian interest and the spare time required. Sorry again!
MrXeno 6 Nov, 2018 @ 12:39am 
is there any plans on updating any of the old mods or are you and the rest done with modding for SE? Thanks for the respond also!
0z1k  [author] 5 Nov, 2018 @ 5:00pm 
@Sanic Sorry, no plans to revisit this at all unfortunatly.
MrXeno 26 Oct, 2018 @ 4:04am 
Will this ever get updated? is a really nice mod and it does wonders to ship and station designes
LyCH_OS 23 Dec, 2017 @ 9:49pm 
PREY™ \o/
SpartanWar118 22 Dec, 2017 @ 9:38am 
I actually find it kinda funny how this mod became mostly obsolete
All it's really good for now is some sweet lookin' catwalks
Anubis 2 Jul, 2017 @ 8:57am 
any plans on merging the tubes and catwalks into a single mod?
Snowmech 20 Jun, 2017 @ 8:50am 
Do you by any chance have a Planetary version without the Grav components. The Graphis are so nice I am using them planetside to build my base. I do everythign ins survival and wondered if there was a version less component heavy. If not, no worries. Thaks for the mod, it looks great.
Maphias 22 Mar, 2017 @ 4:53pm 
this mod is good for those who hate having gravity out side thier ships
D3ATHCOM5 16 Feb, 2017 @ 11:04pm 
Hell yes!
0z1k  [author] 16 Jan, 2017 @ 8:52pm 
Nice to see theres still an niche for them.
TwitchingPsycho 16 Jan, 2017 @ 5:40pm 
Honestoly, this works better than magboots. Magboots like to shoot me off in space by walking to fast on my ship and not to mention ship movement. This is fairly stable even when ships move. So id rather use gravwalk than magboots. xD
Shroom 6 Jan, 2017 @ 3:29pm 
@SinyourFluffy Your grasp of the English language is useless. lol sorry.
Ender 20 Dec, 2016 @ 4:23am 
Awesome mod, loved using it. Pity it's now obsolete.
0z1k  [author] 19 Dec, 2016 @ 11:08pm 
RIP GravWalk.
Max Hyper 18 Dec, 2016 @ 11:53am 
this was an awesome mod, its a shame its now irrelevant with the new magboots xD
However, it would be nice if this mod desabled magboots, so people who prefer this method could balance their games.
Shroom 8 Dec, 2016 @ 11:57am 
@0z1k What do you mean? Gravity generators absolutely work in gravity wells.
0z1k  [author] 22 Nov, 2016 @ 9:17pm 
No. Artificial gravity is hard coded to not work in natural gravity wells, otherwise the esiest way off planet would just be gravity drives.
aversion 20 Nov, 2016 @ 8:28am 
do these work on planets at all?
i can't seem to get a vertical catwalk setup to work right
andbruu 11 Oct, 2016 @ 1:16pm 
@0z1k. Fair enough - thanks for responding.
0z1k  [author] 11 Oct, 2016 @ 1:04am 
It wasnt possible last we tried, and I havent been following closley enough to know if thats changed. Either way, we've all moved on to other stuff and I dont want to mess with it if it still works XD
andbruu 24 Sep, 2016 @ 12:30pm 
@Ced23Ric and the other devs.
Been a while since last update, and it seems to work as adverticed. However, I am curious if you (after many updates to SE) can create these with a fixed grav-field, set to 2.5x2.5x2.5?

As they mass less than 1/7th of the vanilla generator, It would be nice if they could not match it point for point in performance.

If you could and would do this, I would think it ok to reduce the cost/weight of your blocks even more.

Is this possible?
Would you be willing to do it?
0z1k  [author] 17 Sep, 2016 @ 1:24am 
@Frostyfied Thanks!
Firebrand 15 Sep, 2016 @ 7:39am 
These work exactly as expected and they're beautiful. Nice work!
TenTech 15 May, 2016 @ 12:42am 
This is almost exactly how gravity plates work on the Fool's Errand in Christopher Wright's "Pay Me, Bug!" except the ceiling of each deck also have nullifier plates. In one chapter, they fend off hostiles by messing with the gravity according to pre-planned patterns.

If I ever try to recreate the Fool's Errand, I'll be using these.
SoulTechnology 11 May, 2016 @ 10:55am 
also/ idea:
could there be an elevator/lift varient added?
a normall railess (obviously wihtought a button but we can manage) catwalk with a slightly smaller then 1x1 collision so we can use it in lift shafts and such and reatin gravity? since power flows through pistons and such.
SoulTechnology 11 May, 2016 @ 10:23am 
poly count and efficent LOD's?

apart from a lack of a mod that removes the box-gravity-gen ive been looking forward to including this mod in my 'realism' collection but im worried about the poly cound and issues you say you have with graphics?
0z1k  [author] 14 Mar, 2016 @ 8:53pm 
Only will be a problem if the gravity feilds overlap. If you set the GravWalk feilds to 2.5m^3 and keep the field from the gravity drive out of the walkways you will be fine.
Kalsaphix 14 Mar, 2016 @ 8:25pm 
If I put this on a ship with a mass drive will the drive's grav gens interfere with it? Or would I still be able to walk around mid flight?
KazzM8 14 Jan, 2016 @ 11:34am 
It's ok, now I just use sensors to only have them on when I'm standing on them
0z1k  [author] 13 Jan, 2016 @ 2:07pm 
@U smaht None that ive found, sorry. I feel for ya tho. I thought it was kinda cool at fisrt but got annoying very quickly.
KazzM8 10 Jan, 2016 @ 3:57pm 
Hi, is there any way to turn off the audio? I just got a head-ache from so many blocks humming
michael 4 Dec, 2015 @ 8:01pm 
seems to be missing an icon for half corner railing and appears to have two cubeblocks files adding most of (7 of 10) blocks twice
0z1k  [author] 2 Dec, 2015 @ 2:50am 
@StarScribe All artificial gravity is unfortunatly still usless in natural gravity :D
Fenrii 2 Dec, 2015 @ 12:57am 
>:O !?!?!??!?! Holy moly, that is awesome. Thanks guys!

P.S: Does this behave on planets already, or is that something that will still need some work in the future? :P
0z1k  [author] 1 Dec, 2015 @ 11:22pm 
Mod upgraded to Dx11, special thanks to Ced23Ric for getting that done!
Fenrii 28 Nov, 2015 @ 10:39am 
This mod needs to be revived its a game changing feature (in a good way). Should push towards convincing KeenSoft in investing some develoment time when adding new features to make this part of vanilla, wouldnt that be cool!
Roman Cat 14 Nov, 2015 @ 6:16am 
Need for dx11
Vectos 8 Nov, 2015 @ 12:43pm 
Man...if there was a smooth and low poly version of this making crazy race tracks would be a piece of cake.
Aoie 4 Nov, 2015 @ 7:57am 
no dx11 :(
Dkz1181 1 Nov, 2015 @ 6:00am 
this is just what im looking for, tho more expensive to equip my miles of flooring with then the standard, it would be great if you could mod up somthing simular to the interior floor plating so it looks like normal deck plates with out the glowing lights tho, but this will work wonders for now
SEModder4  [developer] 30 Oct, 2015 @ 5:11pm 
@LactoseTheIntolerant,

If you need help making them available for DX-11 do please let me know! :D

I am more than happy to help make your mod ready for both DX-9 and DX-11. :D