Space Engineers

Space Engineers

Type10 120/44 Smoothbore(120mm Cannon)
79 Comments
TangerineSpaceRaptor 20 Apr, 2018 @ 2:15pm 
What is their icon like, so I can find them? @STRIKER
STRIKER 2 Apr, 2018 @ 8:02am 
user Melburd made a hotfix of this mod
Kuhando 22 Dec, 2017 @ 2:45am 
does not work
ДНО 10 Nov, 2017 @ 8:25am 
それは動作しません
TangerineSpaceRaptor 30 Oct, 2017 @ 3:48pm 
Guys. If you want this fixed then translate your message to Japanese. The original author doesn't speak English.
NTSFMagellan 23 Oct, 2017 @ 8:44pm 
You NEED to fix this.
ДНО 7 Oct, 2017 @ 7:46am 
does not work
:steamsad:
Quantum23 29 Sep, 2017 @ 2:09pm 
Just wondering is this mod dead or is a fix actually in the works for it. As all tank cannons are currently broken and tanks kinda need a tank cannon... If not could someone please work on a fix for this gun (or an alternative cannon like this) and i would be extremely grateful. Thanks
Quantum23 2 Sep, 2017 @ 5:02pm 
A user on one of the SE workshop pages has figured out a solution to the issue everyone is having with stationary weapons so i will paste it here and hopefully you can figure out a solution from there:

"Figured out a quick fix for the weapons, basically SE atm expects every small gatling type weapon to have a barrel model with apropriate empties, to fix mine i just made a tiny cube as a barrel that is basically invisible and set up the projectile muzzle empties on that."
Vulkan 31 Jul, 2017 @ 1:39pm 
I'm new to this mod thing... How to actually spawn the guns?
STRIKER 21 Jul, 2017 @ 6:44am 
i don't know why but more recently the mod asn't worked, the cannon just doesn't apear at all, i can't place it on vehicles and when i place on in the air (to copy/paste it on the vehicle) it doesn't even spawn or register
Dem Großen Kaiser Herr Bubbles 19 Apr, 2017 @ 2:52pm 
Same, Knowing the speed of both rounds would be nice.
Quantum23 17 Apr, 2017 @ 5:27pm 
Does anyone know the speed of the projectiles and range of this gun? Trying to use one of the GFCS with this.
SGT_MAJOR_FISH 9 Apr, 2017 @ 7:25am 
been looking for a cannon to use for a 1:1 scale Yamato build, any chance you could make me a decent size barrel for small grid?
jandraelune 8 Apr, 2016 @ 3:57pm 
Yeah, no Heat ammo listed in Assembler.

But the dmg the AP does you don't need Heat.
Gorodoff-BE 4 Mar, 2016 @ 11:33am 
I don't see the heat ammo in the assembler rigth now
(the ap is showing in it)
mixa444ok 1 Mar, 2016 @ 1:10pm 
thank you very much, now I can continue to build their tanks with the same instrument)). you could help me translate my mod on DX11?
Lord Blackhunter 29 Feb, 2016 @ 3:27pm 
Thank you! I love this gun mabe you can make some more When you can. XD
data1chi 29 Feb, 2016 @ 12:17pm 
Daed no maor! :D Thanks Arara
Admiral Rivvion 29 Feb, 2016 @ 9:27am 
@Arara thanks alot! you actually listened to me <3
here's a picture of what i made for you :D

http://puu.sh/npS0q/f713d5d4bf.jpg
thank you very much ~!
Arara  [author] 29 Feb, 2016 @ 7:50am 
\(^o^)/
Arara  [author] 29 Feb, 2016 @ 7:49am 
updated.. only barrel. ammos not yet.
known issue: side conveyer doors don't work.
Lord Blackhunter 28 Feb, 2016 @ 3:13pm 
Please Up date to DX 11 I don't want to lose this in my builds.
mixa444ok 19 Nov, 2015 @ 8:27am 
DX11 update
SETO 14 Nov, 2015 @ 5:49pm 
DX11モデルに更新お願いします。
Rogue309 6 Nov, 2015 @ 4:30am 
What sucks is that this is used in sooo many blueprints for small ships and rovers... No dx11 means it looks like crud for those of use forced to use dx11 by windows 10. I guess its a dead mod...
iSpoof V3 20 Oct, 2015 @ 10:33pm 
someone wana fix this for us?
PainGifter 9 Aug, 2015 @ 8:53am 
No Dx-11 = unsubscribe and thums down.
WildWesternAustralian 26 Jun, 2015 @ 7:22am 
dx11?
Maybach 660HL 22 Jun, 2015 @ 4:49pm 
Lol the abrams obsolete...... not really. You should look at Russian T-90's with all the retrofits it takes just to keep those somewhat battle worthy.

And dont forget the M1A3 is going to be out soon. If its not already.
Enderminion 14 May, 2015 @ 5:06pm 
Also MBT means Main Battle Tank it would be better if this gun could fire LANHATS ATGM rounds
Enderminion 14 May, 2015 @ 5:04pm 
@voidmaster, You must be from the UK I hate to break it to you but the L30A1 has LIMITED ammo, is not eco-friendly, has less pen then M256 cannons, Can't fire NATO standard Armor Penatrating Fin Stableized Discarding Sabot (APFSDS-T), and can't fire Canister shot.
[TSF] Mason 1290 26 Mar, 2015 @ 2:07am 
once muzzle velocity is created... in space. it wont decrease. sooo... you shoot this thing it wont stop untill it hits something.
hits an unkown life form's ship...
and what are you saying that the M1A2 being obsolete? even though its SEP out performs the Leo2A7? and youre saying the leo2A7 that already has a smoothbore L/55 will use a rifled cannon instead? doing that will decrease muzzle velocity of the sabot. itll increase accuracy at a distance. but itll be a slower projectile.
the vehicle that is designed to fight infantry is the IFV. not a MBT. MBTs are currently support units in an age of no real war. only conflicts.
if you want to call something obsolete. call the T-90 obsolete.
Zero_Strike 23 Mar, 2015 @ 10:23am 
you could have made it a lot les complicated........ and this is -space- guns dont work like normal.
Zero_Strike 23 Mar, 2015 @ 10:22am 
you know the M1 abrams is is obselete right. and the germans are going back to rifling because of the massive error in design of the ammo its overcomplicated for what it does yes it has better accuracy but tanks dont fight tanks to often anyways the new moddels must do over 50kph and thier main purpose is to fight infantry.
Khrayzee 21 Mar, 2015 @ 11:40am 
@voidmaster The M1 Abrams uses a 120mm smooth bore cannon to fire APFSDS rounds. It stands for Armor-Piercing Fin-Stabilized Discarding Sabot. It doesn't use rifling because the ammo is self stabilizing. Sort of how a smooth bore shotgun can fire foster slugs. http://en.wikipedia.org/wiki/Rheinmetall_120_mm_gun link to the gun :)
Zero_Strike 17 Mar, 2015 @ 2:18am 
or the ammo moddel is verry wrong or the name or even both.
Zero_Strike 17 Mar, 2015 @ 2:15am 
the whole thing doesnt make sense to me i know a lot about guns but a smoothbore firing sabot ammo........ nope not going to happen it doesnt look like heat or apcr either. strange mod.
jandraelune 11 Mar, 2015 @ 11:10am 
Conveyor ports work on own ONLY when all three ports are connected...when just one or two this is a no.

When firing they consume 2-3 counts of ammo per shot.

Recoil is insane when used on a flying ship...to maintain stable they must be very close to center of balance of the ship that is it's self VERY heavy with extra thrusters for just counter balance.

Shot speed when used past 1k is too slow to fire at anything moving...but shell continues to fly past 10k. But is faster then Sniper slow ammo.
nFa]Breadfan 9 Mar, 2015 @ 11:12am 
hey there, I have a problem with autoreload in survival. manually I can reload by click and drop - so conveyer system is working.

btw. its also using like10 ammonition per shot, is this right?
Thorn Phone 28 Feb, 2015 @ 4:54am 
Is this survival ready?
SaturnsSeahorse 20 Feb, 2015 @ 8:02am 
This is excellent! My only critisism is the fact that A. its not for Large Ships :-( B. Only APFSDS rounds, some HEI-T rounds would go great! Also, the APFSDS round should probably be renamed to APFSDS-T considering the round has a very obvious tracer ;-)
SaturnsSeahorse 20 Feb, 2015 @ 8:00am 
@lordapples2 thats likely because it is a AP round, its a Armor-Piercing, Fin-Stabilized, Discarding-Sabot round, hence the acronym APFSDS
maxwellccm 17 Feb, 2015 @ 8:09am 
good for making an AA battery...
AmazingApples2 17 Feb, 2015 @ 4:04am 
the rounds look like one of the armor peircing rounds
Black Adder 17 Feb, 2015 @ 12:34am 
@Antimony Where do you see a stabilisation fin?
kris220b 16 Feb, 2015 @ 1:06am 
why would you make it smoothbore?
Arara  [author] 14 Feb, 2015 @ 7:31am 
the model was updated.
woostyboy 14 Feb, 2015 @ 12:02am 
APFSDS ;) Great mod Arara! Going to go and make me a long rang sniper using the telescope mod... :)