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Nah JK man
I would be grateful, I'm looking for about 25 people with experience with mod deployment for a project I have in mind to make a game that would be somewhat a spiritual successor to silent hunter 4 using the unreal engine 5
if you not interested I could understand
Check the CBA user actions and set your controls for it. I think Tier 1 and Golds both have CBA based flippers
I would like to be allowed to use your addon as a collection of packs for my arma personal server only a non commercial free enemy. and i use alot of addons so i want be useful oversight the package
piz permit for me?
I'll specify the copyright holder
```Q: My magnifier doesn't tilt sideways or up when I switch optics mode
A: The "normal" optics toggle key will not work for the magnifier. You will have to bind an extra key for this, or use the default that CBA defines (which is CTRL-KEYPAD /). Go to Configure -> Controls -> Configure Addons -> CBA Accessories Functions, and redefine the key according to your wishes.```
Otherwise, it would really only work with one weapon.
My name is Michael and I am a member of the 509PIR Arma III Milsim Organization. ( http://509pir.us/ )Currently in our unit we have 30 mods with a size of 23. 9GB. I would like to reduce the number of MODs our members need to download and make it more user friendly for our less technically inclined members, and we running out of space in our mod init lines on our server. I respectfully request to use your MOD in a private mod pack for our unit that would be updated and maintained by me on Steam. Steam name ( A26Mike). This could be done in either a public pack or a private one. I appreciate your hard work on the MOD you made, and the dedication to the ARMA III community. Thank you for the consideration
V/R
Michael
does anyone else has some sort of "weapon flickering" with ai soldiers?
means - if you have weapon x equipped from mod x and scope y from mod y, the weapon starts to shake a bit. it's not that bad and its not like i'm noticing it all the time but you know... if you've seen it once...