Arma 3
FHQ_Accessories
342 Comments
misterplasma (dfp) 9 Jul @ 10:03pm 
UPDATE???

Nah JK man
Lapua 25 Dec, 2024 @ 1:23am 
can you make the vcog actually a lpvo?
Max 24 Nov, 2024 @ 10:09am 
Noticing the red chevron in the ACOG reticle has quite a bit of bloom / ghosting on it when looking at anything other than the sky, such that there are 3 chevrons. Is there any settings I can change to help with that?
LordDevorkian69 15 Oct, 2022 @ 11:14pm 
Copyright infringement, Ariel, think about that.
Arielluke 1 Oct, 2022 @ 5:31pm 
@The General i have no exp at all on mods, but i would be happy to help you out on your project ;) you can count on me
[SGT][TEMPEST 3-A]Jeff_Doll 11 Jul, 2022 @ 9:27pm 
I just want to get to the point I am asking all of you for your help, I’m looking to work on a project with the help of the modding community that worked on mods from silent hunter 3/4 and other games, I know that what i’m asking is a lot to ask for so if you would give me a chance to explain

I would be grateful, I'm looking for about 25 people with experience with mod deployment for a project I have in mind to make a game that would be somewhat a spiritual successor to silent hunter 4 using the unreal engine 5

if you not interested I could understand
misterplasma (dfp) 1 Jan, 2022 @ 2:46pm 
@jordanvdb05
Check the CBA user actions and set your controls for it. I think Tier 1 and Golds both have CBA based flippers
jordanvdb05 21 Aug, 2021 @ 4:35am 
is there a working scope where you use an Eotech with a g33 scope that folds (or filps however you wanna say it) down and back up again?
KASPA 26 Feb, 2021 @ 12:36pm 
i poop
Foxtrott_4 29 Dec, 2020 @ 7:30am 
There should be acogs with the different reticles that Trijicon offers and maybe other acog versions too
Kuo 23 Jun, 2020 @ 11:17am 
Hi, I am wondering if I can use this mod and put it into a repo for my Arma 3 server. Please contact me if you need any more infomation
El Guguginga 20 Jun, 2020 @ 1:45pm 
i eat
Reality 13 Jun, 2020 @ 6:46pm 
Id kill for you to fix the VCOG
Kimnero 30 May, 2019 @ 2:54am 
Hello. sir.

I would like to be allowed to use your addon as a collection of packs for my arma personal server only a non commercial free enemy. and i use alot of addons so i want be useful oversight the package
piz permit for me?

I'll specify the copyright holder
Alwarren  [author] 2 Apr, 2019 @ 2:42am 
Check frequently asked questions:
```Q: My magnifier doesn't tilt sideways or up when I switch optics mode
A: The "normal" optics toggle key will not work for the magnifier. You will have to bind an extra key for this, or use the default that CBA defines (which is CTRL-KEYPAD /). Go to Configure -> Controls -> Configure Addons -> CBA Accessories Functions, and redefine the key according to your wishes.```
Gwnf5066 1 Apr, 2019 @ 10:55pm 
how do you tilt the scope
Alwarren  [author] 31 Mar, 2019 @ 7:05am 
It is, yes
Drift_91 31 Mar, 2019 @ 2:37am 
I take it this mod is still supported and compatible with the latest builds of Arma and CBA? I'm looking through my server's modpack for any outdated mods that may be causing issues and noticed this was last updated in 2015.
Alwarren  [author] 7 Mar, 2019 @ 5:56am 
No, PM is enough. I think I saw it, I'll reply ASAP
[K.I.A.murica] PandaPilot 6 Mar, 2019 @ 1:15pm 
Just wanted to let you know that I have sent you a direct message through the BIS page, did you also want me to post directly into the forums?
Alwarren  [author] 5 Mar, 2019 @ 5:01am 
@PandaPilot please contact me on the BIS forum (My username is Alwarren there)
[K.I.A.murica] PandaPilot 4 Mar, 2019 @ 4:21pm 
Hello, I'm the owner of a growing Exile community and I would love to use your mod in a community mod pack. With your permission to use the mod, we promise to not modify or make profit off of it in any way. The users of this community, including myself, would not only be greatly appreciative but we would also love to include you in our server credits to recognize you for your great work. We operate a non monetized dedicated server and will continue to do so. Thanks in advance, Best Regards Panda
Don 27 Dec, 2018 @ 9:23am 
sidewards
Cherri 14 Dec, 2018 @ 4:48pm 
i have honestly no clue if they asked you or not maybe they did maybe they didnt couldnt tell ya :/
Alwarren  [author] 12 Dec, 2018 @ 3:11am 
It isn't. The least someone could do is ask me first.
Cherri 11 Dec, 2018 @ 6:38pm 
oh sorry not the 506th some other group i cant remember the name of has a rolled back version of this mod idk if thats legal or not
Alwarren  [author] 11 Dec, 2018 @ 9:38am 
I have an updated lined up, I'll see if there is a way to make it less obnoxious.
Atlas 11 Dec, 2018 @ 9:13am 
Hey, is there a way to remove glare from the weapons
Alwarren  [author] 11 Dec, 2018 @ 7:34am 
Huh? There is no "their version of this mod", this is the only one. Anything else is illegal.
Cherri 10 Dec, 2018 @ 8:10pm 
the 506th ir need to upload their version of this mod......
Alex 4 Dec, 2018 @ 5:48am 
Does anyone know if there is a mod that cleans up the holo optics and removes that awful "glow" around the circle and dot on eotech's and other optics? So hard to see where you aim with that "glow" instead of clean crisp reticles.
Atlas 24 Nov, 2018 @ 8:26am 
Is there a way to lower the glare when there is a light behind the character, doesn't match vanilla scopes and is very annoying
ʜᴏɴɢꜱᴀᴍ 26 Sep, 2018 @ 6:19am 
ok thx!
Alwarren  [author] 26 Sep, 2018 @ 4:52am 
This question has been ansered already, check the FAQ. Basically, CTRL-KP/ toggles
ʜᴏɴɢꜱᴀᴍ 26 Sep, 2018 @ 3:36am 
scope change Operation keys what?
Alwarren  [author] 26 Sep, 2018 @ 2:27am 
Huh?
ʜᴏɴɢꜱᴀᴍ 26 Sep, 2018 @ 1:16am 
why key?
Alwarren  [author] 9 Aug, 2018 @ 2:15am 
I am sorry but I do not allow any form of derivate work.
Alwarren  [author] 5 Jun, 2018 @ 7:25am 
Possible, yeah, but it would need to be adapted to specific weapons. It would be better if the specific weapon had its side rail proxy directly at that position, since that would work generically.

Otherwise, it would really only work with one weapon.
Monkeyboy 4 Jun, 2018 @ 9:41am 
Is it possible for you to do an underbarrel version of the LLM01?
Alwarren  [author] 20 May, 2018 @ 6:01am 
Yeah me too... too much work currently :(
TehF0cus 20 May, 2018 @ 4:16am 
Wish this would finally get an update this great mod deserves!
A26mike 20 Mar, 2018 @ 3:37pm 
Not all of our mods are on steam . Issue isn’t steam it’s our server box, this was going to get released privately on steam if it was approved. Either way it’s not an issue, I respect author rights, and appreciate your response .
Alwarren  [author] 20 Mar, 2018 @ 3:16pm 
Hm, if you are using the workshop then having a collection it doesn't really make a difference how many addons you load. In any case, I don't want repacks of my addons.
A26mike 20 Mar, 2018 @ 2:46pm 
It’s not the size of the mods it’s the number . I can get you a better answers on the specific issue with the server when our server admin gets on. So far I’m repacking 7 mods in to a base pack. I know one issue on loading is that our server doesn’t show the required mods. And if you have the wrong version it kicks you. Loading in 10 mods Vs 30 is a lot easier for some people. Either way great mod and thanks you for responding to me.
Alwarren  [author] 20 Mar, 2018 @ 12:25pm 
Well this mod is a mere 90 megs, so I'd wager to say that if you want to reduce your 24 GB of mods, it's other mods that would be better candidates. I also fail to see how repacking would gain you anything.
A26mike 20 Mar, 2018 @ 6:08am 
Good Morning,
My name is Michael and I am a member of the 509PIR Arma III Milsim Organization. ( http://509pir.us/ )Currently in our unit we have 30 mods with a size of 23. 9GB. I would like to reduce the number of MODs our members need to download and make it more user friendly for our less technically inclined members, and we running out of space in our mod init lines on our server. I respectfully request to use your MOD in a private mod pack for our unit that would be updated and maintained by me on Steam. Steam name ( A26Mike). This could be done in either a public pack or a private one. I appreciate your hard work on the MOD you made, and the dedication to the ARMA III community. Thank you for the consideration
V/R
Michael
VoLT 7 Feb, 2018 @ 11:03pm 
i have a strange problem and i'm not entirely sure if it comes from this mod or at least part of.
does anyone else has some sort of "weapon flickering" with ai soldiers?
means - if you have weapon x equipped from mod x and scope y from mod y, the weapon starts to shake a bit. it's not that bad and its not like i'm noticing it all the time but you know... if you've seen it once...
Alwarren  [author] 5 Jan, 2018 @ 1:25pm 
Easiest way (especially if you are using Steam anyway) is a collection, or, if you have a mod and/or mission, making it a dependency. There is really no need for a re-upload
Grim 5 Jan, 2018 @ 11:30am 
@Alwarren Big fan oif your mod the sights look amazing and function great in milsim but i wanted to ask for your permission to use them on our custom altis life server we would like to reupload it to our modpack for the custom server we will credit you as the original author of the mod in the folder. It will make it more easy for players to download and enjoy but we wanted to ask for permission first. Thank you!