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the idea for this headgear is borrowed from Last Exile and I wanted it to be as much similar as possible (sadly I already had to make a few changes);
characters won't actually move their jaw much and just in case I made the strap a bit thicker (playing with normals to make it smaller) so that it should be at least visible even if the jaw moves, the mouth will still be a problem but well gunners are not supposed to talk: «down the blinders and shoot like there's no tomorrow»
Anyway thank you for the feedback, much appreciated.
If you move the jaw bone to pose the sample head, you can judge what areas need to be avoided or covered up.
Speaking of something else I'm having troubles shortening the headgear, the fact is this guy's head it's not just oval, it's more like bean sized. If I shorten the headgear it feels a bit better on front, but the side becomes a semi-sphere. So, overall, changing the height can actually only ruin the aesthetic of the headgear instead of improving it. Trust the yellow chick
Thank you so much for your time.