SpeedRunners

SpeedRunners

Winds Peak
2 Comments
@OtterCEO  [author] 13 Jun, 2015 @ 11:23am 
Hi Bobgoalie :D Thanks for the feedback, I've remove the sharp corners, I do agree they're slightly portruding, but I think they have a nice touch sometimes, but I'll admit it's over-used in this map, I've attempted to remove most of them :D :MoonRaker:
ThinknSoberly 11 Jun, 2015 @ 1:24pm 
Hi, I noticed something that would honestly improve this map 10 fold. It doesn't have to do with the gameplay really (the gameplay is top notch), but instead the sharp corners. It's a common quirk among people who make maps, and even Casper has said it himself, those corners are extremely unattractive.

You have them on this map very frequently, and it wouldnt be that much effort on your part to take them out, and just make the edges flat. It is a very rare situation that I would use a sharp corner, and even then I would probably rework where ever there was no other option to not have to use it. Those things look sharper than the actual spikes.

Just work on how big you make some blocks, like here [gyazo.com] for example, the floating blocks could be thinner. When blocks are separated like that they can look very strange when they are fat.

This map is really good gameplay wise, but we can't forget about how it looks too! :D