Space Engineers

Space Engineers

PFS - CV - Manta Carrier
24 Comments
𝚛𝚌𝙊 10 Jun, 2016 @ 12:27pm 
Thanks! Will try this
Lord Commissar  [author] 10 Jun, 2016 @ 10:04am 
It is most likely giving you that error because the Azimuth Cockpit is no longer on the WS. Remove it from the mod list before loading the world, and replace it with this one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=472741367&searchtext=azimuth+cockpit

Note, however, that some of these mods are DX9 only, so it won't work properly in current SE.
𝚛𝚌𝙊 10 Jun, 2016 @ 12:45am 
Hey I got all the mods, apart from the Azimuth Cockpit, the page is not found, when I try to start the world, it just says unable to download mods :/ Can you help me? This ship looks so amazing and I really wanna use it :D
Wolfram 8 May, 2016 @ 9:58am 
Amazing ship and not even your most impresive great to use and pretty easy to modify also, great things in my eyes
OssomUmbra 12 May, 2015 @ 10:31am 
Ah, thanks for responding anyways! Guess i'll have to grab some mining drones and refit it XD
Lord Commissar  [author] 12 May, 2015 @ 9:37am 
This was created before the oxygen update. As i have a large fleet, it is far too troublesome to keep updating each of my ships each time something new comes out. Instead, I move forward onto new generations of ships.
OssomUmbra 12 May, 2015 @ 8:24am 
Oxygen?
dresoccer4 22 Feb, 2015 @ 1:23pm 
fricking. awesome.
Lord Commissar  [author] 14 Feb, 2015 @ 5:44pm 
As Agnar said, it is in hopes that such a change is made. regardless, i find it more realistic to do so, and it adds to the engineering element of things
Agnar 14 Feb, 2015 @ 3:54pm 
They can't, he's trying to future proof assuming they ever can. Even if they need a special conveyor block, he has the space saved to do so.
Aerzaal 14 Feb, 2015 @ 3:10pm 
Your ships never fail to impress. But you keep putting interior turrets on conveyors. I dont think they can be conveyor-fed.
slamlordhaze 12 Feb, 2015 @ 4:40pm 
oh, nvm then, thats really cool
Lord Commissar  [author] 12 Feb, 2015 @ 3:06pm 
It was intentional. I created the Stingray fighter and built the hangars of this carrier to specifically fit it (and by extension mantid fighters). Therefore since this is the mothership for stingrays, and has two long prongs on the front, the name "Manta" was fitting.
slamlordhaze 12 Feb, 2015 @ 2:25pm 
lol running out of names?
mcborge 11 Feb, 2015 @ 9:34pm 
Great work. rated and faved.
Agnar 10 Feb, 2015 @ 8:18pm 
Sometimes deleting the fighter's helps a lot with large carriers for some reason
For me, with the fighters this plays at like 15 fps, but just deleting the fighters ges me to 30 or so
Dibble 9 Feb, 2015 @ 6:10pm 
rated up. nice build.
Skittles 9 Feb, 2015 @ 2:36pm 
hm thats weird since it only uses half of my available system ressources :/
love it anyway though.
TwinChops 9 Feb, 2015 @ 2:25pm 
Not a Single Lagg here :D
Lord Commissar  [author] 9 Feb, 2015 @ 2:24pm 
that depends on you. it is laggy for me as well, though not that bad
Skittles 9 Feb, 2015 @ 2:09pm 
honestly i love it, but is it normal to only have 13 fps on this map?
Charles V+III=VIII+VIII=XVI 9 Feb, 2015 @ 11:36am 
very nice job man ! the only problemis it needs mods...
TwinChops 9 Feb, 2015 @ 9:30am 
Brilliant Ship, as always.
I guess i build this one in Survival, the Griffon is already in my Survival Multiplayer, with a few additions :D
The Noob You Hate. 8 Feb, 2015 @ 1:57pm 
Amazing as always!