Don't Starve

Don't Starve

Steam Biome: Forgotten Forge
207 Comments
SportyHeadShot 24 Dec, 2023 @ 1:29pm 
for some reason all of my rocks are spawning tons of copper and very little else
Jbecl Sleeper 28 Feb, 2022 @ 4:17am 
Improved Mainscreen doesn't work well when this mod opens.Can you let them love each other?
Rodolfo 18 Dec, 2021 @ 5:04am 
Kuloslav: Oh! Thank you so much! :steamhappy:
Astral 12 Dec, 2021 @ 8:44am 
Kuloslav: Oh I really want to enjoy this mod. Thank dev
Kuloslav  [author] 12 Dec, 2021 @ 5:10am 
Rodolfo: I will fix this with next update.

Anne: No, but mod won't be developed anymore - I did everything I intended, so only updates I will do is fixing bugs.
Astral 10 Dec, 2021 @ 1:04am 
Did devs abandon this ?
Rodolfo 4 Nov, 2021 @ 8:11am 
I've noticed that recently to make the ice box in my game, 1 blue gem is appearing instead of the 4 plates even if in the settings are all set to the "Metal" option. Unfortunately. This is a must-have mod for me, but a sad detail this little bug that I don't know how to fix it myself :/
Kuloslav  [author] 10 Oct, 2021 @ 10:54am 
Whyro: No, you don't have any items or structures exist in both mod. You can only use alchemy table to transmute gold and copper if both mods is active.
Whyro 6 Oct, 2021 @ 5:34am 
Is it compatible with the kreygames fixed port of the tiny alchemy powers mod? For example theres some items and structures exist in the both mods that are basically the same thing, so if i use them together would that cause any issues?
Kuloslav  [author] 25 Mar, 2021 @ 12:10pm 
dunepilot: You can't repair that structure.
dunepilot 8 Mar, 2021 @ 9:22pm 
IM TYPING ALL CAPS BECAUSE THIS IS IMPORtANT! HOW DO U FIX STRANGE DEVICE????? PLZ HELP PLZ REPLY I NEED hELP!!
KreygasmTR 1 Mar, 2021 @ 2:04am 
Tiny Alchemy Powers Crashes only on Hamlet Compatible worlds because it is missing isDLCEnabled(PORKLAND_DLC) and Steampunk is kind of problematic IDK too much about it some of the code is moderately janky.
mcbak 10 Feb, 2021 @ 11:29am 
> especially if you use Steam Biome with Steampunk and Tiny Alchemy Powers.

Tiny Alchemy powers crashes the game if both Shipwrecked and Hamlet are enabled, Steampunk has a few bugs of its own. Both mods seem like no longer maintained. Dear author, could you possibly take care of the compatibility and MAYBE just MAYBE release all three mods merged together, with the few remaining bugs weeded out & made fully compatible with Hamlet?
Whyro 22 Nov, 2020 @ 4:48pm 
can you port it to dst pls?
5 Oct, 2019 @ 3:32am 
Can 有 make Iit compatible with DST?:steamhappy:
FluffyCthulhu 24 Sep, 2019 @ 8:23am 
How do you use the anvil? I tried clicking it with copper in and and with my char holding a hammer, is there a specific amount that I need or something?
Demoknight gaming 21 Aug, 2019 @ 6:07pm 
can modded characters go here?
Catarne 24 May, 2019 @ 8:55am 
very cool mod. in my own head canon i think the iron hulk escaped from this mod
Maks 11 May, 2019 @ 11:24am 
It's cool. But why did you forget about the old mods? Or will they all be in a new mod with additional items like here?
Nick1012 17 Apr, 2019 @ 3:03am 
Then will you make Rhinventors neutral and add their own currencies for trade and stuff?
Kuloslav  [author] 10 Mar, 2019 @ 4:01am 
Nick1012: I do not think so. With the version 2.0 released, I finished working on this mod. Next updates will focus on bugs fixes or changing statistics on items or opponents.
Nick1012 13 Feb, 2019 @ 12:10am 
Will you add floaty boaty version of other clockworks(rooks, bishops etc.)
Reverie 7 Feb, 2019 @ 1:52pm 
Gorgeous. I think a few months back I read that you guys couldn't support them anymore and I was bummed out. But maybe I misread some gossip :P
Kuloslav  [author] 4 Feb, 2019 @ 2:57pm 
Echo: All our mods are still supported. About updates: they will released as soon as they are ready :)
Reverie 4 Feb, 2019 @ 8:53am 
Thanks for the answer. I'm actually waiting now for Hamlet's final release before going back to the game and I hope I'll be able to have your mods in it :) Do you plan on updating Steam & Punk and Tiny Alchemy Powers as well? Or are these no longer supported and I should stick to Steam Biome?

Thank you for all your hard for on the mods and I'm glad to see you're still around. Keep warm!
Kuloslav  [author] 1 Feb, 2019 @ 2:10pm 
Echo: Steam biome doesn't cause any error screen with Hamlet, but it is not yet adapted to this DLC - I have not added any items to this world yet (for example you won't find resources to create metal plates). Although mod doesn't cause any errors with the latest DLC, I recommend staying with the shipwrecked or rog until next update.
Reverie 1 Feb, 2019 @ 12:31pm 
I see it's been updated recently, does it mean it's safe to use with Hamlet now? I've always loved your guys' mods, but I'm doing my best to keep the mods all 3 DLC compatible this time after losing a big world due to some SW disagreement in some random mod a while back :D
'Tis but a scratch! 25 Oct, 2018 @ 4:30pm 
Is it normal that Stone Hands spawn nearly everywhere in SW? It feels a bit odd and makes copper the most obtainable resource and I'm not sure if this should happen on purpose or not.
Fenrior 24 Aug, 2018 @ 4:42am 
so nice :cupup:
TheShadowLord 9 Aug, 2018 @ 10:08am 
is there DST?
Lemgon_Ultimate 21 Jul, 2018 @ 6:08pm 
Well designed Mod, gives the Ruins a lot more purpose. Love the new Shipwrecked Art and the alternate Recipes. I think I found a little Bug, when I trap on a Machanical Trap in the Ruins my Game crahes. But this won't stop me from Exploring. And yeah, some Boss would be really cool and would give the new Area a striking feeling. I would go with the Steam Golem, just something Big that would cover you in Sparks =D
Jordan 26 Mar, 2018 @ 12:05am 
Thank you for the awesome mods! I'm curious to know the stats for the metal plate armor or even just a rough comparison to some of the vanilla armor. It would be much appreciated!
Zeitgeist 4 Mar, 2018 @ 8:19am 
dst please?
Prey 3 Mar, 2018 @ 2:30pm 
If any boss for steam biome, it must be a Steam Golem!
Kuloslav  [author] 14 Feb, 2018 @ 1:26am 
Levi Ackerman: wait for next update ;)
Lype 12 Feb, 2018 @ 1:20pm 
I like so much this mod, but I think it is more great if had has a boss of this biome or in the biome. A metal boss or something like that
Kituneki 1 Feb, 2018 @ 2:34pm 
hehehe i played the steam punk mod on DST, its very fun, but lest you got ways to make gears readily available its pretty difficult to get use all the items, but either way, love your mods and keep up the brilliant work, DST tends to see more mod action then the single player one so its nice to see some decent modders out there that will work for the normal game
Kuloslav  [author] 1 Feb, 2018 @ 2:27pm 
Kituneki: I'll think about that :)
Kituneki 1 Feb, 2018 @ 2:24pm 
i thought so, though for a concept, maybe you can make a tesla trap/turret by use of those tesla branchs that drop, i know in the tungsten mod for DST that they made a tesla trap, just an idea/suggestion, the way imt hinking as that the tesla towers have to be refuled by transistors or light bulbs, light bulbs only supply a small incremental amount while transistors supply a large amount
Kuloslav  [author] 1 Feb, 2018 @ 2:16pm 
Kituneki: Yes
Kituneki 1 Feb, 2018 @ 2:09pm 
haa! tesla trees! those be the same trees that was originally planned for dont starve but was removed right?
Kuloslav  [author] 25 Dec, 2017 @ 5:36am 
Rincewind: No. If they grew back, player would have too easy access to a huge amount of metal, cables and gears. And I apologize for answering so late.
Buggsoup 18 Nov, 2017 @ 2:25pm 
"Is hard! Like me!"
Rincewind 16 Nov, 2017 @ 1:01am 
is anything regrows in this biome? I mean trees / mobs respawn.
Kuloslav  [author] 11 Aug, 2017 @ 1:27pm 
Hobo in Kmart: First i want add Shipwrecked compatibility. After that...i will try port it to DST.
Kuloslav  [author] 20 Jul, 2017 @ 12:45pm 
Nick1012: Loot from clockworks and broken clockworks works properly.
Nick1012 18 Jul, 2017 @ 5:07am 
This loots didn't change loots from clockworks, please fix it.
Nick1012 18 Jul, 2017 @ 5:04am 
Clockworks don't drop metal plates, even after I installed this mod.
Totoroszek  [author] 17 May, 2017 @ 10:50am 
@qiang1995 I sended you friend request so we could futher discuss this topic :)
Totoroszek  [author] 17 May, 2017 @ 10:44am 
@qiang1995 Thank you so much for great feedback :steamhappy:

If it's fixed I'll be glad to update the mod and mention your help in changelog and mod description. Compaitibility isn't the main issue tho cause there are things like adding floating animation to items and deciding how this biome should be implemented in Shipwrecked due to the fact that there are no caves or ruins in this DLC (only volcano).