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For the HWM sniper, same process but use models\player\sniper\sfm_sniper_black.vtf in the path block. (again note, no materials in the path, the path starts at models)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=846886649
https://i.imgur.com/PGeFbss.png
https://i.imgur.com/k99vtxQ.png
You need that alpha channel with the layermask because the backpack material (the vmt) uses a
"$basemapalphaphongmask" "1" command and it is looking for the phong mask in the texture alpha channel. You'll get red checkerboards if you don't add it.
https://i.imgur.com/vzg5dJ9.png
Quite easy to create, Take the red backpack, convert it greyscale, replace the cross and circle with a black one, add an alpha channel, add a greyscale layer mask, export from gimp as a VTF with alpha and there you go, swap it out the same way to swap out the medic textures to go black.
If you want to use custom models and textures, you got to start learning how to do this kind of thing.
This is what the GIMP layout looks like when things are in place.
https://i.imgur.com/j5tkxIX.png
Up top, under the changing picture, click the video and watch that. It's a Youtube video, so you can click the youtube link in the video to go to it on youtube and expand it to full screen.
models/workshop/player/items/spy/skullmask/skullmask.mdl
And the paint works on that one.
Spawn the character,
right click it and add an override materials,
send the character to the element viewer,
click the + beside materials to expand them.
If you're changing out the red skin, find the {charactername}_red material, if changing out the blu skin, find the {charactername}_blu material and click the + beside it.
Right click on the material name,
select Add Attribute and select String,
double click in the attribute name so everything is selected
and type $basetexture and click ok.
As soon as you do that the body will go Black and Purple checkerboarded.
models\player\{whatever the class is}\{whatever the class is}_black (for example for the nopack scout it would be
models\player\scout\scout_black_nopack
For the scout with the pack on it would be
models\player\scout\scout_black
NOTE: It is NOT MATERIALS\MODELS it is just MODELS\ that you type.
The skin should change to the black skin. (unless you haven't activated the workshop folder).
Also note that most of the HWM models have more than one texture you have to change out.