Source Filmmaker

Source Filmmaker

Team in Black - (VTF Texture only - to be used with override materials and the $basetexture command)
185 Comments
Darksinmachine 28 Oct, 2023 @ 12:40pm 
will these model have their own black team cosmetic
Juxo 5 Sep, 2023 @ 6:37am 
hey, can you do the civilian black texture?
Sir Frederick Fazbearington 17 Aug, 2023 @ 10:17am 
works 👍
✘CheckiT✘ 23 Jun, 2023 @ 5:09pm 
Hey uh it didn't actually work. Idk if it's the command or what
spylearning101 30 Sep, 2021 @ 7:32pm 
its perfect
FunckyNel | SFM.Artist 24 Jun, 2021 @ 5:40pm 
i did everything right
Pte Jack  [author] 24 Jun, 2021 @ 3:55pm 
Then you didn't do it right.
FunckyNel | SFM.Artist 24 Jun, 2021 @ 10:04am 
didn't worked
cavinaugh 1 Jul, 2020 @ 3:33pm 
I did the same thing over again until it worked
Pte Jack  [author] 9 Jun, 2020 @ 9:21am 
So, what you are saying is that you weren't using it properly and finally did and it worked. Because, I haven't changed anything here and it went from not working for you to working for you.
cavinaugh 8 Jun, 2020 @ 11:06pm 
AAAAAYYYYY ITS WORKIN FINALLY
cavinaugh 8 Jun, 2020 @ 10:59pm 
I'll try again but it's probably not gonna work
Pte Jack  [author] 4 Jun, 2020 @ 8:01am 
Depend on the model and the skin you want to change out, On the player/sniper for the red sniper, it would be, add mat override, take to element viewer, Select Sniper_red mat, Add a String attribute and change name to $basetexture. Beside it add models\player\sniper\sniper_black.vtf in the path block (note there is no materials in the path, it starts at models)

For the HWM sniper, same process but use models\player\sniper\sfm_sniper_black.vtf in the path block. (again note, no materials in the path, the path starts at models)
cavinaugh 3 Jun, 2020 @ 9:51pm 
It's not working for any character and I did the normal steps, override materials, element viewer, red_sniper (or whatever it is), string, $basetexture, then paste the materials code. Is that correct?
Pte Jack  [author] 1 Jun, 2020 @ 7:39am 
Deleted and downloaded a new copy of the skins. Added Material overrides as per the instructions above. Both Player and HWM snipers and scouts work fine for me. Which Character are you having problems with and are you using the correct texture in your override?
cavinaugh 31 May, 2020 @ 8:51pm 
what I mean is it's not at all working in the slightest.
Pte Jack  [author] 31 May, 2020 @ 5:14pm 
Sort of not working means that they don't have priority
cavinaugh 31 May, 2020 @ 4:42pm 
It's sort of not working at all.
Valzryk Shadowblood 20 Jul, 2019 @ 9:21am 
I did it wrong and turns out it works with the voodoo cursed models so thx alot for this mod!
Pte Jack  [author] 19 Jul, 2019 @ 4:47pm 
see the link in the comment below. this is strictly black skins. The link below are to my paintable skins.
Pte Jack  [author] 18 Jul, 2019 @ 7:51pm 
76561198865962702 18 Jul, 2019 @ 7:40pm 
Can You Make The Team In Purple?
YT @chewiebutbetter 13 Jul, 2019 @ 1:05am 
jk
YT @chewiebutbetter 13 Jul, 2019 @ 1:05am 
Basically men in black? :D
DrAdalwin 22 Jun, 2019 @ 10:09pm 
oh I'm dumb xDD soz
Pte Jack  [author] 22 Jun, 2019 @ 6:46pm 
See the scrolling pictures above, one of them is a vid. Click that.
DrAdalwin 22 Jun, 2019 @ 5:24pm 
So uh, wheres the vid?
Pte Jack  [author] 21 Mar, 2019 @ 9:57am 
For the white medic, same process, but invert the the greyscale, when you load it, dirty up the colortint_base with a little grey...

https://i.imgur.com/PGeFbss.png
Pte Jack  [author] 21 Mar, 2019 @ 9:36am 
This is what the texture looks like without the layer mask..


https://i.imgur.com/k99vtxQ.png

You need that alpha channel with the layermask because the backpack material (the vmt) uses a
"$basemapalphaphongmask" "1" command and it is looking for the phong mask in the texture alpha channel. You'll get red checkerboards if you don't add it.
Chonka 21 Mar, 2019 @ 9:33am 
yes like that
Pte Jack  [author] 21 Mar, 2019 @ 9:32am 
What, like this??

https://i.imgur.com/vzg5dJ9.png

Quite easy to create, Take the red backpack, convert it greyscale, replace the cross and circle with a black one, add an alpha channel, add a greyscale layer mask, export from gimp as a VTF with alpha and there you go, swap it out the same way to swap out the medic textures to go black.

If you want to use custom models and textures, you got to start learning how to do this kind of thing.

This is what the GIMP layout looks like when things are in place.

https://i.imgur.com/j5tkxIX.png
Chonka 21 Mar, 2019 @ 8:52am 
can you make black textures for medics backpack?
Chonka 21 Mar, 2019 @ 7:33am 
thank you
Pte Jack  [author] 20 Mar, 2019 @ 2:01pm 
The textures will work with both and if you're doing "everything right" and the textures are still B&P, then you're doing everything right, wrongly.
Up top, under the changing picture, click the video and watch that. It's a Youtube video, so you can click the youtube link in the video to go to it on youtube and expand it to full screen.
Chonka 20 Mar, 2019 @ 12:38pm 
also will the textures work with the blue skins
Chonka 20 Mar, 2019 @ 12:34pm 
ok so the problem is i doing every thing right but when i paste the textures the spy model is still pink and black.
Pte Jack  [author] 20 Mar, 2019 @ 12:18pm 
I don't... Can't help you if you don't explain the problem.
Chonka 20 Mar, 2019 @ 10:56am 
i have a problem with spy
Lord Killian Warstand 19 Dec, 2018 @ 12:09pm 
thank again kind stranger
Pte Jack  [author] 19 Dec, 2018 @ 12:06pm 
Where ever you extracted the TF2 Game Cache VPKs to, then
models/workshop/player/items/spy/skullmask/skullmask.mdl
And the paint works on that one.
Lord Killian Warstand 19 Dec, 2018 @ 10:45am 
yes by any chance where would i get the dead head mask?
Pte Jack  [author] 19 Dec, 2018 @ 10:43am 
Glad you got it working...
Lord Killian Warstand 19 Dec, 2018 @ 10:33am 
i got it, didn't realize you had a video
Pte Jack  [author] 19 Dec, 2018 @ 8:59am 
Then you haven't done the process correctly as these are completely renamed textures.
Lord Killian Warstand 19 Dec, 2018 @ 7:01am 
i've done all the tips provided non of them are working but now nothing is happening...
Pte Jack  [author] 10 Oct, 2018 @ 11:38pm 
And hence, the name of the skins are "In Black"... I have a Paintable Team skins on the workshop as well, you can tone those down if you want.
Chicken Jockey 2 May, 2018 @ 1:21am 
Their clothing is too black. It looks strange.
Dunwich child 7 Apr, 2018 @ 8:35am 
Thanks!
Pte Jack  [author] 24 Nov, 2017 @ 4:18pm 
Then you're not doing it right.

Spawn the character,
right click it and add an override materials,
send the character to the element viewer,
click the + beside materials to expand them.
If you're changing out the red skin, find the {charactername}_red material, if changing out the blu skin, find the {charactername}_blu material and click the + beside it.
Right click on the material name,
select Add Attribute and select String,
double click in the attribute name so everything is selected
and type $basetexture and click ok.

As soon as you do that the body will go Black and Purple checkerboarded.
Pte Jack  [author] 24 Nov, 2017 @ 4:18pm 
In the field beside the new attribute type

models\player\{whatever the class is}\{whatever the class is}_black (for example for the nopack scout it would be

models\player\scout\scout_black_nopack

For the scout with the pack on it would be

models\player\scout\scout_black

NOTE: It is NOT MATERIALS\MODELS it is just MODELS\ that you type.

The skin should change to the black skin. (unless you haven't activated the workshop folder).

Also note that most of the HWM models have more than one texture you have to change out.