Portal 2

Portal 2

Relics
18 Comments
tu7650x 5 Oct, 2015 @ 4:54pm 
Excellent map. Good example of selective cube destruction based problem solving. It's still underused in maps and always a fun brain teaser.

The thing with the excursion funnel being able to go through the door was a bit inelegant IMO. You could have omitted the door entirely.
Petutski 11 Jul, 2015 @ 8:01pm 
Great map, but I think physics (and the rules) were violated when the tractor beam was able to penetrate a closed sliding exit door.
dven1 7 Jul, 2015 @ 7:09am 
I noticed that in the room with the blue walls if you look at the floor or ceiling they turn black. It didn't really bother me though and the chambers were challenging and fun. Nice map!
Blappeture Executive No.1 4 Mar, 2015 @ 7:20pm 
there are vert textures youre using, do not use vert as they misbehave with lighting
Aevo  [author] 1 Mar, 2015 @ 6:33am 
Thats odd... I'm almost certain I had a portalable wall there... Thanks for letting me know
Aevo  [author] 26 Feb, 2015 @ 1:52pm 
Could you tell me where you got stuck? I haven't been able to get myself in that situation yett.
Scoundrel 25 Feb, 2015 @ 9:39pm 
Good funnel maze, if a bit redundant after figuring out the sequence. One thing bothered me though; I strongly dislike the situation where it is possible to get trapped, requiring a restart or suicide. One additional portal surface would correct that, and I don't think it would harm the maze much.
quatrus 23 Feb, 2015 @ 7:58am 
Nice map and box shuffling puzzle - maybe make the boxes slightly different.... thanks for creating.
CEO of La Responsabilité 22 Feb, 2015 @ 7:13am 
I must say, I love all your map, I cannot find any map in the workshop more challenging than yours, keep it up!
Equinox FR 19 Feb, 2015 @ 3:35pm 
Nice puzzle, I like this one, thanks for mapping
My playthrough : http://youtu.be/ypxseeyjZ9o
ZAEROS 18 Feb, 2015 @ 7:56am 
Very nice puzzle, Took me a while but fun.Thank you.
Malfaction 17 Feb, 2015 @ 8:19pm 
Liked it!
Aevo  [author] 16 Feb, 2015 @ 5:13pm 
I apprecialte the feedback, but I'm not entire sure why you believe that the Hammer needs to be used 100% for it to be effective.
wildgoosespeeder 16 Feb, 2015 @ 2:15pm 
The single-portal puzzle idea is there but the Hammer part looks shoehorned in. You already know my concerns with that. It's probably best this idea was left in the in-game editor.
Chelliste 15 Feb, 2015 @ 5:09pm 
Where each cube drops is an important factor.
dog? lunch??? BARKING??? 14 Feb, 2015 @ 2:55pm 
this is a wickedly clever puzzle
i love it