Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It does also suicide when doing a tower rush: build 2 towers out of sight and produce some archers, then start building third tower in sight. The AI wills send all its villagers to "bomb destroy) this third tower you are building while your 2 towers and archers will kill off the villagers till it resigns. Try it :-)
D-day fail.
By the way, it's a good ally.
It seems if there aren't any trees within vision of the *town center*, then the AI doesn't ever start chopping trees.
The only small problem: I had a lot of synchronization error
That being said, I say again congratulations for this AI!
Would it help if I put fewer of these bots into the game?
Other that that, nice job on the AI.
I also look forward to when they get a name change. I kinda want different names.
I humbly request that the Resonance bot be given the ability to create walls. I understand this is modding and takes a while and effort. I did see your FAQ note about walls messing them up, but if it could be added as an early game, command activated strategy that would be fancy. Sorry if this has already been suggested but I couldn't see it anywhere on the comments or planned features.
I love the ai as it is though and if you can't give them that ability I'll still use them over the base AI 100% of the time. Thanks.