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Rapporter et oversættelsesproblem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=759583275
for the specifics and rules regarding Darth's work. Much <3 Darth and thx for all the mods :)
as for a multidorectional one... maybe just make it a retextured gyro that produces a thruster plume based off of power consumption.... and consums oxygen if you take my idea from befor?
- alos make a 1x1x1 large ship version?
Would add a lot to realism and immersion.
http://i.imgur.com/SdsnBQy.png
Well, not anymore X)
"Known issues:
Thrusters cannot thrust after ship touch any other block. Probably related to thrusters weak force, or lack of thrust damage. Don't know how to fix. Try to wriggle a bit with gyros to move away, that very often helps."
MY requirements are for a transit system. I am using the new GPS based autopilot, but in order for it to work I need to have thrusters in all directions (or it doesnt seem to work), however this currently means that even using a 1x1x1 thruster, i have to increase the length of the transit vehicle by 4 blocks to accomodate this. All i really need is a forward and a reverse thruster, as the vehicle is also on tracks.
O yeah, the transit system is in a asteroid so the tunnel is only 3x3 wide, hense why I am trying to keep the vehicle small.
I think you should tweak the thruster force a bit.
Currently they are only usable for very small ships. But these do normally not need manuvering thrusters, because they have no extreme acceleration anyway.
But large ships are difficult to manuver in tight spaces like docks due to their extreme mass and thus their inertia.
Plus: Large ships thrusters do quite some damage to station armor blocks.