Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The weapon itself is not supposed to be a normal sidearm, it's more towards Military Police, those who need to address light to medium armored criminals, and still try to maintain the size of the firearm relativelly small. So they created a very crude, very raw looking pistol, who takes ALOT of metal, steel and so on, on it's body. The weapon is heavy in quite literally EVERYTHING, even the magazine when empty has just that tiny diferenciating weight. You can't simply pull it out of your pocket and very quickly cock the gun. And when you fire it needs to have just that tiiiiny bit of recoil. Also the reload is bad because you need to actually take out the magazine by yourself OR you can always do the classic Counter-Strike reload where you fling the weapon up and down so that the magazine falls. Hope you remake the animation, looking foward to it!
To be fair, I keep waiting for the day when someone releases the L4D1 weapon animations made from scratch, so they work in L4D2 online. Though I fear we may get L4D3 before we ever see the remade L4D1 weapon animations again.