Space Engineers

Space Engineers

Concrete Material
45 Comments
Maison De Cornusiac 5 Mar, 2019 @ 3:58pm 
Now with release it is the best time to update this mod. :)
Visentinel 24 Jan, 2018 @ 7:45am 
Hey buddy pink textures :P
ANONYME 9 Jan, 2018 @ 1:18pm 
Same issue as previous comment, too bad, I would love to have this
GAMEtatron 5 Mar, 2017 @ 5:13am 
I use Nvidia and the mod doesnt crash the game, but the texture only shows up as pink. This is a very usefull mod, sp it would be nice if it could get fixed. :)
General Warcat 10 Sep, 2016 @ 7:17am 
lol, this mod would be great for the -LastStandGamers and Video sage- i hear them complain about the gaps in their asteroids, lol...10/10
juboyer  [author] 9 Jun, 2016 @ 8:36am 
Well, MOD is fixed for DX11. Looks different from before but it works, at least. If someone wants to polish it, feel free to contact me.
asuraicHermit 31 May, 2016 @ 12:16pm 
@juboyer Please do a bug fix on this one if possible, I can't run this mod and it cuases the game to crash whenever I launch a world with this mod loaded, and this is an awesome mod.
asuraicHermit 20 May, 2016 @ 12:34pm 
Yeah this is definitely causing crashes for me. Any chance we can get an update on that? If it helps, I'm running an Nvidia GeForce GT 720M.
Mortibus Ostium (Sparky) 11 May, 2016 @ 2:26am 
Just so you are aware, this mod has been causing nvidia card crashes for me. Not sure if it happens to anyone else and if its exclusive to nvidia users. I spent 2 hours going through my mods to attempt to find the reason and after I removed this mod, my game stopped crashing...
Alex Blues! Pesquisando O.V.N.I. 25 Apr, 2016 @ 8:42pm 
Nice! :steammocking:
Byrdman 28 Oct, 2015 @ 9:32pm 
Does it use Stone or whatever it's called in survival mode to make?
Digital_Samurai 20 Oct, 2015 @ 10:59am 
@dimitri Earth based concrete is not viable in space for one reason only. It has nothing to do with oxygen or carbon. They ran a few experiments on the ISS and on shuttles for universities a while back and the results were promising. The issue is the amount of resources needed is more than what is needed here on earth for s few different reasons. Also to get the resources where they are needed would be a feat in it of itself. Getting them there would take more than it is worth. So they looked into a new method. If you heat basalt (found on planetoids in our own solar system and believed to be on most others) to extreme temperatures. You can get the materials needed for an extraterrestrial concrete. This too was tested with Lunar materials and published in university documents. These findings were then covered in several science based tv shows and a few articles in magazines. If you doubt it you should look it up. It's basic chemistry at its core.
Visentinel 14 Oct, 2015 @ 4:54am 
Doesnt matter Dmitri, it looks cool thats what matters.
Squilliam L 29 Sep, 2015 @ 2:55pm 
I hope you know concrete in space is impossible... "Oxygen is an important binder in concrete structures (really, the CO2 is), and without it, the compounds do not hold their rigidity." It would simply turn to dust.
Digital_Samurai 14 Sep, 2015 @ 5:06am 
I got that it's a voxel. I love your voxel material better than some of the concrete materials and would love to see your material be survival ready. If you are not planning to do that it's cool too.
juboyer  [author] 11 Sep, 2015 @ 7:27am 
@ghostwarrier
It's not a bloc, it's a voxel material like iron ore or stone. You have to use voxel hands and switch the material to concrete with your keyboard. Some other mods give concrete blocs, but this one does not.
Major_P0tat0 9 Sep, 2015 @ 1:22am 
its not coming up in my inventory which type of block section is it in:steamsad:
Digital_Samurai 19 Aug, 2015 @ 8:08am 
You could probably create a tool similar to the paint gun mod that has concrete charges or material.
Digital_Samurai 19 Aug, 2015 @ 8:02am 
Any way you can make this survival ready? Would love to use it in scenarios and SP.
juboyer  [author] 22 May, 2015 @ 4:40pm 
With a voxel hand, use the "previous color" and "next color" keys (the same you use to paint blocs). Check in your game options. I think that on a qwerty keyboard it should be "[" and "]". The concrete is last in the list so press "prev." once and you would find it.
SergeantAtom 16 May, 2015 @ 3:58pm 
i cant find the concrete where is it?
JayMole77 25 Apr, 2015 @ 4:48pm 
Actually concrete in space is actually being planned as the building product in various missions, the reason being it costs alot of fuel and resources to get smelting facilities off of eath and onto another planet than it odes to take some microbes which can process waste and other materials found on other planets and turn it into chemicals which can be used in producing conrete like material. Tests have already been carried out using lunar rock to create concrete material without the use of water, its possible and viable, but the walls would need to be thicker than conrete ones for radiation protection since the lack of water also means a lack of radiation protection. So 2.5m thick concrete walls in space, VERY likely actually.
OverMindLess 2 Mar, 2015 @ 1:58pm 
Here is why (hard to compare to IRL, but I'll try):
a) Ease of processing: Metals(iron) are extremely cheap in SE.
IRL they're relatively pure as well(no ores/oxidation!). You can almost cut bricks of metal with plasma torch/laser/whatever and stack these together seamlessly (cold wielding)
b) Iron is stronger than concrete by factor of ~4 in compression, ~40 in tension. Strength/weight ratio influences transportation costs.
c) Metals are more plastic, composites/concrete - brittle. (meteorites! good luck stopping/fixing those cracks)
b) Large fraction of concrete is water (0.4, depending on the purpose). Keeping structure pressurised and warm enough (so water does not escape/freeze, but react) would be quite of a challenge in space. Getting water is also an issue. There are ideas on waterless concretes for the moon, not sure how usable is that for asteroids/space.
OverMindLess 2 Mar, 2015 @ 1:57pm 
Screw this. Of course you can use concrete in space. Depends what is available. Here are my self-dismissed thoughs:

@Foan, agree, I might have been too broad in my statement. Let me be more specific:

I am assuming space/asteroid conditions, not planetary. I.e.:
I) Atmosphere - neglible
II) Chemical activity - neglible
III) Weak gravity IRL, variable in SE.
IV) Massive temperature variability (star light vs 0K via IR radiation to vaccum, depending on orientation)
V) Meteorite impacts. ( 10-ths of km/s)

My statements:
1) Using traditional concrete in space is absurd. (and unachievable) (c,b mostly)
2) Waterless composite mix might be of limited use. (bulk filler/foam, but not surface finish.)
3) Iron/metals are much more preferable, ice is also a great thing to use. Depends where you go.
Reverberant Duck 25 Feb, 2015 @ 8:08am 
@OverMindLess "No one would ever use concrete in space." That's a pretty large declaration you're making. Source?
OverMindLess 23 Feb, 2015 @ 2:14pm 
Looks great. The only thing that bugs me - no one would ever use concrete in space.
Tesarik 21 Feb, 2015 @ 12:08pm 
awesome
Vinier McNuggNugg 20 Feb, 2015 @ 10:40am 
ok. TANK you very much :)
juboyer  [author] 20 Feb, 2015 @ 7:36am 
@theclucker : Use the "previous color" and "next color" keys (the same you use to paint blocs). Check in your game options. I think that on a qwerty keyboard it should be "[" and "]". The concrete is last in the list so press "prev." once and you would find it.
Human 20 Feb, 2015 @ 12:29am 
@juboyer I'm gonna check it in the morning, but thanks and hopefully that helps anyone else who finds their asteroids to be solid concrete chunks. Much appreciated. o7
Vinier McNuggNugg 19 Feb, 2015 @ 9:31pm 
how do i select diffrent ores when useing voxel hands?
juboyer  [author] 19 Feb, 2015 @ 8:48pm 
@KHORNE FLAKES : okay I changed a parameter in order to consider concrete as a "rare" ore. It does'nt exclude concrete from procedural generation but it will avoid full concrete asteroids. I cannot do more, procedural generation is still in early alpha.
Human 19 Feb, 2015 @ 4:30pm 
So using this just replaces most of the asteroids in my world with concrete. Not sure if you've got a bug or if I do. Anywho, I hope there is something that can be done about that, I do like the idea.
Vinier McNuggNugg 19 Feb, 2015 @ 4:02pm 
mmmm
Nioreux 18 Feb, 2015 @ 5:18pm 
map download pls?
Seva 18 Feb, 2015 @ 4:19am 
Mod +1, you have my appreciation and thanks.
juboyer  [author] 16 Feb, 2015 @ 3:34pm 
I tried differents parameters in the material definition but I didn't notice any difference when I mined it. It seems the game don't use these values, sorry.
Fox 16 Feb, 2015 @ 9:14am 
Im gonna fill a crater with this stuff and build a beach resort in the stars.
8377 Rose 15 Feb, 2015 @ 11:16pm 
Oh... oh my... this pleases me... concrete.... awesome...
SPARKYWOLF123 15 Feb, 2015 @ 6:23pm 
you should put the map in the pics on to steam, i am horrible with voxel hands and i really want that base
juboyer  [author] 15 Feb, 2015 @ 6:26am 
@KingdomBragg: Yeah I think I must try something like that, unfortunately even if the concrete texture is 1024 px wide, it still looks blurry in-game. It's not a big issue with concrete but I am not sure how other materials can render. So I guess voxel gives you better shape details but less texture details.
KingdomBragg 15 Feb, 2015 @ 5:57am 
@juboyer: I like your thinking. With that in mind, is there any chance you could do a metallic or plastic looking material so we can do high detail stations with a more high-tech look?
juboyer  [author] 15 Feb, 2015 @ 5:45am 
@Crytum : Yes that's right it's hard to use. But in an other other hand, you can add so much details you will never have with the 2.5m blocs. I think that mastering the square brush and its different sizes could give really great results.
Crytum 15 Feb, 2015 @ 4:51am 
it defienately looks nice but its quite hard to get things in symetry with the voxel hands...
KingdomBragg 15 Feb, 2015 @ 1:35am 
Brilliant, thanks :)