X Rebirth

X Rebirth

Carriers - Arawn S/M Launch- and Docking
93 Comments
🎮 PalkoVvodets 🔑 15 Feb, 2021 @ 3:56pm 
will small ships dock into capital one to repair if get damaged or player must order to dock them manualy?
Anthony AyeDog 11 Nov, 2018 @ 10:24pm 
safe to uninstall?
Huib Bloodstone 14 Oct, 2018 @ 12:42pm 
u need a new game to fix it. see last debug update.
Oneshoeleft 30 Jun, 2018 @ 9:43pm 
To repeat Haribo73, is this version 4.30 compatible?
Haribo73 14 Mar, 2018 @ 11:54pm 
Can that make such a thing so that you can download it, Steam would like to have an update in Steam it will be displayed to me red ,,, I'm not a modder I do not understand, but I know how to install it, and that's enough for me too .

Im Steam wird es Rot angezeigt, also bitte mal Updaten Danke
Haribo73 5 Mar, 2018 @ 5:11pm 
hi is this version 4.30 compatible
The Insane Dump 31 Jan, 2018 @ 6:35am 
Good morning Marvin, I hope you're well. I am running into a rather strange issue. Whenever Cargolifters undock/dock from my Arawn, I receive a notification that they are being destroyed. Obviously, I can actually see them transfer goods back and forth, so I know these notifications may not be accurate, but it is happening each time.

I am uncertain if it's a bug with your mod, but I figured I would check with you since it has to do with the Arawn ship (the one you get in SP campaign).
bioscmos303 23 Dec, 2017 @ 6:10am 
first im not a pro Debuger so i ask first ! - is this error means drones will not do thier job ?
(i just wished Carriers and CES was 100% compatible)

[] 11995.77 Error in AI script fight.attack.object.capital on entity 0xc1c4: Property lookup failed: $wardronetargets
* Expression: $wardronetargets.count

the mod works fine (and i fkn love it).. just try it with CES mod and see ..
debug say something about Drones,
CES - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=641563593

P.S
if - CES is runing without Carriers - debug clean
if - Carriers is on with out CES - debug clean
TMIndustries™  [author] 22 Dec, 2017 @ 3:11pm 
@bioscmos303
I cant reproduce the problem. My log is clear. I reuploaded the mod to steam, maybe it broke the first time.

Do you use any other mods that could cause this problem?
bioscmos303 19 Dec, 2017 @ 12:22pm 
tnx dude .. but read the debug log .. lots of errors
TMIndustries™  [author] 19 Dec, 2017 @ 10:27am 
This mod was updated for XR 4.3, it also works now under Linux systems
Akkirah 19 Dec, 2017 @ 5:34am 
if you do update this can you add the xenon and maybe make the lepton into a canteran carrier (just make it bigger the model already looks like a carrier imo)
bioscmos303 17 Dec, 2017 @ 5:09pm 
Debug report X:R 4.30 Fouds lost of errors .. looks broken (check discussions)
Shame must have mod !! hope it will fix(and the addon aswell :)
Mariouzs 11 Dec, 2017 @ 3:03pm 
Reporting that the mod is working great with 4.30, and i just have found an interesting feature of the mod. When i got new fighters for my carrier i put them in a training flight, usually their behavior is exploring around until the training is finished and they autodock back to the carrier. But recently i made a training flight in an asteroid field, this time the training behavior was different, the fighters started to fire guns and missiles to asteroids, boosting around, making maneuvers, was very amusing watching their training, and thats what i call a real training hehe!

The only thing that i never got to work is the "command to squadron">"attack object" order, the fighters stay still with the status "Waiting for drones" and never attack. My work around is transferring the command to me and then i issue the orders to attack. But i would like to do it with the DO but never worked for me, idk if is because i am using MICT, i never solved the problem.
ShraGan 25 Aug, 2017 @ 9:09pm 
csatrad - add the fighters as members to 1 squad leader and and give the patrol order to the leader?
csatrad 18 Aug, 2017 @ 7:42am 
Is there any way to have added fighters to patrol the sector togather and not either in 7 or less groups or in a scater way.

I bought the best fighter (Forlorn Sentinel) and pited against probably the weakest pirates (DeVires) and the group of 7 fighters lose 1-3 fighters / occasion.
If I ask patrol zone normally they scater all around and geting cought one by one by spawning packs of pirates.

If there would be an option so they can go togather in one big group that would be excelent but there isnt :( Maybe groups of 10 would do it but in other sectors it might be too small again.

Or somehow copy the drone launch script to them, so they just follow the arawn and when it attacks anything it just sends all the assigned fighers. That would be the best tbh.
Noviath 1 Jul, 2017 @ 2:24pm 
Hi there awesome work. Is there a limit of how much fighters a carrier can carry?
ShraGan 13 Jun, 2017 @ 1:42am 
Anyone worked out how to do the squad management?
Vazarus 6 May, 2017 @ 9:57am 
Is there a way to add a check to the carriers to wait for fighters to land before jumping?
Alrunes 19 Apr, 2017 @ 5:28pm 
well I simoly went ahead and tested it ... to those who still want to use this mod ... it works fine with 4.0 same as 4.10
Alrunes 14 Apr, 2017 @ 2:49pm 
Hey...
First of all ... is this 4.0 compatible?
and if yes ... would it work with an Odin from the Battlestar Frigga mod?
that would be so awesome:steamhappy:
Fracker 19 Nov, 2016 @ 12:08pm 
Perfect!
Now "Arawns" make sense
Flight training a little closer would be nice?
Maybe a docking capacity limit 1 fighter = 4 drones ? as a setting option?
All in all VERY COOL !!!
TMIndustries™  [author] 17 Oct, 2016 @ 10:59am 
@Mariouzs
Engineers only repair your ship if its hull is below 70 %.

Can't help you with the second problem. The mod was updated a few minutes ago. Maybe it has solved your problem?
Mariouzs 7 Oct, 2016 @ 3:28pm 
An other issue iam having is that if i order the fighter to "attack object", they do nothing and their status is "waiting for drones"... some hint about this?
Mariouzs 7 Oct, 2016 @ 3:13pm 
@Andy.MB Iam having the same issue. First i got engineers assigned to my docked ships and were repaired, but now any ship docked in the araw is been repaired and no engineer assigned. I sold the araw and bought a new one, thinking that was bugged, and at first the ships were repaired but now is happening the same, no engineers assigned and docked ships are not repaired.
Parasus 5 Oct, 2016 @ 5:24am 
can i use this and the other carrier mod and CWIR mod together?
Doc Holiday 1 Sep, 2016 @ 7:51pm 
Nevermind - I'm noob. I have a Rahanas ship, not an arawn.
Doc Holiday 1 Sep, 2016 @ 7:30pm 
Can someone please help me get this working? I have my Maelchon assigned to the Arawn in campaign mode. I transfered it over and then told it to dock. The error is "no suitable docks" and the ship does nothing. What am I doing wrong?
Andy.MB 5 Aug, 2016 @ 1:26am 
I noticed that after the update 4.0 is not added to the interceptors engineers. I had a version of the mod 1.55. Upgrade to 2.17. The situation has not changed!
Does anyone have this problem or just me?
Those that were before - wthis the engineers and repared hul! But new (((
Kaiser Zero 4 Aug, 2016 @ 10:20pm 
I have one question: What exactly does "Start Flight Training" do? Does it increase pilot skills or does it just launch them?
Klecan84 14 Mar, 2016 @ 2:55pm 
Hallo, super Mods. Was machen Träger für einen Sinn, wenn man keine Schiffe drauf landen kann? Kannst du mir aber bitte die neuen Funktionen wie ''Hüllengrenze für Techniker'' erklären. Danke
Innominatam 12 Mar, 2016 @ 8:36pm 
Hey mate I don't know if this is a bug but I thought yo report it anyway. When I order figthers attached to the Arawn to patrol a sector if a ship neters a jump tunnel before they can kill it. They will follow it into other sectors of space until they kill it
kelmenwong 6 Mar, 2016 @ 12:00am 
i'm getting performance issue, game starting to have stuttering/lagging issue
after made change to savegame and disabled this mod, the stuttering issue sems gone now
reanor 3 Mar, 2016 @ 8:16pm 
I assigned fighter to Arawn, go to Attack - Fighter Commands, I am not seeing a DOCK command. I can try again. Without this command I have to manually dock every ship, I do see Start Ships command after that and all ships start and go into Escort mode again.
Melody Woods 4 Feb, 2016 @ 2:36pm 
Thanks a lot for updating this mod and the Sul's one.
Photoncody 29 Jan, 2016 @ 10:46pm 
It should be known, the current version of this mod has an old cap ship movement script that causes cap ships to get stuck at gates and never go through them. This only happens on 4.00 as far as I'm aware.
DrwHem 9 Nov, 2015 @ 5:51am 
cool thanks. for this mod if i want to arm my fighters with missiles is that an option? and if so how do i do it? keep a stockpile on the carrier ect?
TMIndustries™  [author] 9 Nov, 2015 @ 5:27am 
@DrwHem
Unlikely, not to say impossible.

The drone bay of your captured Titurel was probably destroyed when you captured it. The drone bay is one of the last things that get repaired by the engineer and it also takes very long.
You can check if the "drone bay"-surfaceelement is fully functional by searching it on the surface of your titurel.
Either wait until it gets repaired or get it insta-repaired at a shipyard.

This is in no way related to this mod, though. Normal expected behaviour. :teladi:
DrwHem 7 Nov, 2015 @ 4:39pm 
would there possibly be a connection here to the fact that a titurel i captured no longer can carry drones? the first 2 Titurels i caped are working fine but the 3rd one cannot hold any drones
Renown 3 Nov, 2015 @ 7:08pm 
I second everyone's comments. The more automation so I can sit back and watch my carriers kick ass.. the better!
Metalloman1 11 Oct, 2015 @ 5:02am 
"Would it be possible to have fighters with the "follow aran", "escort" or "patrol" command and who get damaged too badly in battle automatically retreat from battle, fly back to the carrier and dock to get repaired?"

This!

Also, would it be possible to have fighters assigned to a carrier to behave like drones?
- always docked;
- undock if carrier is attacked and/or "attack" command is given;
- redock when battle is over;
- dock for repairs if hull is damaged even during battle, with the possibility to choose after which percentage of hull damage they have to dock.

I hope these suggestions will be considered... @TMIndustries: should I have to post in the egosoft thread or will the author check here too? (I don't speak german, unfortunately...)
Sayuri 1 Oct, 2015 @ 9:28am 
Would it be possible to have fighters with the "follow aran", "escort" or "patrol" command and who get damaged too badly in battle automatically retreat from battle, fly back to the carrier and dock to get repaired?
For example, have the "escort" script make a check once every second if the fighters hull is <60% and if so, automatically give it the command "dock".
kelmenwong 23 Jul, 2015 @ 12:09am 
i dunno why, 1 of the early fighter got repaired to 81%, then no further repair

later i dock 2 more damaged fighters, somehow, engineer appear in these fighters and working on repair???
kelmenwong 21 Jul, 2015 @ 10:45am 
i found carrier option under construction vessel def off, but dock ship seems not working.
construction vessel is not mean for this?
TMIndustries™  [author] 15 Jul, 2015 @ 2:45am 
@w.evans
Thanks, haha. Some miscommunication was going on because I got a PM from Marvin saying the fix was suggested by you and I thought the mod was from you then. :D
Okay, corrected this... erm... typo? :D

@kelmenwong
Probably not. There is a small chance they do but I wouldn't bet on it, ever.
Walker Evans 15 Jul, 2015 @ 12:59am 
Hi TMIndustries (TM),

In the change notes, was surprised to find that Marvin wrote something in to make this compatible with an "Autojump" mod that I wrote. Since I don't remember ever having written an autojump mod, I checked Marvin's thread, and I think that he was referring to "Automated Emergency Jump" by bm01.
kelmenwong 11 Jul, 2015 @ 4:14am 
does ai/enemy can utilize these features?
Nemesis_87 2 Jul, 2015 @ 11:41am 
Great little mod, comes in handy have a carrier full of golems

Little problem though, Docked ships on my carrier dont seem to repair, any suggestions?

Thanks
DeluzionConfuzion 24 Jun, 2015 @ 2:50pm 
thatnks, the only reason is, i told 60 or so eterscel raiders to dokcwith my arwan, and after 20 or so docked the rest just sort of.... stacked and waited, nothing heppend after a while. ive since deleted that save though and havnt tried to dup the conditions.
TMIndustries™  [author] 24 Jun, 2015 @ 12:33am 
No they do not count as cargo and currently there seems to be no limit at all (besides technical computer limitations of course).
At least nobody has hit a max cap yet.