Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hm, this is because of the timer blocks, I guess... Strange.
one thing i noticed though, is that when you have a number of escape pods hooked to the same vessel, when you launch one, all of the others activate too. is there a way to change that to make just one launch? (or even better to just make two launch at a time so i can load the second one with decoys?)
Edit: Ha! Also by you. Those are something I've been looking for!
It accelerates to the max fairly fast, and it have gyroscope in it, so you can fly and maneuver in this thing.