Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Population Adjustment & Build Limits
117 Comments
Feber 1 Jun, 2024 @ 6:44am 
It is not working....
Redeye 28 Aug, 2021 @ 11:51am 
hey does this still work?
ydendrinos 28 Nov, 2020 @ 12:10am 
not working for me either. any new updates coming?
i can't swim 8 Jul, 2020 @ 4:13am 
Not working for me either. Just at a glance houses still support 10 and some myth units taking more than 4 pop. Such a shame- I've been dying for this kind of mod since I first played the game in the 2000. Please fix!!!
PeskyBees 6 Jul, 2020 @ 4:13am 
We needs a modder to take this work and reupload a fixed version
Targaryen 29 Jun, 2020 @ 10:42pm 
not working here. Tried a lot of times :(
[☆] AresOfThrace 21 Apr, 2020 @ 10:43am 
Definitely not working.
Cpt. Dead Baby 16 Apr, 2020 @ 10:14pm 
I can confirm that pyromaniac13's fix still works.
Emily Mewens 23 Dec, 2019 @ 10:23pm 
It seems that all of the build limit/pop mods are broken now.
nnr 29 Nov, 2019 @ 1:28pm 
@Wayo It isnt working for me either
Wayo 22 May, 2019 @ 12:24pm 
Does not seem to be working for me. Does anyone else have any sort of trouble with this mod?
wattobay 21 Nov, 2018 @ 12:39am 
is it possible to add resource modifiers as well? you cant mix the pop and resource mods without conflicts so if you can put both in one that would be freaking amazing.
Loir 25 May, 2018 @ 9:29am 
Seems it didnt work for me actually, already tried to unsub , reset assets, It just didnt let me build unlimited house. Any idea how to fix this ? Got the AoM Extended edition.
Vampire Kisses 18 Apr, 2018 @ 5:33pm 
This is not removing the build limit for Altantean Manors. Is this intentional? Really wish I could build more manors.
Beliam 24 Feb, 2018 @ 8:01pm 
How many defense towers i can build with this mod?
p.Zer0 \(^o^)/ 8 Feb, 2018 @ 9:36pm 
Doesn't work in Campaign, only random map it seems
Cybruiser57Péter 2 Feb, 2018 @ 5:22am 
The mod works in campaing mod or it's only for Ramdom maps?
CrankyMcDuff 10 Dec, 2017 @ 5:29pm 
I can confirm that Pyromaniac13's fix works. After you paste the info to the mod data file, go back up to 801 and you'll see it's out of line with the rest. Just use space bar to knock it back where it goes and viola.
TsarTytus 22 Nov, 2017 @ 2:35am 
How is it working?
Amadeus  [author] 10 May, 2017 @ 7:30pm 
@rbrown88
I am not sure how to do the work around as I have not done it myself. pyromaniac13_ is the one who has provided information on the work around. but I cannot confirm whether or not his suggestion is functional. :SBpenguin:
GDE | Csc | Mithrandir 29 Mar, 2017 @ 11:35am 
I understand you don't plan on updating anymore, but I could honestly care less playing with the chinese faction. @Pyromaniac you said it can still be played though if you copying all content under <unit id="800" name="Bella"> (how it appears in my xml document) excluding the last line </proto> and then pasting before the right said last line </proto>? I did that, and also changed the name of the proto file in the data folder to proto4 (stated proto version within my proto.xml file.
yet nothing. Am I doing something wrong?
Amadeus  [author] 16 Feb, 2017 @ 3:25am 
I do not really play this game much at all anymore and I do not plan on purchasing the expansion. Escpecially since it doesn't seem to be very well recieved. I am sorry for those whom really enjoyed this mod. I just do not have the time to figure out the new faction and get all the numbers and balance right for my standards.

I did not expect this mod to gain so much popularity but I am glad i could improve the game for so many of you!

If anyone wants to take my base work and modify it for the expansion, feel free to contact me for the files. :SBpenguin:
vatrakin 26 Jan, 2017 @ 10:05am 
This mod still works! Dev doesn't update anymore, but you can update it yourself easily.

Inside the mod folder, change "protox" to "proto2.5" or whatever your latest proto version is, which can be found in the data folder of AoM. Then, open the game's proto file, and select everything after the "Bella" unit info. ctrl+F makes finding it easier. You'lll see:
</unit>
< unit id="801...."
Start the selection at the beginning of the unit after Bella, so, 801, Alfred. Select all the way down, and stop one line above </proto> . Copy that, and paste it at the end of the mod's proto file, just before </proto>.

You'll want to double check both proto files to make sure the code matches up, but the mod proto will have updated population count info, etc. After all that, the mod should work. Only thing is, Chinese won't be affected by the mod. But all other's will work.
ST3RB3N 21 Dec, 2016 @ 2:40pm 
hey have u made this work with the expansion yet?
Last of the Order 4 Dec, 2016 @ 8:18pm 
Please update!
smiggie balls 21 Sep, 2016 @ 11:16pm 
Doesn't work.
Borderline Communist 2 Jul, 2016 @ 2:40pm 
Does not work
Winnetwo 30 Jun, 2016 @ 12:00pm 
Doesn't work for me :(
AngelMichael 26 May, 2016 @ 1:09am 
ok so mine is proto 2.4.xml and after looking at it. how am i gonna be able to distinguish whats the new units and old. is their a bar in the file that seperates units from the expac units? cause i dont know what to copy and paste.
vatrakin 6 May, 2016 @ 11:21am 
ALSO, if you update your file with the expansion units, only vanilla units and buildings will have new population counts and whatnot. But the mod will still work.
vatrakin 6 May, 2016 @ 11:19am 
Because of the expansion, this mod won't work, because the proto xml file isnt updated to contain the expansion files. Your game will either crash, or not use the mod file. I managed to fix this by just copying all the new unit info in the game's proto file (mine is proto2.2.xml) and paste it at the end of the mod's proto file. Something like notepad++ would work fine to do this. Hopefully dev puts out an update to the mod to make it at least compatable. I don't even have the expansion, but the game automatically downloads it anyway, because my proto file still contains all the new units.

But after manually adding the new content to the mod file, my game works fine with the new pop limits and build limits :)
alxx033 24 Apr, 2016 @ 3:36am 
The mod doesn't seem to work for me (Tale of the dragon). No maps work for me, i tried IP map and normal one :(
alxx033 18 Apr, 2016 @ 9:02am 
Is it available in the expansion? Cause it wont activate on random maps for me for some reason
Emperor Palpatine 25 Mar, 2016 @ 6:22am 
Any progress on the update as this mod makes this game so much better
Lepper 18 Mar, 2016 @ 6:04am 
Is there any way of getting this mod to work for a CD version of the game? I don't know if the files on the steam version are any different or if I could just copy the files of this mod into the folder of my CD version.
RenTed 25 Feb, 2016 @ 1:51pm 
Cant way for the Update. This is the only Mods that keep the game balanced and remove Build Limit.
AuhnRa 16 Feb, 2016 @ 8:28am 
Good to hear news here ! Thanks Zoythrus !
Amadeus  [author] 15 Feb, 2016 @ 3:02pm 
---NEWS UPDATE--- I have read your concerns and I did not realize an expansion was released. I just downloaded it and I will see about updating the mod! Bear in mind if workshop gives me trouble again the updated mod may have to be released separately but I will keep you posted.

Thank you for the support so far! :SBpenguin:
Zoythrus™ 15 Feb, 2016 @ 10:14am 
The mod isn't too sure what to do with the new expansion content, and the game doesn't know how to respond to the mod's inability, so it just sorta crashes. Disable the mod and it'll all be okay.
AuhnRa 15 Feb, 2016 @ 9:10am 
Okay when I start a random game I get message that tells me something like this cUnit invalid garden is not a valid operator.
AuhnRa 15 Feb, 2016 @ 8:36am 
Same problem as Avarizer. I don't have any mods that could conflict with this
Tjep 13 Feb, 2016 @ 5:59am 
Not working anymore? After i start game with bots everything gets destroyed and YOU HAVE BEEN DEFEATED appears. Any fix for this?
Segur 30 Jan, 2016 @ 12:04pm 
I would love to see this updated for the chinese
Zoythrus™ 29 Jan, 2016 @ 11:57pm 
Will this be updated for the new Chinese factions? Currently, the game crashes if you use this mod with the new expansion.
williamb1995 15 Jan, 2016 @ 5:26am 
Is there a version for age of mythology original?
MeD2ExPeRT 1 Dec, 2015 @ 9:03pm 
does not work for villagers, my population is stuck at 25
Nameless880 4 Oct, 2015 @ 9:04pm 
does this work for version 1.12 ?.
DeadAimBow 2 Oct, 2015 @ 2:21am 
oh :( ok.. thanks..
Amadeus  [author] 1 Oct, 2015 @ 8:38am 
This mod WILL NOT work with the original campaign and may not work fully in the expansion campaign. The campaigns use different assets than skirmish matches so it's not compatible for the campaigns. Sorry. :SBpenguin:
Schmirk 18 Aug, 2015 @ 10:30pm 
@OOOOOBAMA dont worry bro you can just play conquest and it makes it so that you cant win by wonders! you can still build them but it wont do anything