Space Engineers

Space Engineers

S - Debris Effect
33 Comments
Hibiki Kaneko 4 Aug, 2017 @ 5:11pm 
Textures are purple in DX11 version. I did a DX9 to DX11 conversion of your textures to fix. Send me a message and I will send over the files so that you can republish. If I don't hear anything within 24 hours, I will publish as: S- Debris Effect(DX11) with the same description you have here and a large disclaimer listing you as the creator.
[B0SS_302] 29 Apr, 2017 @ 9:30am 
DU DX11 WE WANT!
Stale Baguette Police 16 Dec, 2016 @ 8:45pm 
Disregard my comment. Keen broke the textures and fixed them
Stale Baguette Police 10 Dec, 2016 @ 6:34am 
The texture appears to not be working as of the latest dev branch release for the new blocks. The debris effect texture is all purple. Can you update? This mod is so good.
Sektan  [author] 5 Dec, 2016 @ 3:26pm 
check my suits
Artemonim 5 Dec, 2016 @ 12:56pm 
Anyway thank you very much for all your mods!
I doubled my collection of mods :steamhappy:
Sektan  [author] 5 Dec, 2016 @ 12:46pm 
I want set more time but I think that is still not possible
Artemonim 5 Dec, 2016 @ 9:08am 
It would be great if there were a second variant of this mod in which fragments do not disappear, but remain and can be sawed on the remaining resources. I imagine it this way:
Add to game a few blocks that can not be selected by G
With the destruction of one of them randomly selected. It has the same color parameters, like the destroyed block. If game engine allows it, at second top layer put additional texture: incandescence, charring, etc.
Rocket 7 Aug, 2015 @ 1:23pm 
oh man visual effects for ships and other things would be awsome! Like atmospheric effects!
Sektan  [author] 2 Aug, 2015 @ 12:49pm 
idk
Raven4K 2 Aug, 2015 @ 12:18pm 
could you possibly do an effect for shields? I am curious
Aziraphale 3 Jul, 2015 @ 3:10am 
dx11?
Korvatus Klok 26 May, 2015 @ 5:45pm 
Too intense for my PC, depressurization crashed my game, lol
𝙨𝙡𝙤𝙩𝙝𝙞𝙪𝙢 22 Feb, 2015 @ 4:26am 
that is AWESOME
Jawa Truka 21 Feb, 2015 @ 12:50pm 
if the debri stayed longer it would make a battlefield look real(but its still really good as a effect change)
Toot 21 Feb, 2015 @ 3:56am 
yes
PhantomSoviet298 20 Feb, 2015 @ 8:56pm 
you should make the debri a little longer
EnvyMe2010 20 Feb, 2015 @ 7:21pm 
I wish that steam would let me auto download all the mods you make. they are all awesome.
tomsrt 20 Feb, 2015 @ 6:58pm 
cool games
LethalOwl 20 Feb, 2015 @ 1:24pm 
Neat, cheers.
Sektan  [author] 20 Feb, 2015 @ 5:34am 
Yes I know, I write about this to DEV.
Baleur 20 Feb, 2015 @ 5:32am 
NEED to get them to stay longer :( at least a minute
ShieldKnight857 20 Feb, 2015 @ 5:13am 
This is so cool! It adds to the fun of the damage effects update! :)
LethalOwl 19 Feb, 2015 @ 7:47pm 
Would be pretty darn awesome to make debris last longer, in addition.
G.A. 18 Feb, 2015 @ 7:24am 
Dobré by bylo, kdyby ty kusy kovu zůstaly, vychladly a nechaly se znovu reciklovat na kovy.
Reverend Revenant 16 Feb, 2015 @ 9:34pm 
Niiiiiiiiiiice
Baryonyx 16 Feb, 2015 @ 5:45am 
Very cool, but I think the debris should stay longer if that is possible to change. And maybe some nice despawn effect like it slowly burning up or something. If that is doable. Very good idea this.
[TSF] Mason 1290 16 Feb, 2015 @ 2:47am 
my god. how are you NOT on the dev team for SE.
DeAnti 16 Feb, 2015 @ 12:12am 
YOU are a mod monster nice work
Foxolov 15 Feb, 2015 @ 10:35pm 
smelt metal, noise and fire...
Biggingerman 15 Feb, 2015 @ 9:25pm 
oh cool
Saxxon 15 Feb, 2015 @ 6:00pm 
Any way to make them not be effected by gravity? I think that would look a lot nicer...
Kienata 15 Feb, 2015 @ 2:42pm 
Awesome! Came out great! Now explosions look a bit more cinematic during dogfights :)