Portal 2

Portal 2

Field Trip
15 Comments
Petutski 1 Jan, 2016 @ 9:41am 
Unique approach. Learn the rules and pass the test!
The Sojourner 25 Feb, 2015 @ 7:39pm 
Lighting looks fine to me; just needs a Full Compile. Cool concept; it's a reskinned force deflection field :p2cube:
Malfaction 25 Feb, 2015 @ 5:32pm 
Nice element. Thumbs up!
Stimich 25 Feb, 2015 @ 12:22pm 
Did this in 3 portals. Whooh.
TonToE 24 Feb, 2015 @ 11:09am 
The fields should be more transparent to make seeing beyond them less of an eyesore.
bonkrood 24 Feb, 2015 @ 9:25am 
I liked the map, different and fun. :)
Steveo 24 Feb, 2015 @ 9:23am 
Really annoying if the boxes fall out of place... nothing you can do apart from restart :(
Chelliste 23 Feb, 2015 @ 6:44pm 
I ddn't think of it while playing, but porygonal is right: They're grates wearing a fancy fizzler dress, or suit if you prefer. Since I didn't think of them that way, my brain was a little disoriented. Mission accomplished!
dalbozofgurth 21 Feb, 2015 @ 11:51pm 
Absolutely NO way to reset the boxes if they fall out of position. This is nothing more than a massive rage level similar to those little bb balance games you'd pull out of cracker jack boxes.

Sorry, but this is too much of a tedius rage fest for me.
Portalized 21 Feb, 2015 @ 3:41pm 
Intertesting concept. Use of portals in a different way. Thanks for making.
big the cat 21 Feb, 2015 @ 3:26am 
I really like the fields (I assume they're just grates in disguise?), and the aesthetics are really cool.
Nice puzzles, too, although the second one was rather difficult.
Skyferret 21 Feb, 2015 @ 2:18am 
Perhaps RAD lights. Oh, and don't forget env_cubemap to correct the texture of the glass floor in the elevator.
Lord Swoop 20 Feb, 2015 @ 2:43pm 
Different. I like it.
CH. 20 Feb, 2015 @ 8:55am 
ok
Flutters  [author] 17 Feb, 2015 @ 4:18pm 
It's not completely finished yet. I have no idea how to do the lighting, so there are just some temporary lights right now. Might add some observation rooms though.