X Rebirth

X Rebirth

Carriers - Sul, Heavy Sul and Gangrene Chaser
22 Comments
S.T.A.L.K.E.R 29 Nov, 2022 @ 9:37am 
dont work no update
Kaiser Zero 5 Mar, 2018 @ 1:53am 
In addition the options for ships to dock IS present but they do not. I get "Error: No suitable dock..." or something like that.
Kaiser Zero 4 Mar, 2018 @ 7:24am 
I'm not sure but this doesnt seem to work for the HSul, or the Sul (dunno about the Gangrene atm). If it helps I have CES in addition to this and the Arawn version for Carriers, and the Arawn works fine afaik...
TMIndustries™  [author] 19 Dec, 2017 @ 10:29am 
Fixed for XR 4.3 with additional Linux support
Slump_Lord 26 Jul, 2017 @ 8:26pm 
@luis.mendez6 iirc the X3 AP re-balance mod had that functionality for the aran, but it was the only cap ship that could dock other cap ships. and it could only dock 2.
TMIndustries™  [author] 31 Jan, 2017 @ 10:31am 
Yes it is
Psycho Dad 30 Jan, 2017 @ 6:34pm 
Is this needed in Version 4?
Sir Luis 29 Jul, 2016 @ 10:50am 
i wish this game had a super carrier that had landing bays that would have landing bays for the
Arawns in your fleet.This super carrier could maybe carry up to 10 Arawn.
bubbabenali 22 Mar, 2016 @ 12:26pm 
Will this mod support the Teladi Condor anytime soon?
KosherHam013 18 Mar, 2016 @ 6:32pm 
P.S. Sorry should have said clearly, just make sure the carrier is not in your group. Hmm also more data, my HSul is a group leader, not following a group leader. So that might make a difference as well. Maybe the carriers have to be in charge, however I do not know.
KosherHam013 18 Mar, 2016 @ 6:30pm 
As of now it seems to be working. At first it was not, my heavy sul has 40 fighters and would not jump around or go out of the sector/system, only inside the sector. But I played around with it and when I took the HSul out of my group it didn't have anymore problems. Yay \o/
kelmenwong 16 Mar, 2016 @ 1:11am 
doesn't work in v4, only the arawn work
bioscmos303 26 Feb, 2016 @ 2:36am 
still need this mod in V4?
Ammo 4 Sep, 2015 @ 9:29pm 
we need one for condor optional if u buy the dlc
DeluzionConfuzion 24 Jun, 2015 @ 3:04pm 
@matt, the first three pics are of ships (the etterscel line i think, but i might not be spelling that right) undocking. the forth is of an etterscell docking. the etterscell line is a good but expencive fighter group, and is my recmoendation when one has the cash. there is a forth ship that looks like its of the etterscell line, but is not named like one and does not have the same power.
Argon_Matt 14 Jun, 2015 @ 3:16am 
what ship is that undocking from the sul on the third picture?? it looks cool
MYHORSEISAMAZING 4 May, 2015 @ 8:54am 
check pls taranis, scaldis and tituriel for ability to launch fighters from docks. i think devs expected to use them as carriers, but later something gone wrong. i cant find of other uses for holes in scaldis' sides or plates with numbers in same places of tituriel and taranis
G.A. 2 Apr, 2015 @ 4:03pm 
Really not in the original game dock fighter squadron in the carrier?
I did not know.
I have not yet tried it, I was considering purchase the carrier, but if it is just for show and do not want it.
Simoom 23 Feb, 2015 @ 10:56pm 
I think the Condor is technically also a carrier type ship - any chance that can be added in a future version? :)
'Airstrike' Ivanov 21 Feb, 2015 @ 8:23pm 
Finally the Raptor is worth a damn again. :D
F3nnec 17 Feb, 2015 @ 11:30pm 
The reason to split the Mods is that you can disable the Carrier-Mod without problems from your running game. This modification of the ships with the new hidden dock you can't without problems. But if Egosoft ever start the Carrier-features from official side, this Mod should work as well, even if you disable the Main Carrier Script.
aladinaleks 17 Feb, 2015 @ 2:40pm 
I think it will be easier and better to add docks, in one mod for all xl ships.

Then get one good mod for docking and transportation all xl ships, fighters s/m.