Insurgency

Insurgency

Karkand PVP
17 Comments
DARKLORD 31 Mar, 2017 @ 2:57pm 
really nice , bravo))
Spooky Swamperson 29 Nov, 2015 @ 10:46pm 
noooooooooo do not split the map, its better to have a large map that isn't full of constant spam battles. it makes it more tactical when its a large map, giving it close and long distance fire fights. people are to used to modern warfare bullshiz.
[FfF]G4RY BoURB!3R  [author] 20 Aug, 2015 @ 7:20am 
Thanks you gehstur for give me the right for modify your map :)
[FfF]G4RY BoURB!3R  [author] 15 Jun, 2015 @ 3:15pm 
@gehstur : Contact me please , i have add you to my friend list
Thanks you
gehstur  [author] 11 Apr, 2015 @ 3:47pm 
Kamsta99
I'm friending you, my experience with decompiling isnt all that unproblematic.
I'll send you the VMF if you want it, and you may edit in any way you like, any contribution is greately appreciated. Please send me the result and/or keep me updated.
I'm eager to take another look at this map, i know it has some potential in it, but can't quite figure out how to manage the visleafs as well as navmesh and gameplay related issues.
my karkand_coop map just had an update and it is far more optimized than this map. i suggest using that as a basis, i don't think i'll upload the VMF for everyone to use, as this may lead to different versions flying around, hard to keep track of and which will lead to complications with the different servers, running my map. Again thanks for any contribution feel free to work on it.
Kamsta99 11 Apr, 2015 @ 4:04am 
@down And of course all credits go to you .
Kamsta99 11 Apr, 2015 @ 3:56am 
HOLY SHIT, THIS MAP REALLY GOOD (Brush work, enties) !!! Unfortunately they are breaking the entire effect light :(. Map need big optimalization !!! The map has certain distortions as for battefield 2, but it isn't disturbing;). Could I decompile this map? I have a few cool ideas; D. THANKS A LOT !!!
LeCamper 28 Feb, 2015 @ 6:06pm 
how do I play?!?

~xXx~RayRocksQcTV 27 Feb, 2015 @ 3:43pm 
As proposed split the map in 2 and put the normal gametypes on :) Let me know when is your next update for PvP :)
TastySlopsicle 20 Feb, 2015 @ 8:57pm 
I think maybe if you made a version with just the urban part of town that excluded the warehouses on the other side of the river it would be better suited to insurgency's gamemodes
Hyena 19 Feb, 2015 @ 1:46pm 
Push with 8 controlpoints? YES!
SAiL3X 19 Feb, 2015 @ 2:40am 
Iron Predator 18 Feb, 2015 @ 5:11pm 
you should try to make a checkpoint co-op version of this.
gehstur  [author] 18 Feb, 2015 @ 3:31am 
[FfF]G4RY BoURB!3R
HAHA
Because the map is so huge, haveing 5 controllpoints would maybe be a little to few.
I played through it with bots, and allthough the bots were a lot of hearts appearantly steam suggests. (retar ded). The gamemode seems rather interesting, changeing these gamemodes can be done easily in the maps txt-file. and i will if you'd rather.

I mostly do this kind of work just to amuse myself, if theres one thing 4chan has teached me it is that i should always do it for free.
[FfF]G4RY BoURB!3R  [author] 17 Feb, 2015 @ 9:23pm 
Ok the game adjust the numbers of wawe , 8 x 5 = 40 wawe !
You have make a good work on this map :)
~xXx~RayRocksQcTV 17 Feb, 2015 @ 8:01pm 
:)
[FfF]G4RY BoURB!3R  [author] 17 Feb, 2015 @ 7:58pm 
Hello ,
I install the map on our server now , Good work !
Push 8 controlpoint ? I think lot of point broke the gametype !
You have 15 wawe of respawn for defender and 5 x 3 for attacker for 3 controlpoint and 1 cache in push gametype
I think you have convert your coop checkpoint point to push and i think is not good