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Thanks you
I'm friending you, my experience with decompiling isnt all that unproblematic.
I'll send you the VMF if you want it, and you may edit in any way you like, any contribution is greately appreciated. Please send me the result and/or keep me updated.
I'm eager to take another look at this map, i know it has some potential in it, but can't quite figure out how to manage the visleafs as well as navmesh and gameplay related issues.
my karkand_coop map just had an update and it is far more optimized than this map. i suggest using that as a basis, i don't think i'll upload the VMF for everyone to use, as this may lead to different versions flying around, hard to keep track of and which will lead to complications with the different servers, running my map. Again thanks for any contribution feel free to work on it.
HAHA
Because the map is so huge, haveing 5 controllpoints would maybe be a little to few.
I played through it with bots, and allthough the bots were a lot of hearts appearantly steam suggests. (retar ded). The gamemode seems rather interesting, changeing these gamemodes can be done easily in the maps txt-file. and i will if you'd rather.
I mostly do this kind of work just to amuse myself, if theres one thing 4chan has teached me it is that i should always do it for free.
You have make a good work on this map :)
I install the map on our server now , Good work !
Push 8 controlpoint ? I think lot of point broke the gametype !
You have 15 wawe of respawn for defender and 5 x 3 for attacker for 3 controlpoint and 1 cache in push gametype
I think you have convert your coop checkpoint point to push and i think is not good