Sid Meier's Civilization V

Sid Meier's Civilization V

Capture+ (Capture more Units & Great People)
55 Comments
SachiDomainsNaomi 15 Nov, 2023 @ 7:06pm 
doesnt seem to workout too
[PIGZ]MrTango 4 Mar, 2023 @ 11:35am 
Doesn't work? I get no prompt box, just a message my unit dealt 0 damage destroying them.
*Trying to take a settler some barbs took from a rival.
Tamaskan ن 12 Nov, 2020 @ 12:29pm 
Thank you for this mod ! What becomes a settler captured by Venice ?
Gnarkada 27 Mar, 2020 @ 3:24pm 
Thank you so much for the mod I have always wished that civ 5 allowed you to capture settlers and great people instead of just making them into a worker or getting rid of them completely.
OGProtiny 18 Sep, 2019 @ 7:27pm 
Is it compatible with the slavery mod?
CyberX1  [author] 22 Sep, 2018 @ 7:35pm 
@adan_eslavo please do
adan_eslavo 8 Sep, 2018 @ 6:15am 
I modified your mod to be compatible with VP, VPEE and MUCfVP mods. May I post in on VP Mods Repository catalogue? So far I had it only for my personal use.
CyberX1  [author] 24 Aug, 2018 @ 12:29am 
@991962404 I'll wait for others to confirm thanks
991962404 17 Aug, 2018 @ 1:45am 
it occurs to me that icons are all messed up when playing with "Traders and fishermen" +"Military occurpy territories"
CyberX1  [author] 23 Nov, 2017 @ 1:19am 
@JELLEN Noted
JEELEN 8 Oct, 2017 @ 2:06am 
Forgot to mention: I'm using the Slavery mod as well, so that might cause the problem.
JEELEN 8 Oct, 2017 @ 1:51am 
@awesomejj101 In addition to what TFW mentioned, Settlers captured by barbs can also simply disappear. Really? Yes, really.
wickedgrace333 30 Apr, 2017 @ 10:08am 
I was really looking forward to this mod, but when a barbarian captured my settler, which you can already recapture from barbs in vanilla, the settler never showed up at the nearest camp or even the next nearest. I followed the capturing unit and had LOS on both encampments. This is my only mod that affects settlers.
QuantumPaws 20 Jan, 2017 @ 1:37am 
Sad to say, does not work with CBP.
CyberX1  [author] 23 Dec, 2016 @ 11:47am 
@BrJason No problem, happy holidays :steamhappy:
BrJason 20 Dec, 2016 @ 9:46am 
Great Mod - where has this been all my life? Thanks!
jArmAhead 12 Sep, 2016 @ 4:35pm 
It starts a war, Snoopy. It's all about risk management.
MasterBlaster 8 Jul, 2016 @ 3:07pm 
Why is it possible to capture religious units? Would'nt it be too easy to defend against them?
CyberX1  [author] 28 Apr, 2016 @ 8:33pm 
@TFW Likewise! Now I cant play CIV without it xD
Joe's Gleaming Goats 9 Apr, 2016 @ 7:52am 
I love this mod, I don't know why the Civ V developers didn't just add this feature into the game, it just makes much more sense. The only annoying thing is when you see a settler which is captured by a barbarian, go to capture it, and it turns into a worker. Other than that, this is an essential mod for me.
silverwisp 31 Dec, 2015 @ 1:25pm 
How do you make a mod multiplayer?
EverAfter 22 Oct, 2015 @ 10:25am 
Settler is destroyed when barbarian captures it.
manbok 25 Sep, 2015 @ 4:40am 
Don't use this mod if you are playing GNK or BNW. Costs and Required Techs to build Space Parts will be reverted as Vanilla version. Deleting "CaptureSpaceship.xml" in the mod folder will make it do nothing with Space Parts.
[ßЯç]SomedudeM.D. 24 Sep, 2015 @ 2:51am 
Does this mod allow you to capture an "enemy" settler a barbarian has taken without it becoming a worker?
Prinnyking 5 Aug, 2015 @ 6:53am 
why not make it where inquisitors can capture prophets and missionaries with out a war?
Dovakim 12 Jul, 2015 @ 2:11am 
A great general never surrender.
Queen Reena 27 Jun, 2015 @ 11:15pm 
I just wish I could capture prophets and missionaries without triggering war, they get annoying and you literally can't stop them -.-
CyberX1  [author] 16 May, 2015 @ 3:01pm 
Capturing will trigger war
easte 16 May, 2015 @ 12:48pm 
Can I capture prophets in peacetime with this and not trigger a war?
CyberX1  [author] 4 May, 2015 @ 9:39pm 
@Joel That should already work
CyberX1  [author] 19 Apr, 2015 @ 9:39pm 
Wow this mod (my second mod) is on the first page of the most popular (3 months)! Thanks for all the support!
Mutt 15 Mar, 2015 @ 11:07am 
Very nice mod. I enjoy it.
CyberX1  [author] 4 Mar, 2015 @ 3:29pm 
Thanks for all the suggestions, feedback, and support. I have recently got the complete edition and will update this mod soon as tackle some bugs or errors! Also, upon updating I will switch this mod from alpha to beta.

Wow 2000+ subs, awesome! \d(^.^)b/
roberto tomás 3 Mar, 2015 @ 8:46pm 
this is just a concern, not a bug or issue: The AI doesn't take into account the added exposure this mod brings. Early game it is pretty easy to spot a Settler roaming by, without any support, and take it. The consequences are trivial if you are getting their first Settler: it is too early for there to be much of a war.
So for these reasons, I'm thinking maybe having capture of Settlers work for us the same as default for Barbarians: they become Workers. Does that sound right/Is that doable?
I'm Hard Forever 27 Feb, 2015 @ 1:26pm 
multiplayer?
oldetyme 25 Feb, 2015 @ 8:11am 
@ CHAOS: a prophet has no religion, it comes afterwards
肉鸭大魔王 24 Feb, 2015 @ 10:57pm 
Wondering if the captured prophet will be the opposite religion, that's less valuable:Diplomat:
Internet Explorer 24 Feb, 2015 @ 9:04pm 
@CHOAS, If you think about it realistically, a great prophet wouldn't give up their religion if they were captured.
KAWHINOT 24 Feb, 2015 @ 3:17pm 
Great prophets shouldn't be captured; you think they'd just switch their religion upon being captured?
OSNK 24 Feb, 2015 @ 2:32pm 
so... this would be amazingly OP with the R.E.D back because... yeah.

was this meant to be used with the R.E.D pack because a tile by itself means that the tiles around it means to be not owned by it's owned team.
CyberX1  [author] 23 Feb, 2015 @ 2:25pm 
@No one, hellkn, Khan and Merchants of Venice does not work, but I can add it, however I only have vanilla so idk the UnitType or class

@Christy15, I did not change it

@GameBeast, I do agree, to make it more realistic they should be destroyed, ill keep that in mind
No one 23 Feb, 2015 @ 1:36pm 
Yeah do Khans and Merchants of Venice work?
hellkn 23 Feb, 2015 @ 12:31pm 
Well, what about capturing Merchants of Venice?
GameBeast 23 Feb, 2015 @ 9:06am 
I would say Great Generals should still be destroyed on capture. They'd never want to fight against their country in real life, so why should they be forced to in this game?
Chrisy15 23 Feb, 2015 @ 8:42am 
@awsomejj101 Is that something you changed? Because in the unmodded game they maintain the religion that they were made from.
Chrisy15 23 Feb, 2015 @ 8:41am 
@Apozein It would be your Great Work, because it is your Great Artist. Civ doesn't care who it used to belong to.
Apozein 23 Feb, 2015 @ 1:44am 
Hi, nice job.

One question : if I expand a captured great artist, for example, to create a great work of art, will the great work be from my civ, or from the civ the great artist belonged to in the first place ?
CyberX1  [author] 22 Feb, 2015 @ 10:01pm 
Good Idea ill try
[COLOR_CYAN]Jet[ICON_INVEST] 22 Feb, 2015 @ 2:17pm 
Can you put this up on http://www.civfanatics.com
Kinetic Energy Productions 22 Feb, 2015 @ 1:12am 
@awesomeji101
Thanks. :)