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just weld em on to the good ol' bones
i think you dont get the point, the props are 30% heavy and i saw that with the weight tool, if you are possing with the physgun it becomes tedious to make that, can you fucking understand the point of that?
Anyways, can we use these models to make sweps/rig them?
IMG Tool (Open gta3.img, extract the models and textures)
ZModeler (Import the models and textures and convert to .obj)
Autodesk 3D Max (Import the .obj file, fix the model, export to .smd)
GUI Studio Compiler (Compile the models to GMod)
VTFEdit/Photoshop/Notepad (Edit the material files)
Done, I guess.
If you do, post something here about any progress, I would love to see it.
pleeeease
I don't know how to work with ragdolls/playermodels :/