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Thanks for adding them
I'll give it a go later on, as it is very late for me. Will either need sleep or coffee. Hopefully both haha.
I can do it for you, or help you do it yourself. Your pick. I'll copy and paste the instructions I wrote for another user tho:
"""If you go to an online .dds converter, such as the one found HERE [online-converting.com], when you upload your existing texture to be converted make sure you select under "surface format" the option labeled "DXT2." Lastly, make sure you set mipmapping to "yes."
The resolution needs to be 512x512 as well.
Under your SE directory you'll navigate to a folder called content. From there go to Textures, and finally to Models. There you'll find the existing LCD textures as well as being able to add your own .dds files.
Lastly you'll have to edit the LCDTextures.sbc file under Content->Data to use the textures in game. Hope this helped! Let me know if it didn't and I can try to explain it better."""
Let me know if this helped, bomb, and if not I'll try to explain it better :)
Awesome work! :)
UPDATE: Hello all, I have released Update 2 which adds flags and logos from the Elite Dangerous Universe.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=398037664
Feel free to link to any mods you make with the textures :)
I'd like to see what you've made.
If you go to an online .dds converter, such as the one found HERE [online-converting.com], when you upload your existing texture to be converted make sure you select under "surface format" the option labeled "DXT2." Lastly, make sure you set mipmapping to "yes."
The resolution needs to be 512x512 as well.
Now it'll work with LCD panels. :)
Also, could you add faction icons (federation, alliance & empire), and maybe the different rank icons (explorer, trader and combat)?
I know getting the textures might not be straightforward, but if you can :D
Under your SE directory you'll navigate to a folder called content. From there go to Textures, and finally to Models. There you'll find the existing LCD textures as well as being able to add your own .dds files.
Lastly you'll have to edit the LCDTextures.sbc file under Content->Data to use the textures in game. Hope this helped! Let me know if it didn't and I can try to explain it better.
@Jura
The white background is the way the logos are provided from Elite Dangerous. I could try and edit them for you but I'll have to do that later. Busy week :/