Space Engineers

Space Engineers

AUTOPILOT CORE - Small Ship Version
109 Comments
flopp 28 Sep, 2017 @ 5:40pm 
its really laggy...
Voldysnort 17 Feb, 2017 @ 6:01am 
if you could, would be epic! :)
WiDOC  [author] 16 Feb, 2017 @ 10:41am 
well, i thought of taking this script from 0 again and make it work with the vanilla autopilot block ... but still lot of mission cannot be done with it so .... i dunno
Voldysnort 16 Feb, 2017 @ 8:03am 
Yeah i assumed so lol. Just tested on a MP server too, still the same :)
WiDOC  [author] 16 Feb, 2017 @ 7:49am 
well i checked that and .... my script doesnt work anymore. Like some stuff have changed in the API. oh god it's gonna be tuff to reengage this
Voldysnort 16 Feb, 2017 @ 7:33am 
Its not orbitting a planet, its orbiting a station. I've set the Orbit to the middle of my station, started the mission and it just flies off in 1 direction. Not sure how i can show it in action? :S
WiDOC  [author] 15 Feb, 2017 @ 11:03am 
are you sure it is not turning ? like never never ? because planets are so huge you probably didnt see it was actually turning. Anyway can you try to test it on a multiplayer server the next few days ?
Voldysnort 15 Feb, 2017 @ 9:35am 
Hey dude,

Don't suppose you've managed to have another look at this?

I'm more so interested in the orbit function. Despite numerous attempts to orbit, the ship just flys off in one direction.
WiDOC  [author] 5 Feb, 2017 @ 11:58am 
and you have of course to take care of the gravity and increase the radius to a certain margin so you're sure to never go in
WiDOC  [author] 5 Feb, 2017 @ 11:58am 
yeah i mean, in some way you can already orbit around planet. if you know the coordinates of the center and you know the radius of it, then you simply have to change manually the order and it will work ;)
Voldysnort 5 Feb, 2017 @ 5:21am 
Okay thanks for your reply. I appreciate all you do, i used to use this a while back and its truely amazing! I'd love to have fleets orbiting a planet or even my station. Defence drones to be precise.

No rush! :):steamhappy:
WiDOC  [author] 4 Feb, 2017 @ 9:15am 
as i also notice, sensor are still weak. i mean, i still cannot program object detection with it
Zacknetic 4 Feb, 2017 @ 8:33am 
Don't worry about planets. I don't want to use this script anywhere near planets.
WiDOC  [author] 4 Feb, 2017 @ 8:22am 
hi Voldysnort. I'll try to do something in the next few weeks. The only problem i'm facing now is planets....when i see how it works, with multiple thrusters and gravity, i don't really know how to code this to work with that. i'm barely sure you'll get in trouble if you enter in planet gravity field and i have no idea how to code that for the moment. have to make some test, or just keep something that work only in space....i don't know :(
Voldysnort 4 Feb, 2017 @ 8:20am 
Any more development with this? I understand the issues your facing :)
WiDOC  [author] 23 Nov, 2016 @ 6:09am 
Hi Lethegrin, I'm inviting you to read my last comments here to understand why i stopped develop this years ago

cheers. ^^
Zacknetic 22 Nov, 2016 @ 8:09pm 
Could you possibly change the timers blocks to arguments? That way we could remove the bulk of the mod size.
WiDOC  [author] 18 Dec, 2015 @ 4:42am 
yeah you know...the game is still installed and i came to test the planets. i was a bit frustrated since the game is still not recognizing (after 3 years) my graphic card and laaaagging like hell. I still have hope that everything will work fine one day and probably play it again. I think i'll make a script that work with the auopilot block. It will be more an AI development than developing an autopilot.

Well...we'll see.
Cheers
WiDOC
edkyo 17 Dec, 2015 @ 3:34pm 
3) i was much the same, regarding working for myself. Then i got the job teaching at university, it didn't last long. Maybe I’ll write a book about it someday lol. Simply put I was too rogue and my students always came first before ‘politics’. i went back to the private sector mighty fast. i can't blame you for your independent view point. I rather admire it in people. If you have to, go door to door to local businesses wherever you may be. (Been there done that back when Perl was the premiere server side language – wow, I just dated myself) If you love it, never leave it.

i wish you all the best in your endeavors. Game on :)

edo signing off
edkyo 17 Dec, 2015 @ 3:28pm 
2) The multiplayer code is definitely needing some attention (I subscribe to Keen on GitHub – Im code-nosy). It’s been in need of attention for a while now. Before anyone screams, yes I know they are still in alpha, I do understand…no shots fired. its been a flame war sometimes on Keen forums, GitHub, and here too on steam: planets first or multiplayer (not to mention other bugs) revamp. Yea, I get you on the time of updates with certain critical issues and aspects not being as stable as we would all like. I can sympathize with that frustration. Been modding since Id’s Quake. No stability, means constant revamps. Thus why keep going? No reason. You are left with two possibilities, just wait, or let it go. I hear ya. Games sales in this pre-release business scheme im afraid will most likely always suffer in this regard simply by the nature of how things progress and change.
edkyo 17 Dec, 2015 @ 3:26pm 
1) Yes, they should have worked it into vanilla. We have seen new blocks put into vanilla from Modder’s on steam (wicked cool) why not a script and a ‘spotlight’ here on steam, or official SE Youtube vid after a new update while you were still working on this? Kind of sad. Oh well.
WiDOC  [author] 14 Dec, 2015 @ 2:18am 
2) Then to answer your question, Why not working for Keen. Because I'm a web developper. I'm like Jon snow in terms of 3D design and game engine -> I know nothing (and don't want to know). But most importantly, i like to play games, not to develop it. I'm not made for that.
Secondly, I can't work for anyone. It is just not working with me. That's why I create my own enterprise now, And I'm very happy with that. I'm still not winning any money with it but my mind is pleased. And that's all matters....like....really !

Fly Safe o/
- WiDOC -
WiDOC  [author] 14 Dec, 2015 @ 2:10am 
1) Hey,
Yeah big thanks for your comment.
You know, some dudes made autopilot for mining and Mod. I never understood how to used them. Mine should have been vanilla (that was the first condition), and easy to use. When I look at all those comments, i had the feeling that I failed. Lots of people didn't figured out how to simply reset a ship. But then i understood that it was (in laaarge case) because of the multiplayer.
Then i worked on the multpiplayer aspect. And I was always crashing each server because of a loop in a program. I mean... come on. And I just not only stop to develop my script. I stop play space engineers cause i can't stand with a beta game since 2 or 3 years and still no stable multiplayer.
edkyo 13 Dec, 2015 @ 7:28pm 
2) I figured you had some schooling - been trained to spot those things, but more importantly you seemed to have been having a good time with writing this it showed through – big smiles here. Even with the current limits of in-game API (at present) you really did something awesome! I do guess that Keen did listen to your comments, they do seem to listen, and i do respect them massively for that. As for you though, what you did here was create something that no one else was doing as far as i could find. You made this game better before those comments where written by you, and read by Keen. You deserve mad propz for your imagination, and workarounds to get it to work as well as you did with all those current limitations. Take a bow WIDOC ya done good. Respectfully why are young guys like you and mmaster not working for Keen while they say they are hiring!? They have a pool of the best right in front of them. Anyway, thnkz for letting me chat at ya WIDOC. Best regards.
edkyo 13 Dec, 2015 @ 7:27pm 
Hi there WIDOC. thnks for the return on my comments. i totally understand as you explained the Microsoft as example, lol i worked for them - I know. Beside the point but i see what you are saying and agree. The programming block implementation was brilliant. i surely appreciate it of Keen. I love games that add similar functionality - not many at all have ever done such. My background is as a professor of computer science, so getting or seeing people write code puts a smile on my face unmatched. i love seeing what people have been doing with it! My favorites and thumbs up list is ridiculous :) it is good that Keen is on it (their Autopilot). Admittedly though my patience wanes from time to time, I’m still a ‘vidiot’ too ya know :)
WiDOC  [author] 12 Dec, 2015 @ 6:28pm 
Hi guyz!

Yeah i stopped developping this script. I know that keen's autopilot is not the best in term of functionnality, but still more precise and work in multiplayer. Mine is not working on multiplayer because infinite loop program just can't run. (keen blocked it for obvious good reason). After trying to make it work i saw that it just couldn't, and never will until Keen develop their multiplayer game and make it stable (which is still not, thats why i also stopped playing space engineers).
I was also stopped in the development becasue sensor couldn't permit me to go further, and antenna are useless for data transmission (sadly).
WiDOC  [author] 12 Dec, 2015 @ 6:28pm 
So basically, because there is now a vanilla autopilot in game, and because i'm sure it will be better than mine with time, i stopped.
when I saw the limits of the script (not because of my programming skills), I've made a request on Keen's forum to ask them to implement an autopilot themselves. Cause Space engineers should not (just my opinion here) do the same mistake like Minecraft where you get bored of always doing the same thing, when you can potentially automize all your farming, mining.
I don't know if they read it, but 1 month after this, they did it. I don't know if they saw my script, but it works like it have to work.

I also have my own enterprise to run now and yes i did some study in programming (2 years, but programming for 8 years now, I'm learning a lot by myself).
WiDOC  [author] 12 Dec, 2015 @ 6:28pm 
I was kinda happy when i saw the Keen's autopilot cause it was working barely like mine ( the way you set coordinates to go, etc.) and I had tons of pleasure developing it, making the videos and stuff (it was kinda new to me).
And I really enjoyed reading all of you guyz. Seeing so much enthusiasm was really pleasant.

I can thank you all for that :)

Cheers :)
-WiDOC-
edkyo 12 Dec, 2015 @ 2:32pm 
Is this script still in active development [DoT] WiDOC ? Without this script this game goes back at least six months of cool and getting better. it would be like de-evolution without this script, my opinion, and I’m sticking to it. Either way it’s a monster of a script, not even Keen respectfully to them has come out with anything this comprehensive. My thnkz and respects man.

By the way you write I guess you are or have been a student of computer science, more than just a respective enthusiast? Just curious.
Penguin 11 Dec, 2015 @ 8:01pm 
When I was installing the module into my ship it would just say

"ShipStatus: Thrusters are not initialized. Please reset the ship. Landing sequence is not initialized. Please, reset the ship"

And I even renamed every thruster to what they should be as in FTThruster and BKThruster, however it still continues to display the same thing.

Are you able to help me with my problem?
BetaSword 6 Sep, 2015 @ 9:44am 
Well, about the Renaming not possible on the Server: It is still possible to rename the Ships Thrusters in Singleplayer(Creative-Mode).
After SetUp in SinglePlayer, you can use the Blueprint of the Ship with the Core in MultiPlayer (Creative-Mode), making the Ship with AutoPilot useable on the Server.

Unfortunately for me, the Game goes CTD with Steam, whenever I try to join my Friends Server, where I spawned my TunnelDriller with the Autopilot, making it impossible to play online with my now autopilotable Ship.
BetaSword 29 Aug, 2015 @ 10:05am 
Nice, Now if I just manage to build this into my Tunnel-MiniShip, I'll get very happy.
I recently started playing, and am on a Creative-Server, setting up my stuff, but since one of my last disconnects, the Ship seemingly continued it's travel through an Asteroid, vanishing out in open space(travelled it's most-likely path for several minutes, without getting it's antenna into range), wasting overt 2,2Million Kilos of Ores.
Your "GO STOP"-Command, then starting the entire route set up with it, is something I'm eager to use.
Altough it would be easier to implement the entire GetUp, if it's size would be more compact, but I guess it's not getting any smaller than this.
WiDOC  [author] 21 Apr, 2015 @ 2:19am 
yup
Kliac 20 Apr, 2015 @ 12:50pm 
Good Morning/After noon Sir I am having a small problem with your program and i was wondering if you would add me for a few questions?
WiDOC  [author] 12 Apr, 2015 @ 4:35am 
Hi everyone, the next update is nearly ready. There is nothing new except the BIG fact that now the script is working on server...and trust me, it is working really great.
BUT
I did a downgrade for that...you cannot rename your thrusters with the RESET BUTTON now. And you'll have to rename it manually.
WHY ?
Because i was using the direction written by space engineers between parenthesis (up) (down) (forward) (backward).
In solo playing, this is directly written into the name of the thrusters.
but in multiplayer, it is ust showing but not written, making it impossible to capture.

The question is....is it too painful for you to rename your thrusters manually ? Or should I find an other solution (i don't have any)....

thanks for replying.
-WiDOC-
WiDOC  [author] 12 Apr, 2015 @ 3:09am 
no but when you orbit, your ship run out of battery and...of course it crash :)
if you want to make something orbit indefinitely, you should use some solar panel on your ship :)
GHOSTXV 11 Apr, 2015 @ 9:31am 
should i remove them
GHOSTXV 11 Apr, 2015 @ 9:28am 
yea it does actually
WiDOC  [author] 11 Apr, 2015 @ 8:40am 
Hi GHOST,
Does your ship worked on battery?
GHOSTXV 9 Apr, 2015 @ 12:28pm 
great mod makes space not seem so lonely but a question when u orbit ive noticed it works great but after a day or two i go into game and ships are stuck on station is there something im missing
WiDOC  [author] 7 Apr, 2015 @ 11:37am 
In the future yes i want to do a mission management system :)
dragonfire1120 6 Apr, 2015 @ 9:52pm 
OK I see. Thanks!
Another question: ist it possible to Save missions: like MissonStart or Missionlanding.
So you can switch from one Mission to a other Mission
WiDOC  [author] 6 Apr, 2015 @ 7:34am 
hi dragonfire. Of course...that's what i call "mission". I guess you didn't look at all the video (especially the demo and the update 2 video) for asking that question :)
I invite you to look at them :)
dragonfire1120 5 Apr, 2015 @ 8:13pm 
Is it possible To make a ,,Chain''? Like: GO TO: waypoint1 and After that GO TO waypoint2??

Helratz 4 Apr, 2015 @ 7:09am 
No worries WiDOC! Don't care so much about the subs myself. I just like to share and have fun, but I always try to include credit for those who have contributed in some way. I've updated the description and added links here and to the script itself. Hope that's sufficient.
WiDOC  [author] 4 Apr, 2015 @ 6:54am 
oh ok :)
Helratz 4 Apr, 2015 @ 6:51am 
I just uploadeded it WiDOC. I'm working on the description and links now. Thanks.
WiDOC  [author] 4 Apr, 2015 @ 6:48am 
Hi @Helratz thank you for thsi featuring.
Anyway, if you want to get some user/subscribers, you really should work on your description. Put more space between lines and also put a link to this place to the autopilot if you want your users to understand the autopilot and use your stuff.
Helratz 4 Apr, 2015 @ 6:43am 
Thanks WiDOC! Here's a link to my recent build using your blueprint and script.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=419369679
WiDOC  [author] 30 Mar, 2015 @ 10:03am 
@Punisher ouuuh...that's strange! there's no way you cannot move until you press START/STOP MISSION normally....is there anyway you can publish your ship so that i can manage that for you?