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Don't suppose you've managed to have another look at this?
I'm more so interested in the orbit function. Despite numerous attempts to orbit, the ship just flys off in one direction.
No rush! :)
cheers. ^^
Well...we'll see.
Cheers
WiDOC
i wish you all the best in your endeavors. Game on :)
edo signing off
Secondly, I can't work for anyone. It is just not working with me. That's why I create my own enterprise now, And I'm very happy with that. I'm still not winning any money with it but my mind is pleased. And that's all matters....like....really !
Fly Safe o/
- WiDOC -
Yeah big thanks for your comment.
You know, some dudes made autopilot for mining and Mod. I never understood how to used them. Mine should have been vanilla (that was the first condition), and easy to use. When I look at all those comments, i had the feeling that I failed. Lots of people didn't figured out how to simply reset a ship. But then i understood that it was (in laaarge case) because of the multiplayer.
Then i worked on the multpiplayer aspect. And I was always crashing each server because of a loop in a program. I mean... come on. And I just not only stop to develop my script. I stop play space engineers cause i can't stand with a beta game since 2 or 3 years and still no stable multiplayer.
Yeah i stopped developping this script. I know that keen's autopilot is not the best in term of functionnality, but still more precise and work in multiplayer. Mine is not working on multiplayer because infinite loop program just can't run. (keen blocked it for obvious good reason). After trying to make it work i saw that it just couldn't, and never will until Keen develop their multiplayer game and make it stable (which is still not, thats why i also stopped playing space engineers).
I was also stopped in the development becasue sensor couldn't permit me to go further, and antenna are useless for data transmission (sadly).
when I saw the limits of the script (not because of my programming skills), I've made a request on Keen's forum to ask them to implement an autopilot themselves. Cause Space engineers should not (just my opinion here) do the same mistake like Minecraft where you get bored of always doing the same thing, when you can potentially automize all your farming, mining.
I don't know if they read it, but 1 month after this, they did it. I don't know if they saw my script, but it works like it have to work.
I also have my own enterprise to run now and yes i did some study in programming (2 years, but programming for 8 years now, I'm learning a lot by myself).
And I really enjoyed reading all of you guyz. Seeing so much enthusiasm was really pleasant.
I can thank you all for that :)
Cheers :)
-WiDOC-
By the way you write I guess you are or have been a student of computer science, more than just a respective enthusiast? Just curious.
"ShipStatus: Thrusters are not initialized. Please reset the ship. Landing sequence is not initialized. Please, reset the ship"
And I even renamed every thruster to what they should be as in FTThruster and BKThruster, however it still continues to display the same thing.
Are you able to help me with my problem?
After SetUp in SinglePlayer, you can use the Blueprint of the Ship with the Core in MultiPlayer (Creative-Mode), making the Ship with AutoPilot useable on the Server.
Unfortunately for me, the Game goes CTD with Steam, whenever I try to join my Friends Server, where I spawned my TunnelDriller with the Autopilot, making it impossible to play online with my now autopilotable Ship.
I recently started playing, and am on a Creative-Server, setting up my stuff, but since one of my last disconnects, the Ship seemingly continued it's travel through an Asteroid, vanishing out in open space(travelled it's most-likely path for several minutes, without getting it's antenna into range), wasting overt 2,2Million Kilos of Ores.
Your "GO STOP"-Command, then starting the entire route set up with it, is something I'm eager to use.
Altough it would be easier to implement the entire GetUp, if it's size would be more compact, but I guess it's not getting any smaller than this.
BUT
I did a downgrade for that...you cannot rename your thrusters with the RESET BUTTON now. And you'll have to rename it manually.
WHY ?
Because i was using the direction written by space engineers between parenthesis (up) (down) (forward) (backward).
In solo playing, this is directly written into the name of the thrusters.
but in multiplayer, it is ust showing but not written, making it impossible to capture.
The question is....is it too painful for you to rename your thrusters manually ? Or should I find an other solution (i don't have any)....
thanks for replying.
-WiDOC-
if you want to make something orbit indefinitely, you should use some solar panel on your ship :)
Does your ship worked on battery?
Another question: ist it possible to Save missions: like MissonStart or Missionlanding.
So you can switch from one Mission to a other Mission
I invite you to look at them :)
Anyway, if you want to get some user/subscribers, you really should work on your description. Put more space between lines and also put a link to this place to the autopilot if you want your users to understand the autopilot and use your stuff.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=419369679