Total War: ATTILA

Total War: ATTILA

Double Build Times (x2)
17 Comments
LuckyStrike 9 Jun, 2018 @ 3:52pm 
heey Dresden nice work man!

seen you on rome 2 to nice...

Just the mod is not working. the research and turn 12t py mod is working, combine with Europa Perdita. i get 4 turn first research and 4 turn or my first town upgrade. as franks. shouldnt it be 8 then? cause vanilla is 4 turns also or i am wrong here.
w1985atkinson 1 Apr, 2018 @ 12:47am 
i can't get this mod to work with terminus 12 TPY BETA gutted this the only mod wht doulble build times without any other mod added on .be nice if u could make one for it
Xappon 9 Aug, 2017 @ 6:22am 
thanks ra1d3n, i have modded and worked just fine :D
levoy1 27 Jul, 2017 @ 8:57am 
renaming the "..._building_levels" file in "building_levels_tables" to "aa_building_levels" fixed it.
I think radious buildings levels were priotised even though it showed no conflict, however with "aa" infront it loads first and works!

I uploaded the modified version to the Workshop for the time being. Please contact me if you do not want that, i will immediately delete it.
levoy1 25 Jul, 2017 @ 6:04pm 
Hi, foremost thanks for making this mod. It seems like it does not work with the latest Radious version though, tried it in Vanilla and the new building times appeared. But it shows no conflict in mod manager & is prioritised before Radious, so there should be no issue, yet it has vanilla building times with it loaded. Can you help?
CP 1919 3 Jul, 2016 @ 7:34am 
Thanks! I love your mods for Attila and Rome 2. Will you be making a double recruitment time mod too?
Dresden  [author] 25 Feb, 2016 @ 11:25am 
Updated for Today's DLC/Patch
Dresden  [author] 10 Dec, 2015 @ 1:49pm 
Updated for today's patch.
viranto 16 Sep, 2015 @ 11:53am 
Thanks *-*
Dresden  [author] 16 Sep, 2015 @ 9:50am 
Updated for latest DLC.
viranto 16 Sep, 2015 @ 12:06am 
please update this and the double research mod. I can't play without this. Thanks O:
Dresden  [author] 14 Sep, 2015 @ 1:11pm 
Many people prefer longer/slower games or use mods that increase the turns per year.
Smudge 13 Sep, 2015 @ 10:07pm 
Why the fuck would anyone want this?
LP 5 May, 2015 @ 6:43am 
Thanks Dresden
CatnamedMittens 3 May, 2015 @ 7:30pm 
Is there something I'm not doing?
CatnamedMittens 3 May, 2015 @ 2:41pm 
For some reason I have hardly noticed the difference playing as the Franks, because some buildings take 15-20 turns to build or convert, and my techs take 12 turns at the second tier.
TW-打劫貓~ 2 May, 2015 @ 4:17pm 
Perfect good!!