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To a: As far as I know it, Formations can only be modded in. You have extra files for it to mod and they have fixed values. So I dont think its really possible maybe after some try and error. Also you have to give these formations to the ships via their files.
To b: Thats a problem of the remastered version, they have something "new" in it, because they rewrite almost everything in the gameplay and with that new rewriting, they destroyed this staying in formation. I already looked over it in the old homeworld and homeworld 2 but didn't find anything useful, maybe there is already a mod out there dat does it?
a. allowed you to create your own formations
b. made your fighters, corvettes, frigates, etc. stay in formation!
and has windows 8 so i dont know but the internet hates me :D
and think: ive got you now *crash*
i have not tried it after your last update tough, so it just might work fine now again in the HW1 Campaign
again, love the mod!. i dont mean to complain either, i know its an pain in the ass to correct the Lua's when they update the game.
" - added Kadesh, Turanic and Taiidan Ships to the Buildlist from the Campaign ".
do you mean added them to the HW1 Campaign player buildlist?. or something else?. if so they dont seem to appear on my buildlist anywhere while i do get the other extra features of your mod.
Unfortunately gearbox added their own encryption to the core .big files (why?). Fortunately an enterprising fellow has already found a way to break that encryption and thus allow unpacking the .big files again. You can find that utility here: http://forums.relicnews.com/showthread.php?277501-Homeworld-Remastered-big-Decrypter