Sid Meier's Civilization V

Sid Meier's Civilization V

Shu Kingdom
23 Comments
nicovallejos 30 Jan, 2019 @ 8:26pm 
@chillla1979

Yes. I suspected his mod is out of date already. Also, with the Total War: Three Kingdoms nearing release this coming Spring, this mod has to be updated soon. If not, JFD or any other modders like Kobazco will take over the mod soon.
Coyote 4 Oct, 2018 @ 10:45am 
Is there a way to get this to work? Do I need a DLC or what?
Rabid Mongoose 26 Dec, 2016 @ 6:00pm 
If someone wants to add start positions for YNAEMP location 76, 56
deodonatus 22 May, 2016 @ 8:11pm 
Are these mods compatible with Mac? I subscribedto your series of mods and enabled them, but I can't select any of the Three Kingdoms civs. I downloaded a couple from the steam downloader site, but if I try to open the files, my computer simply tells me I don't have an application to open them.
TemplarPo 16 Mar, 2016 @ 10:56am 
How to make it work please
Justdoob 17 Jan, 2016 @ 1:43pm 
how do i get this mod to work?
charliu 29 Jun, 2015 @ 5:51pm 
Awesome mod!
Flamable Spider 7 Jun, 2015 @ 9:10pm 
Great.
Now how do I get it to work?
Senkiboy 19 Apr, 2015 @ 2:50am 
ive downloaded the mod but it doesn't show up when i try to start a new game
Hurmit.J 7 Apr, 2015 @ 8:00pm 
厲害喔
HandsomeJakx 14 Mar, 2015 @ 1:50am 
I feel that this is a missed opportunity no inclusion of Zhuge Liang (Master Strategist) or Guan Yu (God of War)
The Dove of War 10 Mar, 2015 @ 11:59am 
the tiger general is kinda weak compared to the ottomans janissary
X-JAGUAR 9 Mar, 2015 @ 7:38am 
한글은 없는건가요??
the gorbus jeebus 7 Mar, 2015 @ 8:37pm 
I can't play as this Civ and I set everything up correctly. Do you need any DLC to use this mod? Or can you not play as this, like it is just an enemy? Thanks!
JEELEN 4 Mar, 2015 @ 8:31am 
OK.
What a fun party...  [author] 3 Mar, 2015 @ 2:58pm 
These mods shouldn't conflict with any other mod I know of but won't really have support for any of them either, like say Civ IV Traits or Civ Decisions. I'll add support though if enough people ask for it.
JEELEN 3 Mar, 2015 @ 11:42am 
@Trofflesby I guess this works like a China split civ pack, but is there any compatibility with existing mods/maps?
What a fun party...  [author] 3 Mar, 2015 @ 9:00am 
Yeah, it doesn't actually change the unhapiness for the number of cities and its population, so if you keep conquering you'll be slammed by loads of unhapiness just from the sheer amount of regular unhapiness.

I'll go test a few things out then get back to that, in regards to the resistance thing.
Friendly 3 Mar, 2015 @ 8:40am 
So the "normal" unhappiness for the amount of cities is not affected? I think keeping the resistance and having an automatically built courthouse sounds like a good idea. :)
What a fun party...  [author] 3 Mar, 2015 @ 7:53am 
Well, the way the code works is that it just simply sets the resistance turns to 0 and automatically builds a courthouse in an occupied city. It is quite overpowered, but it's just a trait that seems really fitting thus I'd like to keep it in as much as possible.

Perhaps just having one or the other would suffice? I'm not sure what would work better - just ending a resistance immediately, or just automatically building a courthouse. It's these kinds of things that are kinda hard to balance.
Friendly 3 Mar, 2015 @ 6:34am 
agree with Maycroft as well... maybe half the normal unhappiness would be ok, but even that would make this one my favorite I think. Takeing over a city and start producing units immediately turns you into a steamroller when played right.
ThePrice0fSoap 3 Mar, 2015 @ 6:26am 
I kinda agree with Maycroft.
Maycroft 3 Mar, 2015 @ 5:15am 
UA is tooo OP. I mean, no more problems with conqureing the world.