Counter-Strike 2

Counter-Strike 2

Rising
21 Comments
Lambda 1 Aug, 2016 @ 11:29am 
This is a nice map. However I've only counted 17 spawn points in the map (10CT and 7). Could you please increase the spawn points to at least 16 vs 16 to make it playable on most servers :)
9al1na 22 Mar, 2016 @ 2:55pm 
9al1na 21 Mar, 2016 @ 9:25am 
NICE MAP! Please check out my skin! Thanks in advance! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=461390137
taekwon jay 8 Sep, 2015 @ 9:34pm 
would be possible to add some more spawn points on the map? hoping for at least 16v16 for our 32 man server. thank you
Подоси 14 Aug, 2015 @ 11:49pm 
Ребята, пожалуйста зайдите и посмотрите на мой канал.(я начинающий летс плеер).Вот одно видео на канала: http://www.youtube.com/watch?v=RIqIjIPe7QI

Guys, please stop by and look at my channel. (I'm a beginner Lets Player ) Video channel at: http://www.youtube.com/watch?v=RIqIjIPe7QI
𝔎𝔞𝔪𝔭𝔶 5 Jul, 2015 @ 10:13am 
Brilliant map! Love the details. Only one thing: the place names are missing. (they show you information where stuff is going on for example Bomb Planted A or so)
✪imJ0hnnY^Frei.Wild 25 Jun, 2015 @ 2:07am 
This is 1 of the best Map's i found so far. This is a nice looking Map and it also have a nice ambient to play.. but there is 1 thing , it's a bit too much CT sided i think.
all in all a very awesome Map! Great Job ! =)
Goku 18 Jun, 2015 @ 10:55am 
mapa divertido de jogar!
天国 hsr 18 Jun, 2015 @ 1:19am 
Little big like the village from Assasin Creed btw. sorry 4 my englich i am from Poland :D
cyano 14 Jun, 2015 @ 3:30pm 
Aesthetics are great. Haven't seen a map that looks classic but nice like this in a while. Layout needs to be improved - Think about choke points, timings and making things as simple as they can be.
Jura 14 Jun, 2015 @ 12:04pm 
And every car outside the map burning seems odd.
Jura 14 Jun, 2015 @ 11:59am 
The bomb site markings on the ground look flat despite being painted over brick. Overall I feel the map needs more color and more of an appearance that people live there. I know you don't want to add clutter, but the map feels unfinished without visual polish. Hope to see more hostage maps.
NMD 14 Jun, 2015 @ 11:22am 
I think (By looking at the first picture) that the Sites are too close and in the same vertical line. SO the CTs dont have reason to cross this vertical line, You should change the place of one of the sites to be more to the right. Awesome map.
Ontyyyy 14 Jun, 2015 @ 9:46am 
I agree with Jurka..Its way too chaotic and big to be played on competitive level.
Jurka 14 Jun, 2015 @ 8:06am 
There are so many angles and spots. The map is very complicated, needs to be simplified. Sniper rifles feel really bad on the map (which I personally really like). It needs some extra work but the map definitely has potencial.
z0mbie 14 Jun, 2015 @ 7:21am 
I like the map's theme and style. Overall I think the map is very aesthetically pleasing to play in, it's not too dark and is very friendly to the eyes. However, I feel like the layout design of the map feels too cluttered and complicated, there are way too many angles to check. In my opinion it feels like this map is quite skill-based heavy instead of promoting teamwork. This also leads to a problem of map call-outs as there are too many points in the map which I think look almost identical. Based on the map's layout, it feels very T-sided as the terrorists are able to quickly rush in to take a site as they are able to quickly overwhelm the CT players. Eco round rushes seem to be the way to go with all these tight angles and narrow corridors. Range weapons such as snipers are pretty much ineffective at this point with the very close quarters areas. In conclusion, aesthetically pleasing but map layout needs some simplifications and more distinct landmarks. All the best!
Gho$ty 14 Jun, 2015 @ 7:18am 
Too. many. angles.
Lizard 8 Jun, 2015 @ 12:33pm 
I like it man ! Keep it up.
Cfight ツ 28 May, 2015 @ 2:37am 
very nice map, wanna see it in matchmaking
[JK Trolling] Draco Decoy 19 May, 2015 @ 10:53am 
I love this map and wanted to use it one my server. Sadly the CT-bots just keep standing at their spawn until a T reaches them :-(
Playing with humans works fine however, I really like the layout of point A and the corridors near it.
23 Bees & their uncensored knees 19 May, 2015 @ 10:13am 
Great Brush work, love the theme, very low use of props which usually is a bad thing but you made them irrelevant. Props to you. (Pun unintended)