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Yeah, i'll join for the playtest as well :)
I dont have a problem with B it seems like the typical "High Risk - High Reward" thing.
But since you know this map better ..obviously, i will trust you here.
What you could change in the middle is these windows in hut (which are unbreakable) and dont let you throw flashes or smokes for a quick execute or a push maybe.
I like to help ! :]
Thanks again for your support and opinion :) It's really appreciated, and i'll probably add you for the private 5v5 playtest, that will happen... soon.
Hey there, first of all, thanks for the feedback, and let me answer to you.
In mid i never liked that hut with the tight path, but if you remove it completely mid is way too CT-sided, which made me add that little entrance to balance it a bit more. Now if i will tweak it, i will, but remove it, i don't know.
In vents, the "Scout awesome position" i think it just needs a little light, cause from balcony (the room you can see if you jump in vents) you can't see hium jumping in vents due to the lack of lightning. Will add it in next update.
possible Setup:
Ct:
1 A
1 Vents(Connector)
1 Mid
2 B
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The theme is nice and the layout looks competitive promising.
I'm just not so happy about that T-Mid but since i dont know how this would be in a match don't take this too seriously.
I want to see more from this map before giving better input.
B Sight
Too many angles BUT you have 5 possible path's to get to the Sight.
Imagine a retake ...possible? - yes ...fun? - maybe
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It's like:
A - Ct sided
Mid - T sided
B - T sided(if you are team )
that doesn't sound bad but practically its looks for me like a pain the ass
but on the other side it could be really great! its just hard to imagine this in a real competitive based match. (If you need people to playtest this map i would do it..just add me)
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The Mid
The Ct's should obviously hold this position with 2 players due to its lack of cover and 2 entry's.
(1 Mid, 1 Vents(connector))
-> If just 1 CT dies unfortunately its done..doesnt matter which sight (probably A).
Solution1: I think you should remove that tight path in middle (right side if youre looking as a T)
because its to T-balanced.
Solution2: Add good cover for the CT's + it shouldn't look weird. (I tend to Solution1)
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First of all i am competitive player too and i like that the idea of trying to bring that old 1.6 feeling to GO.
(CT)
A Sight
I really like that A Sight where you are more the guy who gathers information and not just that guy who holds the sight.
You are able to "open" that door with grenades which is very important and you have a second way to move to the sight (except the connector)
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The Connector(A to Mid)
Really nice idea that you can jump to see the T's in that second room (awesome Scout position)
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