Counter-Strike 2

Counter-Strike 2

Bullion
20 Comments
ZAIRO 1 Jul, 2016 @ 2:11am 
mabye move the the tuck a littel bit
NJS 30 Jun, 2016 @ 2:01pm 
well i think this map should be in the CSGO game
ReaLL ™  [author] 30 Jun, 2016 @ 12:32pm 
@NJS nop
NJS 30 Jun, 2016 @ 11:11am 
was this the contest where they added zoo in to the game?
ZAIRO 7 Apr, 2016 @ 8:31am 
nice map
skner  [author] 9 Jun, 2015 @ 10:04am 
@aReDoNe | ARÍ
Yeah, i'll join for the playtest as well :)
AREDONE 9 Jun, 2015 @ 9:44am 
so.. your map is going to be playtested today soon.. will you join us too?
rzk 16 Apr, 2015 @ 8:08am 
and i got early access to it <3
rzk 16 Apr, 2015 @ 8:08am 
:csgohelmet: well this map's good i like it and i really think it can be in mm just praise gaben :3 :csgohelmet:
ReaLL ™  [author] 7 Mar, 2015 @ 4:09am 
@cruptor IMO mid has to change. Its too small and tight and if u want to rush mid i guess an ak or m4 can moe your team down only with a magazine
cruptor 6 Mar, 2015 @ 3:20am 
I like it so far but yes i found some bugs like that plane in the middle which is totally black (texture issue) and what you could add are broken pieces of glass on the ground inside of middle (where you have 2 open windows)
skner  [author] 6 Mar, 2015 @ 2:45am 
Map has been updated, hopefully everything should be working (lightning etc). Any bugs please post them here.
cruptor 5 Mar, 2015 @ 6:15pm 
didn't mention*
cruptor 5 Mar, 2015 @ 7:33am 
@skner Oh yes i didn't mentioned the lighting issue in vents but youre right its way too dark.
I dont have a problem with B it seems like the typical "High Risk - High Reward" thing.
But since you know this map better ..obviously, i will trust you here.
What you could change in the middle is these windows in hut (which are unbreakable) and dont let you throw flashes or smokes for a quick execute or a push maybe.

I like to help ! :]
skner  [author] 5 Mar, 2015 @ 7:16am 
B site looks complicated but it isn't. All those boxes makes it look like hard and lot of things to check, but it isn't, the point of the bombsite is that the ct's need to trow a molotov in the entrance, to avoid T's from pushing in, so the CTs can get better positions (the meeting points happen when you are in the air, halfway through your jump from heaven to the bomsite, and the T should be right around the entrance). The window in the T side of B will be tweaked and maybe i'll just replace the models of the shelfs to be more easy to understand the map.

Thanks again for your support and opinion :) It's really appreciated, and i'll probably add you for the private 5v5 playtest, that will happen... soon.
skner  [author] 5 Mar, 2015 @ 7:16am 
@cruptor
Hey there, first of all, thanks for the feedback, and let me answer to you.

In mid i never liked that hut with the tight path, but if you remove it completely mid is way too CT-sided, which made me add that little entrance to balance it a bit more. Now if i will tweak it, i will, but remove it, i don't know.

In vents, the "Scout awesome position" i think it just needs a little light, cause from balcony (the room you can see if you jump in vents) you can't see hium jumping in vents due to the lack of lightning. Will add it in next update.

cruptor 4 Mar, 2015 @ 8:52pm 
Part4
possible Setup:

Ct:
1 A
1 Vents(Connector)
1 Mid
2 B
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The theme is nice and the layout looks competitive promising.
I'm just not so happy about that T-Mid but since i dont know how this would be in a match don't take this too seriously.
I want to see more from this map before giving better input.
cruptor 4 Mar, 2015 @ 8:52pm 
Part3
B Sight
Too many angles BUT you have 5 possible path's to get to the Sight.
Imagine a retake ...possible? - yes ...fun? - maybe
______________________

It's like:
A - Ct sided
Mid - T sided
B - T sided(if you are team )

that doesn't sound bad but practically its looks for me like a pain the ass
but on the other side it could be really great! its just hard to imagine this in a real competitive based match. (If you need people to playtest this map i would do it..just add me)
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cruptor 4 Mar, 2015 @ 8:51pm 
Part2
The Mid
The Ct's should obviously hold this position with 2 players due to its lack of cover and 2 entry's.
(1 Mid, 1 Vents(connector))
-> If just 1 CT dies unfortunately its done..doesnt matter which sight (probably A).

Solution1: I think you should remove that tight path in middle (right side if youre looking as a T)
because its to T-balanced.

Solution2: Add good cover for the CT's + it shouldn't look weird. (I tend to Solution1)
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cruptor 4 Mar, 2015 @ 8:51pm 
Part1
First of all i am competitive player too and i like that the idea of trying to bring that old 1.6 feeling to GO.

(CT)

A Sight
I really like that A Sight where you are more the guy who gathers information and not just that guy who holds the sight.
You are able to "open" that door with grenades which is very important and you have a second way to move to the sight (except the connector)
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The Connector(A to Mid)
Really nice idea that you can jump to see the T's in that second room (awesome Scout position)
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