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Pls tell me where excatly you got stuck so i can invetigate
In the second level there should be an elevator comming down (after pressing two or three buttons in the top area)
In the third level there should be a boss be triggered after the first or second island.
Did I miss something?
As others said, the elevator mook and the elevator call buttons are just ace :-) .
Once the contest is over i might rework the levels accordingly (or do so in the "Area 96 Directors Cut" where i combine all levels)
Also i wanted to add a buddy of mine who only has 11 hours in the game aced the last level in the third try... so im still not sure if its just hard to some ppl that are very fixiated on a certain playstyle, which are simply caught of guard, or if its just luck... Anyway i gonna limit the bro rotation on the last map a bit more in a future release, to exlude all melee characters and non "hitscan" weapons (grenade launchers fe.), most melees are exlcuded already, but i missed one or two
if it's bound to camera movement, then i guess that's why it gets retardedly hard when you get a faster character like brade or time bro haha
the mook stealing the elevator was a nice touch for sure, keep inventing, bro!
Im very aware that the helicopter is faster, it was a deliberate decision to not create a camera movement (the boss is somewhat bound to the camera movement) but have him throttle along on its own speed.
I wanted to achieve a different feeling, and provoke a different pace with it. Converting the original level to a forest meta and fixing visuals would have been a matter of 5 minutes. But whats the fun in that...
I'll always try to create new stuff and get ppl out of there comfort zone (fe the script where a mook is stealing your first elevator etc.), thats how progress is made
the big helicopter is too fast (a lot of cannisters end up not hitting it and going behind it), there's too few cannisters, shield guys blocking your way, long-ish setup
it's very different from the stock campaign level, because the heli is fixed speed and you have time to maneuver
great campaign otherwise
/edit: Ive added an easy barrel and a sign to make it more obvious how long the level really is, thx for the feedback
IT HAS TO LITTLE propane barrels and the level is to short and also put a big checkpoint somewhere.