Broforce

Broforce

WWB7 Area 96: Up Up and Beyond
15 Comments
Downward Concept 16 Mar, 2016 @ 9:03am 
Kein Stress! Nimm dir die Zeit die du brauchst! Ich hab den Level Editor kurz angetestet und konnte so deine Arbeit mehr wertschätzen. Gib Bescheid wenn's fertig ist. :)
st0l3n.id  [author] 16 Mar, 2016 @ 9:02am 
Aight the implementation of more control over it seemed to have broken my workaround, the new stuff is easy to implement but needs some time wont be able to do it today though. The boss used to adapt his speed to the players runnign so now i gotta make a lot of timing and triggers happen to create a similiar feel to what it used to have.
st0l3n.id  [author] 16 Mar, 2016 @ 8:40am 
Alright i will try to fix it within the next few days and make a comment here. Sry for the mishap, been a long time someone gave feedback on this.
Downward Concept 16 Mar, 2016 @ 8:39am 
Exactly. I get the trigger, the camera moves to the left into the sky, dramatic boss fight music comes in, but the boss doesn't appear for some reason.
st0l3n.id  [author] 16 Mar, 2016 @ 8:38am 
(they once changed the boss mechanics since maybe it doesnt work anymore?)
Pls tell me where excatly you got stuck so i can invetigate
st0l3n.id  [author] 16 Mar, 2016 @ 8:37am 
In the first level you just gotta get to the top and out.
In the second level there should be an elevator comming down (after pressing two or three buttons in the top area)
In the third level there should be a boss be triggered after the first or second island.
Downward Concept 16 Mar, 2016 @ 8:32am 
As suggested I tried your sequel, but I think it might be broken for me. When I get to the highest point of the level a cutscene happens. I suppose the sky fortress should appear, at least it would make sense, but the frame is just empty, so I run to the right aaaaaaand nothing happens when I reach the sign that says "You rock hard!"
Did I miss something?
(Naked) SENPAI 26 Aug, 2015 @ 2:59am 
Whoever did this map, I love u senpai!!!!(kidding, dont call me at mid night:steammocking:)
Ankon 14 Mar, 2015 @ 3:13am 
One of my favourite levels, even though I wasnt able fo finish it either due to the last boss. Looking foward to play the updated/directors cut version.
As others said, the elevator mook and the elevator call buttons are just ace :-) .
st0l3n.id  [author] 13 Mar, 2015 @ 1:09pm 
Little sidenote: Its been brought to my attention that there is apparently to few checkpoints for multiplayer gameplay.
Once the contest is over i might rework the levels accordingly (or do so in the "Area 96 Directors Cut" where i combine all levels)
Also i wanted to add a buddy of mine who only has 11 hours in the game aced the last level in the third try... so im still not sure if its just hard to some ppl that are very fixiated on a certain playstyle, which are simply caught of guard, or if its just luck... Anyway i gonna limit the bro rotation on the last map a bit more in a future release, to exlude all melee characters and non "hitscan" weapons (grenade launchers fe.), most melees are exlcuded already, but i missed one or two
juicy tolik meat 5 Mar, 2015 @ 9:57am 
it's cool that you're trying to create new things, it's just that I'm pretty good at this game and yours was the first ever level that made me ragequit alt+f4 after ~15 tries

if it's bound to camera movement, then i guess that's why it gets retardedly hard when you get a faster character like brade or time bro haha

the mook stealing the elevator was a nice touch for sure, keep inventing, bro!
st0l3n.id  [author] 4 Mar, 2015 @ 12:00pm 
Thx for your feedback.
Im very aware that the helicopter is faster, it was a deliberate decision to not create a camera movement (the boss is somewhat bound to the camera movement) but have him throttle along on its own speed.
I wanted to achieve a different feeling, and provoke a different pace with it. Converting the original level to a forest meta and fixing visuals would have been a matter of 5 minutes. But whats the fun in that...

I'll always try to create new stuff and get ppl out of there comfort zone (fe the script where a mook is stealing your first elevator etc.), thats how progress is made :evilhero::oni::hoxton:
juicy tolik meat 4 Mar, 2015 @ 5:01am 
final level is such bullshit hah

the big helicopter is too fast (a lot of cannisters end up not hitting it and going behind it), there's too few cannisters, shield guys blocking your way, long-ish setup

it's very different from the stock campaign level, because the heli is fixed speed and you have time to maneuver

great campaign otherwise
st0l3n.id  [author] 4 Mar, 2015 @ 1:00am 
Not sure, the level is as wide as the original counterpart (max.size) and just a little bit got cut of for the first island with the elevator.

/edit: Ive added an easy barrel and a sign to make it more obvious how long the level really is, thx for the feedback
demo 3 Mar, 2015 @ 10:47am 
DUDE! this was SICK.BUT!!that last FREAKING level you now whats wrong with it?
IT HAS TO LITTLE propane barrels and the level is to short and also put a big checkpoint somewhere.