Portal 2

Portal 2

iX's Outer Limits
18 Comments
Steve3Dx 3 Nov, 2023 @ 9:07am 
excellent
bullfrog 3 Oct, 2017 @ 2:19am 
Great puzzle with some clever ideas. I especially liked and/or made me smile: bootstrapping the trapdoor closed by hitting ceiling button with your head and the first fling (whilst crouching seemed to work best – was that intended?) to the upper level. Some of the timing bit were a bit tight for me, but I’m getting on a bit and don’t move so quick ;)
76561198050811374  [author] 26 May, 2016 @ 12:16am 
Thx Trensposys!
Trensposys 8 Feb, 2016 @ 12:34pm 
great puzzle. This is what it's all about!
76561198050811374  [author] 12 Mar, 2015 @ 9:42am 
Yeah, this one has certainly gained a lot of ground swell on the workshop. It's always nice when people gel well with a design concept.
GraveNoX 12 Mar, 2015 @ 5:07am 
Nice puzzle.
76561198050811374  [author] 7 Mar, 2015 @ 2:03am 
Okay, thanks. Btw, I just published a new test named iX's Flickering Foundation , if you want to give that a try.
wildgoosespeeder 7 Mar, 2015 @ 2:00am 
I have an antline guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=292356592

I used some of the antline tricks in one of my older maps "Slice'n'Dice":
http://www.steamcommunity.com/sharedfiles/filedetails?id=132203237
76561198050811374  [author] 7 Mar, 2015 @ 1:57am 
Unfortunately, submersed elements don't have antlines or signs. If you have a solution that would better serve, please let me know.
wildgoosespeeder 6 Mar, 2015 @ 10:36pm 
This was a decent puzzle idea but one of my biggest pet peeves are hiding essential parts of the puzzle from the player! I had no idea a piston would pop out when the laser catcher gets activated! Please make it more noticable that there is something else that activates along with the laser field being disabled that leads to the exit! Also making it easier to act fast enough would also help get to the exit without much fear of death trying to get up.
76561198050811374  [author] 5 Mar, 2015 @ 12:41pm 
Thanks RedSilencer! For those of you who'd like some decent challenges that aren't gimmicky like my puzzles, try out some of Red's rehashed and original Test Chambers. You won't be disappointed.
RedSilencer's Workshop: https://steamhost.cn/steamcommunity_com/id/redsilencer/myworkshopfiles/
RedSilencer 5 Mar, 2015 @ 7:21am 
Great puzzle! Favorite'd. I like this puzzle because as I was playing it, I could imagine the steps you took to build it and it got me excited as I thought "I would do this bit differently" or "putting that right there was a good idea". Nice! :D
76561198050811374  [author] 5 Mar, 2015 @ 2:52am 
Thanks dire!
dire.fcs 4 Mar, 2015 @ 11:07pm 
Cool map; very well thought the angled panel. Thumbs up.
76561198050811374  [author] 4 Mar, 2015 @ 9:55am 
Glad you found it mildly challenging, Raycel. Because, your maps are always challenging for me.
raycelbelmond 4 Mar, 2015 @ 2:53am 
Interesting map. I like it when you can't complete a puzzle on automatic pilot. If you like to get out of your confort zone, try ''Walter'', my last one.
76561198050811374  [author] 3 Mar, 2015 @ 6:43pm 
Thanks for playing, Jade!
Jade BGE 3 Mar, 2015 @ 6:42pm 
That was clever! A fine map. Thank you.