Don't Starve Together

Don't Starve Together

Better Wall HP
20 Comments
aubri 22 Feb, 2019 @ 4:14pm 
Thank you.
Deja Vu  [author] 22 Jun, 2016 @ 11:37am 
@Everyone
I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Player 2013 23 May, 2016 @ 1:09pm 
Make HP configurable
JustJasper 15 Mar, 2016 @ 6:14am 
Thank you!
SassyGamerLady 26 Jan, 2016 @ 12:34pm 
Thank you. Thank you very much! Nothing more frustrating than your stone walls falling apart like wet paper!
Deja Vu  [author] 10 Aug, 2015 @ 3:41am 
@Kuldiin
No, not yet. I have so much other things to do right now. I'll see if i can do it soon.
Kuldiin 10 Aug, 2015 @ 1:48am 
Did you manage to get this updated to resist hammers also?
Deja Vu  [author] 12 Jul, 2015 @ 8:24am 
@DragonSlayer101
Yes it does. Although remember you can take down the wall with few hits using the hammer due to the game logic of applying different methods of interacting with walls etc. When i have a bit more time I'll try to improve this mod by applying other improvements to it as well, like resistance against hammers etc.
yeastus 12 Jul, 2015 @ 5:45am 
Does it change the HP of Thucelite Walls?
Crestonia 31 May, 2015 @ 3:48pm 
Sorry... I tend to read too fast
Deja Vu  [author] 31 May, 2015 @ 3:20pm 
@Tsunayoshi Sawada
You read the mods description again and understand it better.
Hint:
You can change each wall HP value from the mods "modmain.lua" file. The file can be found in the following directory:
/Your_Game_Installation_Folder/mods/workshop-402767007/
Crestonia 31 May, 2015 @ 3:15pm 
How do you change the walls if there's no config options? >.<
Deja Vu  [author] 7 May, 2015 @ 2:54pm 
Yes, but there is no point of having some random presets in there. I think easier would be for the server owner to simply change whatever value he/she wants.
ChaosMind42 7 May, 2015 @ 11:24am 
Hi, for dedicated servers it would be still better if there were optional configuration options (as number values) initializing each Wall HP as a default value, because in modoverride.lua you are not bound to preset configurations and each option can be set to any value. Just a thought :)
StoryBook 1 May, 2015 @ 1:14pm 
Ah. Thats unfortanate. I was going to make a Monster museum for the heck of it, wanted to make sure nothing got out. Thanks
Deja Vu  [author] 29 Apr, 2015 @ 9:40pm 
Well, there is no "infinite" there is only "ridiculously high", so you can insert a very high number in there instead, maybe like 9 999 999 or more if it does not make it crash.
StoryBook 29 Apr, 2015 @ 1:58pm 
Yeah. Whats the modifier for infinite? I type in Infinite and the game just bugs out.
Deja Vu  [author] 14 Mar, 2015 @ 11:06am 
You can set the numbers ridiculously high as well. Tho do remember, this does not affect hammer hits, you can still take down the wall by around 4 hits. It only protects the walls from animal attacks and environmental damages like fire, gunpowder explosions etc. I am using my own mod in combination of "Firewall" mod to basically add the extra protection to it (explosions, fire etc).
Shadowfrog 13 Mar, 2015 @ 8:59pm 
an unlimited version would be awesome
Laharl 5 Mar, 2015 @ 7:14am 
Great mod helped alot.