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回報翻譯問題
Common sense would tell you a mod that was made in 2015 probably doesn't work any more. Get used to checking dates on mods before installing...or better yet, stop being a lazy sh** and fix it yourself if you want it.
You don't have to subscribe to a mod if something is wrong with it, the variation in skin color is good enough for me to overlook a few issues with it, no reason to analyze my abandoned mod, if you don't like it, unsubscribe or fix it, I'm providing it for free, I have no obligation to fix it and no intention to. I could just remove it instead of continuously deleting critical comments.
it has yellow zombies with grey arms. https://imgur.com/a/cKwDka0
if you look at the picture reel, you can see his zombies are yellow which further proves this mod has issues. yellow skin isn't human. and yellow with grey arms isn't human either.
Recent game updates may have broken this mod, this was made using the old L4D2 version, not L4D2 Beta...so when Beta replaced the original L4D2 it might have changed something.
As of right now this mod is no longer being updated, but with 2200 subscribers, theres obviously a lot of people its still working for, so maybe its another player mod thats conflicting with this one?
Sorry guys, I haven't played L4D2 in a long time.
It's cool and all to see Common Infected model replacer but those usually lacks gibbing effect that only applies to Common (and Uncommon) models.
Suggestions are welcomed, I can desaturate them some to see how that feels.
I completely agree when you say that the clothes are too grey. It's unrealistic and dumb. I also appreciate the mod you made, I do.
I'm so tired of looking at all the damn grey looking common in L4D2.
At least in L4D1, the common were more vibrant and colorful and dressed different. Too bad they didn't port them over properly.
So far Ive retextured almost 300 materials, things such as concrete walls, wallpaper, signs, wood, streets, etc has been redone. Theres no public release for it yet and probably wont be for a long time because I still have between 1000 and 1500 textures left to do.